Difference between revisions of "Elves of Oriand"
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As one of the "High Elves", Arrahnorians live mostly among themselves in cities of great power scattered across Oriand. Typically, their cities can be found in the higher areas of the world: ''Mountain Ranges, Plateaus, etc.'' <br> | As one of the "High Elves", Arrahnorians live mostly among themselves in cities of great power scattered across Oriand. Typically, their cities can be found in the higher areas of the world: ''Mountain Ranges, Plateaus, etc.'' <br> | ||
Arrahnorians tend to hold the Sun in great esteem, modeling their lives around the strength they see within it. As such, they are great at melee combat--becoming proficient in combat before adulthood.<br> | Arrahnorians tend to hold the Sun in great esteem, modeling their lives around the strength they see within it. As such, they are great at melee combat--becoming proficient in combat before adulthood.<br> | ||
− | *Traits & Adjustments: | + | *'''Traits & Adjustments:''' |
**Gain +2 to Dexterity; Dex Maximum increased by 2, to a maximum of 22. | **Gain +2 to Dexterity; Dex Maximum increased by 2, to a maximum of 22. | ||
**'''Natural Warrior:'''+1 to Melee and Ranged Attack and Damage rolls. | **'''Natural Warrior:'''+1 to Melee and Ranged Attack and Damage rolls. | ||
**You know the ''True Strike'' cantrip, with a distance of 60ft. This may be cast two times as a day as a bonus action; this refreshes after a short or long rest. | **You know the ''True Strike'' cantrip, with a distance of 60ft. This may be cast two times as a day as a bonus action; this refreshes after a short or long rest. | ||
− | **Appearance: They tend to have light or golden colored hair and pale skin. Their eyes are of warm tones--gold, red, white, orange, and any variant thereof. | + | **Appearance: They tend to have light or golden colored hair and pale or bronze skin. Their eyes are of warm tones--gold, red, white, orange, and any variant thereof. |
− | *Temperament: Arrahnorians are a proud people, valuing strength, skill, loyalty, and honor above all others ideals. | + | *'''Temperament:''' Arrahnorians are a proud people, valuing strength, skill, loyalty, and honor above all others ideals. |
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As one of the "High Elves", Ithyllians live mostly among themselves in large ornate castles that have stood scattered across Oriand since the dawn of elven kind. Typically, their cities can be found in the higher areas of the world: ''Mountain Ranges, Plateaus, etc.'' <br> | As one of the "High Elves", Ithyllians live mostly among themselves in large ornate castles that have stood scattered across Oriand since the dawn of elven kind. Typically, their cities can be found in the higher areas of the world: ''Mountain Ranges, Plateaus, etc.'' <br> | ||
Ithyllians tend to hold the Moon in great esteem, modeling their lives around the subtlety and wisdom they reflected within it. As such, they have a deep appreciation magic and the arcane art, mastering basic spellcasting before adulthood.<br> | Ithyllians tend to hold the Moon in great esteem, modeling their lives around the subtlety and wisdom they reflected within it. As such, they have a deep appreciation magic and the arcane art, mastering basic spellcasting before adulthood.<br> | ||
− | *Traits & Adjustments: | + | *'''Traits & Adjustments:''' |
**Gain +2 to Intelligence; Int. Maximum increased by 2, to a maximum of 22. | **Gain +2 to Intelligence; Int. Maximum increased by 2, to a maximum of 22. | ||
**'''Natural Spellcaster:'''+1 to Spell Attack and Damage rolls. | **'''Natural Spellcaster:'''+1 to Spell Attack and Damage rolls. | ||
**Choose 1 wizard cantrip: You know this cantrip, and can cast it two times as a bonus action; this ability refreshes after a short or long rest. | **Choose 1 wizard cantrip: You know this cantrip, and can cast it two times as a bonus action; this ability refreshes after a short or long rest. | ||
− | **Appearance: They tend to have dark, black/blue/purple colored hair and light skin. Their eyes are of cool tones--black, silver, dark blue, purple, and any variant thereof. | + | **Appearance: They tend to have dark, black/blue/purple colored hair and very light skin. Their eyes are of cool tones--black, silver, dark blue, purple, and any variant thereof. |
− | *Temperament: Similar to Arrahnorians, Ithyllians are a proud people, valuing intelligence, skill, wisdom, and power above all others ideals. | + | *'''Temperament:''' Similar to Arrahnorians, Ithyllians are a proud people, valuing intelligence, skill, wisdom, and power above all others ideals. |
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| [[Image:AvarielElves.jpg|left|150px]]|| '''Avariel (Sky Elves)'''<br> | | [[Image:AvarielElves.jpg|left|150px]]|| '''Avariel (Sky Elves)'''<br> | ||
