Difference between revisions of "SW Weapon Attachments"
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+ | __NOTOC__ | ||
+ | {{StarWarsBookReference}} | ||
+ | |||
+ | |||
==Melee Weapons== | ==Melee Weapons== | ||
− | {| border="0" cellpadding="5" cellspacing="0" align="center | + | {| border="0" cellpadding="5" cellspacing="0" align="center" |
|-style="background:black; color:white" | |-style="background:black; color:white" | ||
|'''Name''' | |'''Name''' | ||
Line 9: | Line 13: | ||
|'''Hardpoints''' | |'''Hardpoints''' | ||
|'''Sourcebook''' | |'''Sourcebook''' | ||
+ | |||
|- | |- | ||
+ | |Arakyd 900 Gene-Lock | ||
+ | |Powered or energy weapon | ||
+ | |Weapon functions only in hands of programmed owner | ||
+ | |Self-Destruct, inflicting a Critical Injury (x1) | ||
+ | |500cr | ||
+ | |1 | ||
+ | |DC p51 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
|Balanced Hilt | |Balanced Hilt | ||
|Bladed Weapons | |Bladed Weapons | ||
Line 17: | Line 31: | ||
|2 | |2 | ||
|AoRCore p200 | |AoRCore p200 | ||
− | |-style="background: | + | |- |
+ | |Componentization | ||
+ | |Any weapon of Encumbrance 2 or less | ||
+ | |Weapon may be broken down into innocuous-looking pieces, seeming to be simple tools and accouterments that anyone might carry, including basic tools, comlinks, glow rods, datapad styluses, and the like (which the pieces do function as). Requires two Maneuvers to assemble weapon. | ||
+ | |None | ||
+ | |1150cr/5 | ||
+ | |2 | ||
+ | |CaM57 | ||
+ | |- | ||
+ | |Custom Grip | ||
+ | |Any weapon with a handle or grip | ||
+ | | -[[Image:Setback-die.png|12px]] to combat checks for wielder. Others gain +[[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] when using it. | ||
+ | |Accurate +1 (x1) | ||
+ | |500cr | ||
+ | |1 | ||
+ | |SM p54 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Energy Overclocking Setting | ||
+ | |Any vibroblade or other powered Melee or Brawl weapon | ||
+ | |(Maneuver) Overclock weapon to gain Vicious +3 until end of round; if gain [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]], weapon overheats and ceases to function | ||
+ | | +[[Image:Advantage-result.png|12px]] to combat checks (x1); Activate attachment as Incidental (x1) | ||
+ | |500cr | ||
+ | |3 | ||
+ | |KtP53 | ||
+ | |- | ||
+ | |Lightweight Frame | ||
+ | |Any weapon | ||
+ | |Reduce weapon Encumbrance by 1, to a minimum of 1. | ||
+ | |Reduce weapon Encumbrance by 1, to a minimum of 1 (x1) | ||
+ | |650cr/3 | ||
+ | |1 | ||
+ | |CaM57 | ||
+ | |||
+ | |- | ||
+ | |Magnetic Weapon Tether | ||
+ | |Any one-handed weapon | ||
+ | |(Incidental) Recover weapon that is out of hand with Engaged range | ||
+ | |Innate Talent (Quick Draw) (x1) | ||
+ | |250cr | ||
+ | |1 | ||
+ | |KtP p54 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
|Monomolecular Edge | |Monomolecular Edge | ||
|Bladed weapons | |Bladed weapons | ||
Line 25: | Line 82: | ||
|1 | |1 | ||
|AoRCore p202 | |AoRCore p202 | ||
+ | |||
+ | |- | ||
+ | |Optimized Energy Cell | ||
+ | |Any energy weapon | ||
+ | |Requires +[[Image:Threat-result.png|12px]] to cause weapon to run out of ammo | ||
+ | |None | ||
+ | |100cr | ||
+ | |1 | ||
+ | |SM p54 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Paired Weapons | ||
+ | |Any one-handed weapon | ||
+ | |Applied to two weapons; reduce [[Image:Advantage-result.png|12px]] to hit with secondary weapon when two-weapon fighting | ||
+ | |None | ||
+ | |300 (pair) | ||
+ | |1 (each weapon) | ||
+ | |FC p51 | ||
+ | |||
+ | |- | ||
+ | |Poison Reservoir | ||
+ | |Brawl and Melee weapons | ||
+ | |Store one dose of poison; (Maneuver) douse blade in poison to inflict poison on target with next successful attack | ||
+ | |Reservoir Dose +1 (x4) | ||
+ | |500cr (R) | ||
+ | |1 | ||
+ | |LNH p105 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Pommel Cap | ||
