Difference between revisions of "Robby Blake"

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*''Will banter and nerd out even in battle...life is just too cool!!<br>
 
*''Will banter and nerd out even in battle...life is just too cool!!<br>
  
==Human Form==
+
==All Da Powers==
 
'''Abilities:'''<br>
 
'''Abilities:'''<br>
Strength: X Agility: X Fighting: X Awareness: X<br>
+
Strength: 4 Agility: 8 Fighting: 8 Awareness: 3<br>
Stamina: X Dexterity: X Intellect: X Presence: X<br>
+
Stamina: 5 Dexterity: 2 Intellect: 6 Presence: 0<br>
 +
Cost: 72 pp<br>
  
'''Defense (Base):'''<br>
+
'''Defense:'''<br>
Dodge: X Parry: X Fort: X Toughness: X Will: X
+
Dodge: 8 Parry: 8 Fort: 5 Toughness: 7 (5+2) Will: 3
  
'''Initiative (Base): X'''<br>
+
'''Initiative: 8'''<br>
Speed (Base): X (X ft)
+
Speed: X (X ft)
  
 
'''Offense:''' <br>
 
'''Offense:''' <br>
 
Unarmed Combat: Hit=+X | Damage=+X<br>
 
Unarmed Combat: Hit=+X | Damage=+X<br>
 
No ranged
 
No ranged
 +
 +
'''Gadget Ideas:'''<br>
 +
*'''Sticky Ball Dispenser''' A dispenser that releases "sticky balls" of various sizes that can be thrown and hinder bad guys, if created in their less dense form, "splat" them to a surface to incapacitate them, in their extra dense form they are like hard projectiles that can cause damage
 +
*'''Charged Beam Generator''' This devices on his arms shoot out a narrow beam that can "attach" to almost any surface by charging that surface creating a atomic level bound force which allows our hero to be able to swing, pull, or lower himself from that attached point.  The beam can hold an incredible amount of weight but anything crossing the beam will be the new "attach" point (flaw?)
 +
*'''Zap touch''' This device on his hand can zap and even paralyze anyone he touches when it is activated
 +
*'''Bugs Kicks''' Device on his feet allowing him to jump higher and maneuver easier
 +
 +
'''Power ideas:'''<br>
 +
*'''Danger Sense'''
  
 
'''Advantages:'''<br>
 
'''Advantages:'''<br>

Latest revision as of 16:03, 11 May 2016

RyanBaehr2.jpg

Theme Song


Origin

Character Profile

Hero: Robby Blake
Identity: "XXX" Secret Identity
Age: 16-17 Height: 5'7"
Weight: 110 lbs Eyes: Bright blue Hair: Soft Brown

Complications:

  • Motivation:
  • Will banter and nerd out even in battle...life is just too cool!!

All Da Powers

Abilities:
Strength: 4 Agility: 8 Fighting: 8 Awareness: 3
Stamina: 5 Dexterity: 2 Intellect: 6 Presence: 0
Cost: 72 pp

Defense:
Dodge: 8 Parry: 8 Fort: 5 Toughness: 7 (5+2) Will: 3

Initiative: 8
Speed: X (X ft)

Offense:
Unarmed Combat: Hit=+X | Damage=+X
No ranged

Gadget Ideas:

  • Sticky Ball Dispenser A dispenser that releases "sticky balls" of various sizes that can be thrown and hinder bad guys, if created in their less dense form, "splat" them to a surface to incapacitate them, in their extra dense form they are like hard projectiles that can cause damage
  • Charged Beam Generator This devices on his arms shoot out a narrow beam that can "attach" to almost any surface by charging that surface creating a atomic level bound force which allows our hero to be able to swing, pull, or lower himself from that attached point. The beam can hold an incredible amount of weight but anything crossing the beam will be the new "attach" point (flaw?)
  • Zap touch This device on his hand can zap and even paralyze anyone he touches when it is activated
  • Bugs Kicks Device on his feet allowing him to jump higher and maneuver easier

Power ideas:

  • Danger Sense

Advantages:

  • Instant up: You can go from prone to standing as a free action without the need for an Acrobatics skill check.
  • Uncanny Dodge: You are especially attuned to danger. You are not vulnerable when surprised or otherwise caught off-guard. You are still made vulnerable by effects that limit your mobility.
  • Defensive Roll 2: You receive a bonus to your Toughness equal to your advantage rank, but it is considered an active defense similar to Dodge and Parry, so you lose this bonus whenever you are vulnerable or defenseless. Your total Toughness, including this advantage, is still limited by power level.

Skills (Base): Ability+Ranks = Total
Acrobatics (AGL): X+X = X
Athletics (STR): X+X = X
Close Combat (FGT):
-Unarmed: X+X = X
Deception (PRE): X+X = X
Expertise (INT): X+X = X
Insight (AWE): X+X = X
Intimidation (PRE): X+X = X
Investigation (INT): X+X = X
Perception (AWE): X+X = X
Persuasion (PRE): X+X = X
Ranged Combat (DEX): X+X = X
Sleight of Hand (DEX): X+X = X
Stealth (AGL): X+X = X
Technology (INT): X+X = X
Treatment (INT): X+X = X
Vehicles (DEX): X+X = X