Difference between revisions of "Connor Roebuck"
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|Image=[[Image:Connor-roebuck.jpg|center|350 px]] | |Image=[[Image:Connor-roebuck.jpg|center|350 px]] | ||
|Race=Human | |Race=Human | ||
− | |Class=Expert | + | |Class=Expert 2nd |
|Background=Outcast | |Background=Outcast | ||
− | |SocialClass= | + | |SocialClass=Roamer (Traveller) |
|Calling=''The Sun'' (Championing the Everyday) | |Calling=''The Sun'' (Championing the Everyday) | ||
|Destiny=''10 of Pentacles'' (Open Minded) | |Destiny=''10 of Pentacles'' (Open Minded) | ||
|Fate=''8 of Pentacles'' (Mercenary) | |Fate=''8 of Pentacles'' (Mercenary) | ||
− | |Conviction= | + | |Conviction=2 |
|Corruption=0 | |Corruption=0 | ||
− | |Accuracy= | + | |Accuracy=3 |
|AccFavored=• | |AccFavored=• | ||
− | |AccFocus= | + | |AccFocus= Light Blades |
|Communication=3 | |Communication=3 | ||
Line 49: | Line 49: | ||
|WillFocus= | |WillFocus= | ||
− | |Health= | + | |Health=41 |
|Speed=14 | |Speed=14 | ||
|Defense=14 | |Defense=14 | ||
Line 70: | Line 70: | ||
|Other2=Reload minor | |Other2=Reload minor | ||
− | |Attack3= | + | |Attack3=Bow, standard |
− | |Roll3= | + | |Roll3=Accuracy |
− | |Damage3= | + | |Damage3=1d6+1 |
− | |Range3= | + | |Range3=16y/32y |
− | |Other3= | + | |Other3=Ranged, Reload (minor) |
− | |Powers=Expert Weapons Group • Pinpoint Attack • Expert's Armor • Talent: Arcane Potential | + | |Powers=Expert Weapons Group • Pinpoint Attack • Expert's Armor • Talent: Arcane Potential • Stunt Bonus (Pierce Armor, Taunt - 1SP) |
|Talents=Arcane Potential | |Talents=Arcane Potential | ||
|Specializations=None | |Specializations=None | ||
|Arcana=Enhancement (Meditative) | |Arcana=Enhancement (Meditative) | ||
− | |Possessions= | + | |Possessions=Weasel Bag • Rucksack (2 changes of clothes, candle stubs, matches, coiled thin rope, nubs of charcoal, comb) • Knife x3 |
}} | }} | ||
− | == | + | ==History== |
− | + | * Father died when he was 13, but he continued to pretend that his father was still around, fooling authorities and village folk. | |
+ | * Eventually the authorities caught up with him, and put him in an orphanage. | ||
+ | * He turned out to be quite the trouble-maker, so much so that he was chosen for a program where orphans (particularly Traveler and other minorities) were sent off to missionary orphanages in the Americas. | ||
+ | * He escaped before he could be shipped off, but he knows that the next time he is caught, he will be shipped away. | ||
+ | ==Goals== | ||
+ | * ''Get a horse'' | ||
+ | * ''Find a place where I belong'' | ||
==Expert Class Powers== | ==Expert Class Powers== | ||
* '''Weapons Groups:''' Bows, Brawling, Light Blades, Staves | * '''Weapons Groups:''' Bows, Brawling, Light Blades, Staves | ||
Line 89: | Line 95: | ||
* '''Expert's Armor:''' Trained in Light armor | * '''Expert's Armor:''' Trained in Light armor | ||
* '''Starting Talents:''' Novice in Arcane Potential Talent. (Animal Training, Arcane Potential, Carousing, Contacts, Intrigue, Linguistics, Medicine, Oratory, Performance, Scouting, Thievery) | * '''Starting Talents:''' Novice in Arcane Potential Talent. (Animal Training, Arcane Potential, Carousing, Contacts, Intrigue, Linguistics, Medicine, Oratory, Performance, Scouting, Thievery) | ||
− | + | * '''Stunt Bonus:''' ''Pierce Armor'' or ''Taunt'' performed for 1 SP. | |
==Talents== | ==Talents== | ||
* '''Arcane Potential:''' ''Novice:'' Enhancement (Meditative) | * '''Arcane Potential:''' ''Novice:'' Enhancement (Meditative) | ||
==Specializations== | ==Specializations== | ||
None | None | ||
− | * | + | ==Arcana== |
+ | * '''Enhancement:''' ''Meditative • Major Action • Willpower (Meditative) TN 13 • Fatigue:'' Test Result | ||
+ | **Gain bonus to divide among Strength and Dexterity • TN 13 (+1), TN 15 (+2), TN 17 (+3), TN 19 (+4), TN 21 (+5) • Bonus lasts for 10 rounds, then must make Constitution (Stamina) or Willpower (Self-Discipline) with Fatigue TN or take 1 Fatigue level. | ||
− | |||
− | |||
==Possessions== | ==Possessions== | ||
* Weasel Bag | * Weasel Bag | ||
− | * Rucksack ( | + | * Rucksack (sewing kit, candle stubs, matches, coiled thin rope, nubs of charcoal, compass) |
* Knife x3 | * Knife x3 | ||
==Relationships== | ==Relationships== | ||
* '''Self:''' ''3'' • I have never been able to trust or depend on anyone else; if I don't do it for myself, no one will. | * '''Self:''' ''3'' • I have never been able to trust or depend on anyone else; if I don't do it for myself, no one will. | ||
− | * '''[[Greydi]]:''' ''2 | + | * '''[[Greydi]]:''' ''2'' (''rhy-bond'') • He is my only true and constant friend, and the only one who has ever needed me. |