+ | |Brawl and Melee weapons | ||
+ | |Weapon gains Stun 2 quality; may also hide a small (Enc 0) item in hollow cap | ||
+ | |Stun +1 (x2) | ||
+ | |3000cr/2 | ||
+ | |1 | ||
+ | |DoH p51 | ||
+ | |- | ||
+ | |Scanner-Proof Hardware | ||
+ | |Any weapon | ||
+ | |Weapon cannot be detected by standard weapon scanning technologies. Advanced scanners require a Computers ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to find. Physical searches find the weapon as normal. During combat, [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or[[Image:Despair-result.png|12px]] renders the weapon inoperable, requiring Major maintenance. | ||
+ | |Reduce weapon Encumbrance by 1, to a minimum of 1 (x1) | ||
+ | |1000cr/6R | ||
+ | |2 | ||
+ | |CaM57 | ||
|- | |- | ||
|Serrated Edge | |Serrated Edge | ||
Line 33: | Line 134: | ||
|1 | |1 | ||
|AoRCore p203 | |AoRCore p203 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Shadowsheath | ||
+ | |Weapon of Encumbrance 2 or less | ||
+ | | +[[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] to detect sheathe or weapon it holds | ||
+ | |None | ||
+ | |1500cr (R) | ||
+ | |1 | ||
+ | |FaDCore p194 | ||
+ | |||
+ | |- | ||
+ | |Shield Discharge Pack | ||
+ | |Any shield or buckler | ||
+ | |When struck by attack, target may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] to inflict 3 Strain (ignore Soak) on attacker | ||
+ | |Disorient +1 (x2); Innate Talent (Defensive Stance) (x1) | ||
+ | |800cr | ||
+ | |1 | ||
+ | |KtP p54 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Shock Pulse Emitter | ||
+ | |Any Melee or Brawl weapon | ||
+ | |Stun +2 | ||
+ | |Stun +1 (x2); Disorient +1 (x1) | ||
+ | |1500cr | ||
+ | |1 | ||
+ | |ND p54 | ||
+ | |||
+ | |- | ||
+ | |Stun Pulse | ||
+ | |Any Melee or Brawl weapon | ||
+ | |Stun 2 | ||
+ | |Stun +1 (x3) | ||
+ | |250cr | ||
+ | |1 | ||
+ | |FaDCore p194 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Superior Weapon Customization | ||
+ | |Any weapon | ||
+ | |Superior quality | ||
+ | |None | ||
+ | |5000cr | ||
+ | |1 | ||
+ | |AoRCore p203 | ||
+ | |||
+ | |- | ||
+ | |Weapon Signature Reduction | ||
+ | |Any Encumbrance 3 or less | ||
+ | | +[[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] to find weapon using scanners; +[[Image:Setback-die.png|12px]] to Mechanics checks on weapon | ||
+ | |None | ||
+ | |1000cr | ||
+ | |1 | ||
+ | |SoR p110 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Weighted Head | ||
+ | |Bludgeoning | ||
+ | |Damage +1 | ||
+ | |Damage +1 (x1), Concussive +1 (x1) | ||
+ | |250cr | ||
+ | |2 | ||
+ | |AoRCore p205 | ||
+ | |||
|} | |} | ||
− | |||
==Ranged Weapons== | ==Ranged Weapons== | ||
Line 46: | Line 210: | ||
|'''Hardpoints''' | |'''Hardpoints''' | ||
|'''Sourcebook''' | |'''Sourcebook''' | ||
− | + | ||
|-style="background:offwhite" | |-style="background:offwhite" | ||
+ | |- | ||
+ | |Arakyd 900 Gene-Lock | ||
+ | |Powered or energy weapon | ||
+ | |Weapon functions only in hands of programmed owner | ||
+ | |Self-Destruct, inflicting a Critical Injury (x1) | ||
+ | |500cr | ||
+ | |1 | ||
+ | |DC p51 | ||
+ | |-style="background:paleturquoise" | ||
|Augmented Spin Barrel | |Augmented Spin Barrel | ||
|Blaster Rifles (all) | |Blaster Rifles (all) | ||
− | |Damage +1, +[[Image:Setback-die.png| | + | |Damage +1, +[[Image:Setback-die.png|12px]] to Mechanics checks on weapon |
|Damage +1 (x2); Accurate +1 (x1); Pierce +1 (x1) | |Damage +1 (x2); Accurate +1 (x1); Pierce +1 (x1) | ||
|1750cr | |1750cr | ||
Line 58: | Line 231: | ||
|AoRCore p200 | |AoRCore p200 | ||
+ | |- | ||
+ | |Beam Splitter | ||
+ | |Any blaster or Energy weapom | ||
+ | |Grants weapon quality Blast with value equal to half of the weapon's Damage [round up]. ; Reduces weapon's range by one range band to a minimum of engaged. | ||