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− | '''(NOTE: A DC 30 History Check for any PC in Oriand to know of the Avariel, outside of the Avariellian Stronghold.)''' | + | '''(NOTE: A DC 30 History Check for any PC in Oriand to know of the Avariel, outside of the denizens of the Avariellian Stronghold.)''' |
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− | | [[Image: | + | | [[Image:WOODELVES2.jpg|left|150px]]|| '''Ouraeni (Wood Elves)'''<br> |
Ouraeni Elves, the first of the Terrestrial Elves, are very connected to nature and shape their lives around their stewardship of the land. Unlike their high elf kin, Ouraeni are more concerned with reflecting and upholding the beauty and mystery of nature. Their settlements tend to be located in the oldest parts of forested areas in cities made up of elaborate networked huts and cabins. Through their connection to the land, they have gained keen senses and their fleet feet carry them speedily and stealthily through the forest. <br> | Ouraeni Elves, the first of the Terrestrial Elves, are very connected to nature and shape their lives around their stewardship of the land. Unlike their high elf kin, Ouraeni are more concerned with reflecting and upholding the beauty and mystery of nature. Their settlements tend to be located in the oldest parts of forested areas in cities made up of elaborate networked huts and cabins. Through their connection to the land, they have gained keen senses and their fleet feet carry them speedily and stealthily through the forest. <br> | ||
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**Temperament: A Humble and grounded people, Ouraenians value spiritual potency, wisdom, and are fiercely loyal. | **Temperament: A Humble and grounded people, Ouraenians value spiritual potency, wisdom, and are fiercely loyal. | ||
*Languages: You can speak, read, and write Elven and one extra language of your choice. | *Languages: You can speak, read, and write Elven and one extra language of your choice. | ||
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− | | [[Image:SeaElves.jpg|left|150px]]|| ''' | + | | [[Image:SeaElves.jpg|left|150px]]|| '''Dorrani (Sea Elves)'''<br> |
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+ | IN DEVELOPMENT<br> | ||
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**''Blessing of the Cosmos:'' The creative essence that flows through their veins has gifted them with the ability to heal others; a pool of star-fire that exists within each of them powers this ability. With this pool, they can restore a number of hit points equal to their level x 3. As an action they can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in their pool. Alternatively, they can expend 5 hit points from their pool to cure the target of one disease or neutralize one poison affecting it. They can also cure multiple diseases and neutralize multiple poisons with a single use of this ability, expending hit points separately for each one. | **''Blessing of the Cosmos:'' The creative essence that flows through their veins has gifted them with the ability to heal others; a pool of star-fire that exists within each of them powers this ability. With this pool, they can restore a number of hit points equal to their level x 3. As an action they can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in their pool. Alternatively, they can expend 5 hit points from their pool to cure the target of one disease or neutralize one poison affecting it. They can also cure multiple diseases and neutralize multiple poisons with a single use of this ability, expending hit points separately for each one. | ||
**At 3rd lvl they learn the ''Spare the Dying'' cantrip. At 6th lvl they gain use of the ''Scorching Ray'' spell, and can cast it as a 2nd lvl spell without expending spell slots. The damage type for this spell is changed to radiant damage. Wisdom is the spellcasting ability for this spell. They are able to use this ability once per long rest. | **At 3rd lvl they learn the ''Spare the Dying'' cantrip. At 6th lvl they gain use of the ''Scorching Ray'' spell, and can cast it as a 2nd lvl spell without expending spell slots. The damage type for this spell is changed to radiant damage. Wisdom is the spellcasting ability for this spell. They are able to use this ability once per long rest. | ||
− | **'''Appearance:''' They have pale skin that sometimes takes on a gold or silver sheen, and hair of gold, red, or silver-white. Their eyes are gray or violet; sometimes with gold or silver flecks. | + | **'''Appearance:''' They have pale skin that sometimes takes on a gold or silver sheen, and hair of gold, red, or silver-white. Their eyes are gray or violet; sometimes with gold or silver flecks. Similar to the sun elves or moon elves, most star elves are tall (usually between 6 and 8 feet tall) and slender. Star elves are graceful and strikingly handsome by human standards; because of this, they gain a +1 to Charisma at character creation. |
