Difference between revisions of "Quill"

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===Class Traits===
 
===Class Traits===
x
+
* '''Divine Sense:''' 5/Long Rest, Detects Celestial, Fiends and undead within 60 feet.
 +
* '''Lay on Hands:''' 10 HP/ Long Rest, Expend 5 HP to cure Disease or Neutralize poison.
 +
* '''Fighting Sytle (Defense)''' +1 AC while in armor.
 +
* '''Divine Smite:''' 2d8 Damage, + 1d8 per spell level expended beyond 1st, +1d8 damage for Fiends and Undead.
 +
* '''Draconic Resilience:''' Unarmored AC is 15.
 +
 
 
===Specialty Traits===
 
===Specialty Traits===
 
x
 
x
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==Feats==
 
==Feats==
 
x
 
x
 +
 +
==Spells==
 +
'''Spell Save DC:''' 14 <br>
 +
'''Spell Attack Bonus:''' +6 <br>
 +
 +
Spells Per Day
 +
* '''1st Level:''' 3
 +
 +
=== Sorcerer Spells Known===
 +
'''Cantrips'''
 +
* Greenflame Blade
 +
* Firebolt
 +
* Message
 +
* Mending
 +
 +
'''1st Level'''
 +
* Shield
 +
* Thunderwave
 +
 +
=== Paladin Spells ===
 +
'''Prepared per Day:''' 3, Max Level 1st
 +
 +
'''1st Level'''
 +
* Shield of Faith
 +
* Cure Wounds
 +
* Detect Magic
 +
 
==Resources==
 
==Resources==
 
* '''Coins:''' x cp • x sp • x ep • x gp • x pp • Other coins: x
 
* '''Coins:''' x cp • x sp • x ep • x gp • x pp • Other coins: x

Latest revision as of 16:58, 2 March 2017

Quilthe Susanna
Race: Half-Elf, Class: CLASS (TYPE)
Background: Knight of the Order, Alignment: ALIGNMENT
Patron Deity: DEITY
Factions: FACTIONS
Ability Scores
Strength 16 (+3), Dexterity 14 (+2), Constitution 15 (+2);
Intelligence 11 (+0), Wisdom 13 (+1), Charisma 19 (+4)
Proficiencies
Bonus: +2
Saving Throws: Charisma & Wisdom
Skills: Arcana(Int), Athletics(Str), Insight(Wis), Perception(Wis), Persuasion(Chr), Religion(Int)
Tools: Gaming(Cards)
Languages: Common, Espurar, Draconic
Armor: All Armor and Shield
Weapons: Simple and Martial
Traits
TRAITS
Feats
FEATS
Combat
Attacks:Longsword: +5, 1d8+3 Slashing, TRAITS
Firebolt: +6, 1d10 Fire, TRAITS
Spear: +5, 1d6+3 Piercing, TRAITS
Armor Class: AC 20, Initiative: +2, Speed: 30 ft
Hit Points: 30, Hit Dice: 2d10, 1d6
Social
Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: FLAWS

words -Attribution

Traits

Racial Traits

  • Dark Vision:
  • Fey Ancestry: Immune to Magical sleep, Advantage vs Charm

Class Traits

  • Divine Sense: 5/Long Rest, Detects Celestial, Fiends and undead within 60 feet.
  • Lay on Hands: 10 HP/ Long Rest, Expend 5 HP to cure Disease or Neutralize poison.
  • Fighting Sytle (Defense) +1 AC while in armor.
  • Divine Smite: 2d8 Damage, + 1d8 per spell level expended beyond 1st, +1d8 damage for Fiends and Undead.
  • Draconic Resilience: Unarmored AC is 15.

Specialty Traits

x

Background Traits

x

Feats

x

Spells

Spell Save DC: 14
Spell Attack Bonus: +6

Spells Per Day

  • 1st Level: 3

Sorcerer Spells Known

Cantrips

  • Greenflame Blade
  • Firebolt
  • Message
  • Mending

1st Level

  • Shield
  • Thunderwave

Paladin Spells

Prepared per Day: 3, Max Level 1st

1st Level

  • Shield of Faith
  • Cure Wounds
  • Detect Magic

Resources

  • Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x

Equipment

Carried Equipment

  • In Hand: x
  • Worn: x
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x