+ | |Disorient +1 (x2) | ||
+ | |1,250cr (R) | ||
+ | |3 | ||
+ | |FiB p51 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
|Bipod Mount | |Bipod Mount | ||
|Rifles, carbines, lt repeating blasters | |Rifles, carbines, lt repeating blasters | ||
Line 66: | Line 249: | ||
|AoRCore p200 | |AoRCore p200 | ||
+ | |- | ||
|Blaster Actuating Module | |Blaster Actuating Module | ||
|Blaster pistols | |Blaster pistols | ||
− | |Damage +1; +[[Image:Setback-die.png| | + | |Damage +1; +[[Image:Setback-die.png|12px]] to checks with weapon |
|Damage +1 (x2); Pierce +1 (x2) | |Damage +1 (x2); Pierce +1 (x2) | ||
|500cr | |500cr | ||
Line 74: | Line 258: | ||
|AoRCore p200 | |AoRCore p200 | ||
+ | |-style="background:paleturquoise" | ||
+ | |Blaster Energy Dampener | ||
+ | |Ranged (Light) or Ranged (Heavy) | ||
+ | |Damage -1; +[[Image:Difficulty-die.png|12px]] to detect weapon fire | ||
+ | | +[[Image:Setback-die.png|12px]] to detect weapon fire (x1) | ||
+ | |750cr (R) | ||
+ | |1 | ||
+ | |FaDCore p194 | ||
+ | |||
+ | |- | ||
+ | |Blaster Suppressor | ||
+ | |Blaster pistols | ||
+ | |Add [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] to Perception or Vigilance to locate concealed shooter firing silenced blaster | ||
+ | |None | ||
+ | |750cr (R) | ||
+ | |1 | ||
+ | |SoR p110, LNH p106 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Bowcaster Automatic Recocker | ||
+ | |Bowcasters | ||
+ | |Removes reloading maneuver requirement from bowcaster | ||
+ | |Autofire (x1) | ||
+ | |500 cr and Mechanics ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) | ||
+ | |1 | ||
+ | |EoECore p189 | ||
+ | |||
+ | |- | ||
+ | |Bowcaster Accelerator Enhancement | ||
+ | |Bowcasters | ||
+ | |Damage +1 | ||
+ | |Damage +1 (x2); Pierce +1 (x2) | ||
+ | |250 cr and Mechanics ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) | ||
+ | |1 | ||
+ | |EoECore p189 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Built-in Blaster Sight | ||
+ | |Energy Ranged only | ||
+ | |Remove [[Image:Setback-die.png|12px]] added by the Called Shot use of the Aim maneuver from Ranged (Light) and Ranged (Heavy) checks. | ||
+ | |None | ||
+ | |150cr | ||
+ | |1 | ||
+ | |FiB p51 | ||
+ | |- | ||
+ | |Componentization | ||
+ | |Any weapon of Encumbrance 2 or less | ||
+ | |Weapon may be broken down into innocuous-looking pieces, seeming to be simple tools and accouterments that anyone might carry, including basic tools, comlinks, glow rods, datapad styluses, and the like (which the pieces do function as). Requires two Maneuvers to assemble weapon. | ||
+ | |None | ||
+ | |1150cr/5 | ||
+ | |2 | ||
+ | |CaM57 | ||
+ | |||
+ | |- | ||
+ | |Corellian Arms Model 2 Wrist Mount | ||
+ | |Ranged (Light) | ||
+ | |Weapon is attached to wrist, freeing up hands | ||
+ | |None | ||
+ | |275cr | ||
+ | |2 | ||
+ | |DC p51 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Custom Grip | ||
+ | |Any weapon with a handle or grip | ||
+ | | -[[Image:Setback-die.png|12px]] to combat checks for wielder. Others gain +[[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] when using it. | ||
+ | |Accurate +1 (x1) | ||
+ | |500cr | ||
+ | |1 | ||
+ | |SM p54 | ||
+ | |||
+ | |- | ||
+ | |Czerka H9 Pistol Grip | ||
+ | |Ranged (Heavy) blaster rifle, blaster carbine, or slugthrower without Cumbersome | ||
+ | |Weapon skill changes to Ranged (Light) and becomes one-handed, with +[[Image:Setback-die.png|12px]] to checks while firing it; range reduced to Medium if longer. | ||
+ | |None | ||
+ | |400cr | ||
+ | |1 | ||
+ | |DC p51 | ||
+ | |||
+ | |- | ||
+ | |Droid Targeting System | ||
+ | |Ranged weapon | ||
+ | |Upgrade ability on Ranged combat checks once. | ||
+ | |Add [[Image:Boost-die.png|12px]] to one Ranged combat check per encounter (x1)<br>Suffer 3 strain to remove [[Image:Despair-result.png|12px]] from Ranged combat check (x1) | ||