*'''Temperament:''' Star Elves tend to keep to themselves, and live in small communities as well as members of larger societies. They are very observant and wise, finding wonder in all things new and unknown. | *'''Temperament:''' Star Elves tend to keep to themselves, and live in small communities as well as members of larger societies. They are very observant and wise, finding wonder in all things new and unknown. | ||
*'''Languages:''' Celestial, Elven, and one other of their choice. | *'''Languages:''' Celestial, Elven, and one other of their choice. | ||
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− | | [[Image:WildElves.jpg|left|150px]]|| Kurin (Wild Elves)'''<br> | + | | [[Image:WildElves.jpg|left|150px]]|| '''Kurin (Wild Elves)'''<br> |
Another race nearly unknown to any on the material plane, Wild Elves, like their twin race the Star Elves, were among the first elves to come into existence in the multi-verse. As fate should have it, after the creation of the realms and before the splitting of the Children of Darkness and of Light, these Star Elves sprang forth from the combined remnants the Elemental Chaos and the Feywild, of their own volition--without the aid of The Gods.<br> | Another race nearly unknown to any on the material plane, Wild Elves, like their twin race the Star Elves, were among the first elves to come into existence in the multi-verse. As fate should have it, after the creation of the realms and before the splitting of the Children of Darkness and of Light, these Star Elves sprang forth from the combined remnants the Elemental Chaos and the Feywild, of their own volition--without the aid of The Gods.<br> |
Latest revision as of 22:41, 6 November 2017
Arrahnor (Sun Elves) As one of the "High Elves", Arrahnorians live mostly among themselves in cities of great power scattered across Oriand. Typically, their cities can be found in the higher areas of the world: Mountain Ranges, Plateaus, etc.
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Ithyll (Moon Elves) As one of the "High Elves", Ithyllians live mostly among themselves in large ornate castles that have stood scattered across Oriand since the dawn of elven kind. Typically, their cities can be found in the higher areas of the world: Mountain Ranges, Plateaus, etc.
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Avariel (Sky Elves) INFORMATION CURRENTLY WITHHELD BY SHAWNMICHAEL (NOTE: A DC 30 History Check for any PC in Oriand to know of the Avariel, outside of the denizens of the Avariellian Stronghold.) | |
Ouraeni (Wood Elves) Ouraeni Elves, the first of the Terrestrial Elves, are very connected to nature and shape their lives around their stewardship of the land. Unlike their high elf kin, Ouraeni are more concerned with reflecting and upholding the beauty and mystery of nature. Their settlements tend to be located in the oldest parts of forested areas in cities made up of elaborate networked huts and cabins. Through their connection to the land, they have gained keen senses and their fleet feet carry them speedily and stealthily through the forest.
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Dorrani (Sea Elves) IN DEVELOPMENT
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Lythari (Shifter Elves)
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Aeleen (Star Elves) Nearly unknown to any on the material plane, Star Elves, like their twin race the Wild Elves, were the first elves to come into existence in the multi-verse. As fate should have it, before the splitting of the Children of Darkness and of Light, these Star Elves sprang forth from the very creative essence of the multi-verse, on their own, without the aid of The Gods.
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Kurin (Wild Elves) Another race nearly unknown to any on the material plane, Wild Elves, like their twin race the Star Elves, were among the first elves to come into existence in the multi-verse. As fate should have it, after the creation of the realms and before the splitting of the Children of Darkness and of Light, these Star Elves sprang forth from the combined remnants the Elemental Chaos and the Feywild, of their own volition--without the aid of The Gods.
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Drow (Dark Elves) The Drow were originally children of all of the elf races. Captured, and twisted by the Children of Darkness, these elves became the embodiment of all that is vile and evil in the world. They take what they want, from whomever they want it; feeling nothing but contentment if in they're taking, their victims should die.
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