Difference between revisions of "Tusker"
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|Patron Deity= | |Patron Deity= | ||
|Factions= | |Factions= | ||
− | |Ability Scores=Strength 17 (+3), Dexterity (8)19 (+4), Constitution 17 (+3);<br> Intelligence | + | |Ability Scores=Strength 17 (+3), Dexterity (8)19 (+4), Constitution 17 (+3);<br> Intelligence 9, Wisdom 12 (+1), Charisma 12 (+1) |
|Bonus=+3 | |Bonus=+3 | ||
|Saving Throws=Strength (Adv)R, Constitution | |Saving Throws=Strength (Adv)R, Constitution |
Latest revision as of 21:45, 2 December 2016
Tusker
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Race: Shield Dwarf, Class: Barbarian 6 Background: Pirate, Alignment: Patron Deity: Factions: |
Ability Scores
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Strength 17 (+3), Dexterity (8)19 (+4), Constitution 17 (+3); Intelligence 9, Wisdom 12 (+1), Charisma 12 (+1) |
Proficiencies
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Bonus: +3 Saving Throws: Strength (Adv)R, Constitution Skills: Intimidation (Cha), Athletics (Str), Perception (Wis), Survival (Wis) Tools: Carpenter's Tools, Navigator's Tools, Vehicles Languages: Common, Dethek Armor: Light, Medium Weapons: Battleaxe, Handaxe, throwing hammer, warhammer |
Traits
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Darkvision, Dwarven Resilience, Dwarven Combat Training, Stonecunning, Dwarven Armor Training, Rage, Unarmored Defense, Reckless Attack, Danger Sense, Spirit Seeker, Totem Spirit, Extra Attack, Fast Movement, Aspect of the Beast. Bad Reputation - Pirate Feature |
Feats
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Sentinel |
Combat
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Attacks: Armor Class: 19, Initiative: +4, Speed: 35 Hit Points: 69, Hit Dice: 6D12 |
Social
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Personality Traits: Ideals: Bonds: Flaws: |
Background
Description
Traits
Dwarven Traits
- Constitution and Strength increased by 2
- Darkvision 60'
- Dwarven Resilience
- Advantage vs save against poison
- Resistance against poison damage
- Dwarven Combat Training
- Proficiency with battleaxe, handaxe, throwing hammer, and warhammer
- Tool Proficiency with artisan's tools of your choice
- Stonecunning
- Dwarven Armor Training
- Proficiency with light and medium armor
Barbarian Traits
- Rage Enter as a bonus action 4/Long Rest (Level dependant)
- If not wearing Heavy Armor
- Advantage on Strength checks and Strength Saving Throws
- When making a melee attack using Strength gain +2 to damage(level dependant bonus)
- Resistance to bludgeoning, piercing, and slashing damage
- Cannot cast spells while raged
- Lasts 1 minute. Ends early if you are knocked unconscious, your turn ends without you attacking since your last turn, or as a bonus action.
- If not wearing Heavy Armor
- Unarmored Defense - AC = 10 + Dex mod + Con mod (Can use shield)
- Reckless Attack
- 1st attack of your turn can be reckless. Gives advantage on melee weapon attacks using Str during the turn
- All attacks against you have advantage until your next turn
- Danger Sense - Advantage on Dex saves against things you can see.
- Spirit Seeker
- Cast beast sense and speak with animals as rituals
- Totem Spirit - Boar (Bear)
- When raging you have resistance to all damage except psychic
- Extra Attack - Attack twice during an attack action
- Fast Movement - Speed increased by 10ft while not wearing Heavy Armor
- Aspect of the Beast - Boar (Bear)
- Carrying capacity (Including max load and lift) is doubled
- You have advantage on Strength checks made to push, pull, lift, or break objects
Feats
Sentinel
- When you hit a creature with an attack of opportunity, the creature's speed becomes 0 for the rest of the turn
- Creatures within 5' of you provoke opportunity attacks from you even if they take the Disengage action
- When a creature within 5' makes an attack against a target other than you, you can use your reaction to make a melee weapon attack against the attacking creature
Bad Reputation - Pirate Background
Resources
- Coins: 500GP
- Gems:
Magic Items
Gloves of Dexterity - Users Dexterity is 19 while wearing these. Must be attuned
Carried Equipment
- Shield, Warpick, Gloves of Dexterity
Stored Equipment
Weapons
War Pick 1D8 Piercing