+ | |3200cr/5 | ||
+ | |3 | ||
+ | |LO52 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Electronic Sighting System | ||
+ | |Ranged weapon | ||
+ | |Aim as Incidental 1/round at Short range; In low light, -[[Image:Difficulty-die.png|12px]] to locate shooter in low light conditions | ||
+ | |Accurate +1 (x1) | ||
+ | |500cr | ||
+ | |1 | ||
+ | |SoR p110 | ||
+ | |||
+ | |- | ||
+ | |Enhanced XCiter | ||
+ | |Any blaster | ||
+ | |Crit -1; GM may spend [[Image:Despair-result.png|12px]][[Image:Despair-result.png|12px]] to cause it to explode, inflicting automatic Critical Injury | ||
+ | |Pierce +1 (x2) | ||
+ | |1500cr (R) | ||
+ | |2 | ||
+ | |SM p54 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Environmental Adaptation Kit | ||
+ | |Any ranged weapon | ||
+ | |Prevents weapon from breaking down due to hostile specific environment | ||
+ | |None | ||
+ | |100cr | ||
+ | |1 | ||
+ | |SS p50 | ||
+ | |||
+ | |- | ||
|Filed Front Sight | |Filed Front Sight | ||
|Pistol sized weapons | |Pistol sized weapons | ||
− | |Innate Talent (Quick Draw); +[[Image:Difficulty-die.png| | + | |Innate Talent (Quick Draw); +[[Image:Difficulty-die.png|12px]] to checks at longer than Short range |
|Decrease Difficulty to conceal weapon by 1 (x1) | |Decrease Difficulty to conceal weapon by 1 (x1) | ||
− | |25cr or Mechanics ([[Image:Difficulty-die.png| | + | |25cr or Mechanics ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) test |
|1 | |1 | ||
|AoRCore p201 | |AoRCore p201 | ||
+ | |-style="background:paleturquoise" | ||
+ | |Force-Attuned Resonator | ||
+ | |Any Ranged (Light) or Ranged (Heavy) with a trigger | ||
+ | |Operator must have Force Rating 1+ to operate | ||
+ | |Innate Talent (Prescient Shot) (x1) | ||
+ | |1000cr (R) | ||
+ | |1 | ||
+ | |KtP p54 | ||
+ | |||
+ | |- | ||
|Forearm Grip | |Forearm Grip | ||
|Rifles (non-heavy) and carbines | |Rifles (non-heavy) and carbines | ||
− | |Decrease additional Difficulty of checks while Engaged by 1 (to [[Image:Difficulty-die.png| | + | |Decrease additional Difficulty of checks while Engaged by 1 (to [[Image:Difficulty-die.png|12px]]) |
|Innate Talent (Point Blank +1) (x1); Accurate +1 (x1) | |Innate Talent (Point Blank +1) (x1); Accurate +1 (x1) | ||
|250cr | |250cr | ||
Line 90: | Line 401: | ||
|AoRCore p201 | |AoRCore p201 | ||
+ | |-style="background:paleturquoise" | ||
+ | |Galven Pattern Resequencing | ||
+ | |Blaster pistols and Heavy blaster pistols | ||
+ | |Increases weapon damage by 1. Adds automatic [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] to all combat checks made using this weapon. | ||
+ | |Damage +1 (x2); Pierce +1 (x2) | ||
+ | |1000cr | ||
+ | |2 | ||
+ | |FiB p51 | ||
+ | |||
+ | |- | ||
+ | |Gyrostabilizer | ||
+ | |Any Ranged (Heavy) or Gunnery | ||
+ | |Cumbersome -1 | ||
+ | |Cumbersome -1 (x3), Innate Talent (Barrage) (x1) | ||
+ | |1000cr | ||
+ | |2 | ||
+ | |SM p54 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Hunting Barrel | ||
+ | |Any blaster rifle | ||
+ | |Range +1 band; Cumbersome +2; Encumbrance +1 | ||
+ | |Accurate +1 (x2); Innate Talent (Lethal Blow) (x1) | ||
+ | |1200cr (R) | ||
+ | |3 | ||
+ | |SS p50 | ||
+ | |||
+ | |- | ||
+ | |Integrated Illuminator | ||
+ | |Any ranged weapon | ||
+ | | -[[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] to checks to use weapon in Short range due to darkness. | ||
+ | |Increase spotlight range to Medium (x1); Disorient +1 (x2) | ||
+ | |200cr | ||
+ | |1 | ||
+ | |KtP p54 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Integrated Scanner | ||
+ | |Any Ranged (Heavy) or Gunnery | ||
+ | |Weapon incorporates a general purpose scanner. Add [[Image:Advantage-result.png|12px]][[Image:Advantage-result.png|12px]] to Initiative checks when drawn. | ||
+ | | -[[Image:Setback-die.png|12px]] to Initiative (x2) | ||