+ | |||
==Advancement== | ==Advancement== | ||
− | * '''2nd Level:''' | + | * '''2nd Level:''' +6 Health, +1 Accuracy, Accuracy (Light Blades), Stunt Bonus Class Power |
===Future Plans=== | ===Future Plans=== | ||
− | * '''3rd Level:''' 1d6+Con Health, +1 | + | * '''3rd Level:''' 1d6+Con Health, +1 Strength, Constitution (Running), New Talent (Thrown Weapon Style: Novice) |
* '''4th Level:''' 1d6+Con Health, +1 Perception, [Favored Focus], New Specialization (Sharpshooter), Heroes' Armor | * '''4th Level:''' 1d6+Con Health, +1 Perception, [Favored Focus], New Specialization (Sharpshooter), Heroes' Armor | ||
− | * '''5th Level:''' 1d6+Con Health, +1 | + | * '''5th Level:''' 1d6+Con Health, +1 Strength, Willpower (Self Discipline), New Talent (Dual Weapon Style: Novice), Take Aim |
Latest revision as of 22:50, 25 January 2017
Connor Roebuck
|
Race: Human, Class: Expert 2nd Background: Outcast, Social Class: Roamer (Traveller) Calling: The Sun (Championing the Everyday) Destiny: 10 of Pentacles (Open Minded) Fate: 8 of Pentacles (Mercenary) Conviction: 2 • Corruption: 0 |
Abilities
|
Accuracy |
• | 3
|
Focuses: Light Blades | ||
Communication |
• | 3
|
Focuses: Deception | ||
Constitution |
3
| |
Focuses: | ||
Dexterity |
• | 4
|
Focuses: Riding • Stealth | ||
Fighting |
0
| |
Focuses: | ||
Intelligence |
0
| |
Focuses: | ||
Perception |
• | 1
|
Focuses: | ||
Strength |
0
| |
Focuses: | ||
Willpower |
3
| |
Focuses: |
Combat Traits
| ||||
Health | Speed | Defense | Armor | Penalty |
41 | 14 | 14 | None | 0 |
Move: 14 • Charge: 7 • Run: 28 |
Attacks
| ||||
Attack | Roll | Damage | Range | Other |
Knife, held | Accuracy | 1d6+1 | Melee | |
Knife, thrown | Accuracy | 1d6 | 6y/12y | Reload minor |
Bow, standard | Accuracy | 1d6+1 | 16y/32y | Ranged, Reload (minor) |
{{{Attack4}}} | {{{Roll4}}} | {{{Damage4}}} | {{{Range4}}} | {{{Other4}}} |
Class Powers
|
Expert Weapons Group • Pinpoint Attack • Expert's Armor • Talent: Arcane Potential • Stunt Bonus (Pierce Armor, Taunt - 1SP) |
Talents
|
Arcane Potential |
Specializations
|
None |
Arcana
|
Enhancement (Meditative) |
Possessions
|
Weasel Bag • Rucksack (2 changes of clothes, candle stubs, matches, coiled thin rope, nubs of charcoal, comb) • Knife x3 |
Companions
|
{{{Companions}}} |
History
- Father died when he was 13, but he continued to pretend that his father was still around, fooling authorities and village folk.
- Eventually the authorities caught up with him, and put him in an orphanage.
- He turned out to be quite the trouble-maker, so much so that he was chosen for a program where orphans (particularly Traveler and other minorities) were sent off to missionary orphanages in the Americas.
- He escaped before he could be shipped off, but he knows that the next time he is caught, he will be shipped away.
Goals
- Get a horse
- Find a place where I belong
Expert Class Powers
- Weapons Groups: Bows, Brawling, Light Blades, Staves
- Pinpoint Attack: 1/rnd • Add 1d6 damage with an attack if Dexterity is greater than target's Dexterity.
- Expert's Armor: Trained in Light armor
- Starting Talents: Novice in Arcane Potential Talent. (Animal Training, Arcane Potential, Carousing, Contacts, Intrigue, Linguistics, Medicine, Oratory, Performance, Scouting, Thievery)
- Stunt Bonus: Pierce Armor or Taunt performed for 1 SP.
Talents
- Arcane Potential: Novice: Enhancement (Meditative)
Specializations
None
Arcana
- Enhancement: Meditative • Major Action • Willpower (Meditative) TN 13 • Fatigue: Test Result
- Gain bonus to divide among Strength and Dexterity • TN 13 (+1), TN 15 (+2), TN 17 (+3), TN 19 (+4), TN 21 (+5) • Bonus lasts for 10 rounds, then must make Constitution (Stamina) or Willpower (Self-Discipline) with Fatigue TN or take 1 Fatigue level.
Possessions
- Weasel Bag
- Rucksack (sewing kit, candle stubs, matches, coiled thin rope, nubs of charcoal, compass)
- Knife x3
Relationships
- Self: 3 • I have never been able to trust or depend on anyone else; if I don't do it for myself, no one will.
- Greydi: 2 (rhy-bond) • He is my only true and constant friend, and the only one who has ever needed me.
Advancement
- 2nd Level: +6 Health, +1 Accuracy, Accuracy (Light Blades), Stunt Bonus Class Power
Future Plans
- 3rd Level: 1d6+Con Health, +1 Strength, Constitution (Running), New Talent (Thrown Weapon Style: Novice)
- 4th Level: 1d6+Con Health, +1 Perception, [Favored Focus], New Specialization (Sharpshooter), Heroes' Armor
- 5th Level: 1d6+Con Health, +1 Strength, Willpower (Self Discipline), New Talent (Dual Weapon Style: Novice), Take Aim