+ | |675cr | ||
+ | |2 | ||
+ | |SM p54 | ||
+ | |||
+ | |- | ||
+ | |Lightweight Frame | ||
+ | |Any weapon | ||
+ | |Reduce weapon Encumbrance by 1, to a minimum of 1. | ||
+ | |Reduce weapon Encumbrance by 1, to a minimum of 1 (x1) | ||
+ | |650cr/3 | ||
+ | |1 | ||
+ | |CaM57 | ||
+ | |- | ||
+ | |Magnetic Weapon Tether | ||
+ | |Any one-handed weapon | ||
+ | |(Incidental) Recover weapon that is out of hand with Engaged range | ||
+ | |Innate Talent (Quick Draw) (x1) | ||
+ | |250cr | ||
+ | |1 | ||
+ | |KtP p54 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Marked-Target Firing Lock | ||
+ | |Any ranged weapon without Blast or Auto-fire | ||
+ | |As an incidental during the Aim maneuver declare a target. All combat checks with weapon against target negate one [[Image:Threat-result.png|12px]] after [[Image:Threat-result.png|12px]] have been used to cancel [[Image:Advantage-result.png|12px]]. Only one target at a time, requires a maneuver to disengage lock. | ||
+ | |Cancel one additional [[Image:Threat-result.png|12px]] | ||
+ | |900cr | ||
+ | |1 | ||
+ | |ND p51 | ||
+ | |||
+ | |- | ||
|Marksman Barrel | |Marksman Barrel | ||
|Blaster rifles | |Blaster rifles | ||
Line 98: | Line 481: | ||
|AoR p202 | |AoR p202 | ||
+ | |-style="background:paleturquoise" | ||
+ | |Motion Tracker | ||
+ | |Any Ranged (Heavy) | ||
+ | | -[[Image:Setback-die.png|12px]] from moving target or use of Guarded Stance maneuver | ||
+ | |Innate Talent (Precise Aim) (x1) | ||
+ | |1000cr | ||
+ | |2 | ||
+ | |SS p50 | ||
+ | |||
+ | |- | ||
|Multioptic Sight | |Multioptic Sight | ||
|Ranged weapon | |Ranged weapon | ||
− | |Remove [[Image:Setback-die.png| | + | |Remove [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] due to environmental vision obstruction |
|Skill (Perception) +1 (x2) | |Skill (Perception) +1 (x2) | ||
|2000cr | |2000cr | ||
|1 | |1 | ||
− | |AoRCore p202 | + | |AoRCore p202, SS p51 |
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Night Vision Scope | ||
+ | |Ranged weapons | ||
+ | | -[[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] to checks to use weapon due to darkness. | ||
+ | |None | ||
+ | |500cr | ||
+ | |1 | ||
+ | |FaDCore p194 | ||
+ | |||
+ | |- | ||
+ | |Optimized Energy Cell | ||
+ | |Any energy weapon | ||
+ | |Requires +[[Image:Threat-result.png|12px]] to cause weapon to run out of ammo | ||
+ | |None | ||
+ | |100cr | ||
+ | |1 | ||
+ | |SM p54 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Overcharge Valve | ||
+ | |Any blaster or energy weapon | ||
+ | |(Incidental) Gain Prepare 1 and Damage +4 for next attack; after firing, weapon runs out of ammo | ||
+ | |None | ||
+ | |1500cr (R) | ||
+ | |2 | ||
+ | |FC p51 | ||
+ | |||
+ | |- | ||
+ | |Overcharged Actuating Module | ||
+ | |Blaster pistol, carbine | ||
+ | |Damage +1; GM may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] to damage weapon by one step. | ||
+ | |Damage +1 (x1) | ||
+ | |650cr | ||
+ | |1 | ||
+ | |SM p55 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Paired Weapons | ||
+ | |Any one-handed weapon | ||
+ | |Applied to two weapons; reduce [[Image:Advantage-result.png|12px]] to hit with secondary weapon when two-weapon fighting | ||
+ | |None | ||
+ | |300 (pair) | ||
+ | |1 (each weapon) | ||
+ | |FC p51 | ||
+ | |||
+ | |- | ||
+ | |Rapid-Recharge XCiter | ||
+ | |Any blaster | ||
+ | |Auto-Fire; Inaccurate 3 | ||
+ | |Inaccurate -1 (x2) | ||
+ | |750cr | ||
+ | |1 | ||
+ | |SM p55 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Removed Safety Features | ||
+ | |Any ranged | ||
+ | | +[[Image:Boost-die.png|12px]] to first combat check; GM may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] to cause weapon to misfire (runs out of ammo and inflicts 4 Strain to user) | ||
+ | |None | ||
+ | |250cr (R) | ||
+ | |0 | ||
+ | |SM p55 | ||
+ | |||
+ | |- | ||
+ | |Rocket Guidance System | ||
+ | |Micro-Rockets only | ||
+ | |Guided 2 | ||
+ | |Guided +1 (x2), Accurate +1 (x2) | ||
+ | |50cr/4 | ||
+ | |1 | ||
+ | |ND47 | ||
+ | |- | ||
+ | |Scanner-Proof Hardware | ||
+ | |Any weapon | ||
+ | |Weapon cannot be detected by standard weapon scanning technologies. Advanced scanners require a Computers ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to find. Physical searches find the weapon as normal. During combat, [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or[[Image:Despair-result.png|12px]] renders the weapon inoperable, requiring Major maintenance. | ||
+ | |Reduce weapon Encumbrance by 1, to a minimum of 1 (x1) | ||
+ | |1000cr/6R | ||
+ | |2 | ||
+ | |CaM57 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Secondary Ion Blaster | ||
+ | |Any Ranged (Heavy) | ||
+ | |Cumbersome +1; Encumbrance +1; May use the following stats: Ranged Heavy • Dam 10 • Crit 5 • Range Short • Disorient 5, Ion | ||
+ | |Ion Damage +1 (x2) | ||
+ | |400cr | ||
+ | |2 | ||
+ | |SM p56 | ||
+ | |||
+ | |- | ||
+ | |Set Trigger | ||
+ | |Ranged (Light), Ranged (Heavy) | ||
+ | | +[[Image:Success-result.png|12px]][[Image:Threat-result.png|12px]] to first combat check in each encounter | ||
+ | | +[[Image:Success-result.png|12px]] (x1) | ||
+ | |450cr | ||
+ | |1 | ||
+ | |FC p51 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Shadowsheath | ||
+ | |Weapon of Encumbrance 2 or less | ||
+ | | +[[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] to detect sheathe or weapon it holds | ||
+ | |None | ||
+ | |1500cr (R) | ||
+ | |1 | ||
+ | |FaDCore p194 | ||
+ | |- | ||
|Shortened Barrel | |Shortened Barrel | ||
|Ranged (Light) pistols | |Ranged (Light) pistols | ||
− | |Decrease Difficulty to conceal weapon by 1; reduce range Band by 1 (min Short) or add [[Image:Setback-die.png| | + | |Decrease Difficulty to conceal weapon by 1; reduce range Band by 1 (min Short) or add [[Image:Setback-die.png|12px]] if already Short) |
|Innate Talent (Quick Draw) (x1) | |Innate Talent (Quick Draw) (x1) | ||
|250cr | |250cr | ||
|1 | |1 | ||
|AoRCore p203 | |AoRCore p203 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Slugthrower Suppressor | ||
+ | |Any Ranged (Light) or Ranged (Heavy) slugthrower weapons | ||
+ | | +[[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] to Perception or Vigilance checks to detect shots from weapon | ||
+ | |None | ||
+ | |100cr (R) | ||
+ | |1 | ||
+ | |SS p51 | ||
+ | |||
+ | |- | ||
+ | |Sonic Scope | ||
+ | |Any Ranged (Heavy) | ||
+ | |Observe and target enemies behind solid objects that the weapon can penetrate | ||
+ | |Skill (Cool) +1 (x); Skill (Vigilance) +1 (x1); Talent (Precise Aim) (x2) | ||
+ | |1500cr | ||
+ | |1 | ||
+ | |SM p56 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |SoroSuub "Bantha's Eye" Laser Sight | ||
+ | |Ranged (Light) or Ranged (Heavy) without Blast | ||
+ | | +[[Image:Advantage-result.png|12px]] on combat checks with weapon | ||
+ | |None | ||
+ | |500cr | ||
+ | |1 | ||
+ | |DC p51 | ||
+ | |||
+ | |- | ||
+ | |SoroSuub "Final Word" Secondary Missile System | ||
+ | |Ranged (Heavy) rifle | ||
+ | |Cumbersome +2; Encumbrance +3; Allows use of missile profile but with Gunnery to fire, Limited Ammo 1. | ||
+ | |None | ||
+ | |3000cr | ||
+ | |3 | ||
+ | |DC p51 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Spread Barrel | ||
+ | |Blaster rifles, carbines | ||
+ | |Blast 4; reduce range Band by one (min Engaged) | ||
+ | |Blast +1 (x2) | ||
+ | |1725cr | ||
+ | |2 | ||
+ | |AoRCore p203 | ||
+ | |||
+ | |- | ||
+ | |Staged Rocket Booster | ||
+ | |Micro-Rockets only | ||
+ | |Increase range by one band; Inaccurate 2 | ||
+ | |Range Band +1 (x1), Inaccurate -1 (x2) | ||
+ | |25cr/2 | ||
+ | |1 | ||
+ | |ND47 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Stripped Down | ||
+ | |Any Ranged (Light) or Ranged (Heavy) | ||
+ | |Encumbrance -1; +[[Image:Setback-die.png|12px]] to find weapon when hidden | ||
+ | |Encumbrance -1 (x2) | ||
+ | |250cr | ||
+ | |3 | ||
+ | |SM p56 | ||
+ | |||
+ | |- | ||
+ | |Superior Weapon Customization | ||
+ | |Any weapon | ||
+ | |Superior quality | ||
+ | |None | ||
+ | |5000cr | ||
+ | |1 | ||
+ | |AoRCore p203 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Telescopic Optical Sight | ||
+ | |Ranged weapons | ||
+ | | -[[Image:Difficulty-die.png|12px]] at Long and Extreme range | ||
+ | |None | ||
+ | |250cr | ||
+ | |1 | ||
+ | |AoRCore p203 | ||
+ | |||
+ | |- | ||
+ | |Tripod Mount | ||
+ | |Ranged (Heavy) or Gunnery weapons | ||
+ | |(Maneuver x2); Cumbersome -3; may not move weapon once tripod is set up. | ||
+ | |Cumbersome -2 (x2) | ||
+ | |250cr | ||
+ | |2 | ||
+ | |AoRCore p204 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Under-Barrel Micro-Rocket Rack | ||
+ | |Any ranged | ||
+ | |Enables weapon to fire 1 loaded micro-rocket; Adds Cumbersome (+1) and increases Encumbrance by 3; Micro-Rocket has Limited Ammo 1 | ||
+ | |Mount 1 additional micro-rocket (x2); Remove [[Image:Setback-die.png|12px]] from checks to fire micro-rockets (x2) | ||
+ | |1,200cr (R) | ||
+ | |3 | ||
+ | |ND p54 | ||
+ | |||
+ | |- | ||
+ | |Underbarrel Flame Projector | ||
+ | |Rifle-sized weapons | ||
+ | |Cumbersome +1; Weapon gains secondary stats: (Ranged Heavy) • Dam 10 • Crit 2 • Range Short • Burn 5, Blast 2 | ||
+ | |None | ||
+ | |3000 cr (R) | ||
+ | |2 | ||
+ | |AoRCore p204 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Underbarrel Grapnel Launcher | ||
+ | |Any Ranged (Light) or Ranged (Heavy) | ||
+ | |Encumbrance +2; (Action) Ranged Light ( [[Image:Difficulty-die.png|12px]] [[Image:Difficulty-die.png|12px]]) to secure line to target within Medium range; (Action) Reel in cord, pulling himself to object or object to him; may pull another character aloft, but must make Athletics ( [[Image:Difficulty-die.png|12px]] [[Image:Difficulty-die.png|12px]]) to avoid losing grip on gun or other character. | ||
+ | |None | ||
+ | |500cr | ||
+ | |2 | ||
+ | |SM p56 | ||
+ | |||
+ | |- | ||
+ | |Underbarrel Grenade Launcher | ||
+ | |Rifle-sized Ranged (Heavy) weapons | ||
+ | |Cumbersome +1; Encumbrance +2; Allows use of grenade profile but with Ranged (Heavy) to fire, Medium range, Limited Ammo 1. | ||
+ | |Limited Ammo +1 (x5) | ||
+ | |2000cr (R) | ||
+ | |2 | ||
+ | |AoRCore p205 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Underslung Scattergun | ||
+ | |Pistols, rifles | ||
+ | |Cumbersome +1; Weapon gains secondary stats: (Ranged Heavy) • Dam 6 • Crit 3 • Range Short • Blast 5, Knockdown, Limited Ammo 1 | ||
+ | |None | ||
+ | |750cr (R) | ||
+ | |3 | ||
+ | |FC p51 | ||
+ | |- | ||
+ | |Vibro-Bayonet | ||
+ | |Any Ranged (Heavy) | ||
+ | |May use additional weapon profile: Melee • Damage +1 • Crit 2 • Engaged Range • Pierce 2, Inaccurate 1, Vicious 1 | ||
+ | |Melee Damage +1 (x2) | ||
+ | |300cr | ||
+ | |1 | ||
+ | |SM p56 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Weapon Harness | ||
+ | |Ranged (Heavy), Gunnery weapons | ||
+ | |Cumbersome -2 | ||
+ | |Innate Talent (Brace) (x1) | ||
+ | |500cr | ||
+ | |2 | ||
+ | |AoRCore p205 | ||
+ | |||
+ | |- | ||
+ | |Weapon Signature Reduction | ||
+ | |Any Encumbrance 3 or less | ||
+ | | +[[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] to find weapon using scanners; +[[Image:Setback-die.png|12px]] to Mechanics checks on weapon | ||
+ | |None | ||
+ | |1000cr | ||
+ | |1 | ||
+ | |SoR p110 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Weapon Sling | ||
+ | |Ranged (Heavy) | ||
+ | |Cumbersome -1 | ||
+ | |Innate Talent (Quick Draw) (x1) | ||
+ | |100cr | ||
+ | |1 | ||
+ | |AoRCore p205 | ||
+ | |||
+ | |- | ||
+ | |XCiter Overcharge | ||
+ | |Any personal blaster weapon | ||
+ | |As an Incidental, may over-charge weapon, giving it Prepare 1 and +4 to Damage on next attack. When fired, weapon runs out of ammo. On an overcharged shot, [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] causes weapon to explode, dealing full weapon damage to shooter. | ||
+ | |None | ||
+ | |1100cr/7R | ||
+ | |2 | ||
+ | |CaM57 | ||
|} | |} | ||
+ | ==Explosives== | ||
+ | {| border="0" cellpadding="5" cellspacing="0" align="center" | ||
+ | |-style="background:black; color:white" | ||
+ | |'''Name''' | ||
+ | |'''Attachment Type''' | ||
+ | |'''Benefit''' | ||
+ | |'''Mod Options''' | ||
+ | |'''Cost''' | ||
+ | |'''Hardpoints''' | ||
+ | |'''Sourcebook''' | ||
+ | |||
+ | |- | ||
+ | |Droid Brain Detonator | ||
+ | |Explosive that uses a detonator | ||
+ | |Droid brain can trigger detonation under predetermined circumstances dictated by owner. | ||
+ | |None | ||
+ | |1000cr | ||
+ | |0 | ||
+ | |LO52 | ||
+ | |- | ||
+ | |Grenade Cling | ||
+ | |Grenade | ||
+ | |Adds electromagnetic or chemical adhesive patch to grenade, allowing it to adhere to targets. Immediately adheres, requiring Athletics ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) check to remove it. | ||
+ | |Damage +1 to stuck target (x2), +1 Difficulty to remove (x2) | ||
+ | |70cr/2 | ||
+ | |0 | ||
+ | |LO52 | ||
+ | |||
+ | |- | ||
+ | |Ordnance Impeller | ||
+ | |Grenade or detonite charge | ||
+ | |Explosive is granted its own movement, allowing it to move at roughly the pace of a character on foot. Includes holocam and remote control unit, allowing for operation from up to extreme range. Any skill checks to operate the mobile explosive use Computers or Piloting (Planetary). | ||
+ | |Add +10 meter altitude (x1) | ||
+ | |500cr/4 | ||
+ | |0 | ||
+ | |LO52 | ||
+ | |||
+ | |- | ||
+ | |Proximity Detonator | ||
+ | |Grenade | ||
+ | |May set grenade to explode when it detects a creature of at least Silhouette 1 within short or engaged range. | ||
+ | |None | ||
+ | |120cr/3 | ||
+ | |0 | ||
+ | |LO52 | ||
+ | |} | ||
+ | |||
+ | |||
+ | |- | ||
|x | |x | ||
|x | |x | ||
Line 124: | Line 853: | ||
|x | |x | ||
|x | |x | ||
+ | |||
===Dice=== | ===Dice=== | ||
− | '''Setback:''' [[Image:Setback-die.png| | + | '''Setback:''' [[Image:Setback-die.png|12px]] |
− | '''Difficulty:''' [[Image:Difficulty-die.png| | + | '''Difficulty:''' [[Image:Difficulty-die.png|12px]] |
− | '''Challenge:''' [[Image:Challenge-die.png| | + | '''Challenge:''' [[Image:Challenge-die.png|12px]] |
− | '''Boost:''' [[Image:Boost-die.png| | + | '''Boost:''' [[Image:Boost-die.png|12px]] |
− | '''Ability:''' [[Image:Ability-die.png| | + | '''Ability:''' [[Image:Ability-die.png|12px]] |
− | '''Proficiency:''' [[Image:Proficiency-die.png| | + | '''Proficiency:''' [[Image:Proficiency-die.png|12px]] |
− | '''Force:''' [[Image:Force-die.png| | + | '''Force:''' [[Image:Force-die.png|12px]] |
===Results=== | ===Results=== | ||
− | '''Success:''' [[Image:Success-result.png| | + | '''Success:''' [[Image:Success-result.png|12px]] |
− | '''Advantage:''' [[Image:Advantage-result.png| | + | '''Advantage:''' [[Image:Advantage-result.png|12px]] |
− | '''Triumph:''' [[Image:Triumph-result.png| | + | '''Triumph:''' [[Image:Triumph-result.png|12px]] |
− | '''Failure:''' [[Image:Failure-result.png| | + | '''Failure:''' [[Image:Failure-result.png|12px]] |
− | '''Threat:''' [[Image:Threat-result.png| | + | '''Threat:''' [[Image:Threat-result.png|12px]] |
− | '''Despair:''' [[Image:Despair-result.png| | + | '''Despair:''' [[Image:Despair-result.png|12px]] |
Latest revision as of 10:01, 1 December 2020
Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)
Melee Weapons
Ranged Weapons
Explosives
|-
|x
|x
|x
|x
|x
|x
|x
Dice
Setback: Difficulty: Challenge: