Difference between revisions of "Destiny"

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'''Destiny''' - PL 12<br/>
 
'''Destiny''' - PL 12<br/>
 
<br/>
 
<br/>
Strength 1, Stamina 2, Agility 6, Dexterity 6, Fighting 6, Intellect 2, Awareness 6, Presence 2<br/> <br/> '''Advantages'''<br/> Accurate Attack, Beginner's Luck, Close Attack 3, Defensive Attack, Defensive Roll 5, Diehard, Evasion 2, Improved Defense, Jack-of-all-trades, Luck 5, Ranged Attack 3, Seize Initiative, Ultimate Effort: Dodge Defense, Ultimate Effort: Will Defense, Uncanny Dodge<br/> <br/> '''Skills'''<br/> Deception 2 (+4), Expertise: Business 6 (+8), Insight 6 (+12), Perception 6 (+12), Persuasion 6 (+8), Technology 2 (+4)<br/> <br/> '''Powers'''<br/> '''Cords of Fate: Affliction 8''' (mystic, 1st degree: Hindered, Vulnerable, Dazed, 2nd degree: Defenseless, Immobile, Stunned, DC 18; Alternate Resistance (Dodge), Extra Condition 2, Increased Range:
+
Strength 2, Stamina 4, Agility 6, Dexterity 6, Fighting 6, Intellect 2, Awareness 6, Presence 2<br/>
ranged; Limited Degree)<br/>
+
<br/>
 +
'''Advantages'''<br/>
 +
Accurate Attack, Attractive, Beginner's Luck, Benefit: Membership: Guardians of Justice, Close Attack 3, Connected, Defensive Attack, Defensive Roll 5, Diehard, Diehard, Evasion 2, Fearless, Improved Defense, Jack-of-all-trades, Just a Scratch, Luck 5, Ranged Attack 3, Ritualist, Seize Initiative, Ultimate Effort: Dodge Defense, Ultimate Effort: Will Defense, Uncanny Dodge<br/>
 +
<br/>
 +
'''Skills'''<br/>
 +
Acrobatics 2 (+8), Athletics 4 (+6), Close Combat: Unarmed 4 (+10), Deception 2 (+4), Expertise: Business 6 (+8), Expertise: Magic 6 (+8), Insight 6 (+12), Perception 6 (+12), Persuasion 6 (+8), Ranged Combat: Thrown 6 (+12), Stealth 2 (+8), Technology 2 (+4), Treatment 2 (+4), Vehicles 1 (+7)<br/>
 +
<br/>
 +
'''Powers'''<br/>
 +
'''Enhanced Recovery: Regeneration 5''' (Every 2 rounds, Advantages: Diehard)<br/>
 +
'''Fate Control: Luck Control 4''' (Bestow Luck, Extra Ranks 1, Force a Re-roll, Spend on Other)<br/>
 +
'''Fate Magic'''<br/>
 +
:'''Fate Bearing Down: Damage 10''' (DC 25; Affects Insubstantial 2: full rank, Increased Range: ranged)<br/>
 +
:'''The All Seeing Eyes of the Fates: Senses 7''' (Counters All Concealment: Sight, Counters Illusion: Sight)<br/>
 +
:'''The Cords of Fate: Affliction 12''' (1st degree: Impaired, Vulnerable, 2nd degree: Immobile, Defenseless, DC 22; Affects Insubstantial: half ranks, Alternate Resistance (Dodge), Extra Condition; Limited Degree)<br/>
 +
'''Fate Manipulation'''<br/>
 +
:'''Clumsy: Perception Area Affliction 12''' (1st degree: Hindered, 2nd degree: Prone, Resisted by: Fortitude, DC 22; Perception Area: DC 22 - A target Destiny can perceive, Increased Range: ranged, Indirect 4: any point, any direction, Insidious, Subtle 2: undetectable; Limited Degree)<br/>
 +
:'''Cursed by Fate: Perception Area Affliction 12''' (1st degree: Impaired, Vulnerable, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 22; Perception Area: DC 22 - Any target Destiny can perceive, Extra Condition, Increased Range 2: perception, Indirect 4: any point, any direction, Insidious, Subtle 2: undetectable; Limited Degree)<br/>
 +
:'''Dumbstricken: Perception Area Affliction 2''' (1st degree: Entranced, Dazed, 2nd degree: Compelled, Stunned, Resisted by: Will, DC 12; Perception Area: DC 12 - A target Destiny can perceive, Extra Condition, Increased Range 2: perception, Insidious, Subtle 2: undetectable; Limited Degree)<br/>
 +
:'''Twist of Fate: Perception Area Damage 12''' (accidental, DC 27; Perception Area: DC 22 - A target Destiny can perceive, Increased Range 2: perception, Indirect 4: any point, any direction, Subtle 2: undetectable)<br/>
 +
:'''Unnoticed: Concealment 10''' (All Senses; Passive)<br/>
 
'''Fatecutter''' (Free device, Removable (indestructible))<br/>
 
'''Fatecutter''' (Free device, Removable (indestructible))<br/>
:'''Affliction: Cumulative Affliction 14''' (1st degree: Dazed, 2nd
+
:'''Affliction: Cumulative Affliction 14''' (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 24; Cumulative)<br/>
degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 24; Cumulative)<br/> :'''Mystic Passage: Teleport 15''' (mystic, 120 miles in a move action, carrying 50 lbs.; Portal [1 extra rank])<br/> '''Luck Control: Luck Control 2''' (Force a Re-roll, Negate Luck)<br/> '''Probability Manipulation: Variable 2''' (Action 3: reaction, Subtle
+
:'''Mystic Passage: Teleport 15''' (mystic, 120 miles in a move action, carrying 50 lbs.; Portal [1 extra rank])<br/>
2: undetectable)<br/>
+
'''Sense of Luck: Senses 2''' (Awareness: Luck, Awareness: Precognition)<br/>
'''Sense of Luck: Senses 2''' (Awareness: Luck, Awareness: Precognition)<br/> '''Visions of Fortune: Senses 4''' (Precognition; Limited: Luck Trends)<br/> <br/> '''Power Settings'''<br/> '''Fortunate Attack''' (Powers: Find Weakness, Close Attack 3 +4 ('''+7'''), Advantages: Close Attack, Improved Critical 3)<br/> '''Fortunate Movement''' (Powers: Breakfall: Movement 1, Acrobatics +8 ('''+14'''), Athletics +6 ('''+7'''), Advantages: Skill Mastery)<br/> '''Lucky Shot!''' (Traits: Ranged Attack 3 +7 ('''+10'''), Advantages:
+
'''Visions of Fate: Senses 5''' (Danger Sense: Sight, Precognition; Limited: Possible fate/fortune/luck, Permanent)<br/>
Improved Critical, Throwing Mastery 2)<br/> <br/> '''Offense'''<br/> Initiative +6<br/>
+
<br/>
Affliction: Cumulative Affliction 14, +9 (DC Fort 24)<br/> Cords of Fate: Affliction 8, +9 (DC Dog/Fort/Will 18)<br/> Grab, +9 (DC Spec 11)<br/> Throw, +9 (DC 16)<br/> Unarmed, +9 (DC 16)<br/> <br/> '''Complications'''<br/>
+
'''Offense'''<br/>
 +
Initiative +6<br/>
 +
Affliction: Cumulative Affliction 14, +9 (DC Fort 24)<br/>
 +
Clumsy: Perception Area Affliction 12 (DC Fort 22)<br/>
 +
Cursed by Fate: Perception Area Affliction 12 (DC Will 22)<br/>
 +
Dumbstricken: Perception Area Affliction 2 (DC Will 12)<br/>
 +
Fate Bearing Down: Damage 10, +9 (DC 25)<br/>
 +
Grab, +9 (DC Spec 12)<br/>
 +
The Cords of Fate: Affliction 12, +9 (DC Dog/Fort/Will 22)<br/>
 +
Throw, +15 (DC 17)<br/>
 +
Twist of Fate: Perception Area Damage 12 (DC 27)<br/>
 +
Unarmed, +13 (DC 17)<br/>
 +
<br/>
 +
'''Complications'''<br/>
 
Motivation: Thrills<br/>
 
Motivation: Thrills<br/>
 
<br/>
 
<br/>
 
'''Languages'''<br/>
 
'''Languages'''<br/>
Native Language<br/>
+
English<br/>
 
<br/>
 
<br/>
 
'''Defense'''<br/>
 
'''Defense'''<br/>
Dodge 10, Parry 10, Fortitude 8, Toughness 7/2, Will 12<br/> <br/> '''Power Points'''<br/> Abilities 62 + Powers 56 + Advantages 28 + Skills 14 (28 ranks) + Defenses 20 = 180<br/> <br/>
+
Dodge 10, Parry 10, Fortitude 10, Toughness 9/4, Will 12<br/>
 +
<br/>
 +
'''Power Points'''<br/>
 +
Abilities 68 + Powers 106 + Advantages 34 + Skills 28 (55 ranks) + Defenses 20 = 256<br/>
 +
<br/>
  
 
==Powers==
 
==Powers==

Latest revision as of 20:31, 13 April 2017

Destiny
Destiny.JPG
Identity: Sasha Pierce • Affiliation: Guardians of Justice, Cascading Justice, Avatar of the Fates • Base of Operations: Portland, OR
Ethnicity: African American • Nationality: United States citizen
Age: 36 • Gender: Female • Height: 5' 7" • Weight: 140 lb
Eyes: Brown • Hair: Black • Other Features:
Origin: Mystic • Power Level: 12 (180 Points: Abilities 62, Defenses 20, Skills 14, Advantages 28, Powers 56)


Destiny - PL 12

Strength 2, Stamina 4, Agility 6, Dexterity 6, Fighting 6, Intellect 2, Awareness 6, Presence 2

Advantages
Accurate Attack, Attractive, Beginner's Luck, Benefit: Membership: Guardians of Justice, Close Attack 3, Connected, Defensive Attack, Defensive Roll 5, Diehard, Diehard, Evasion 2, Fearless, Improved Defense, Jack-of-all-trades, Just a Scratch, Luck 5, Ranged Attack 3, Ritualist, Seize Initiative, Ultimate Effort: Dodge Defense, Ultimate Effort: Will Defense, Uncanny Dodge

Skills
Acrobatics 2 (+8), Athletics 4 (+6), Close Combat: Unarmed 4 (+10), Deception 2 (+4), Expertise: Business 6 (+8), Expertise: Magic 6 (+8), Insight 6 (+12), Perception 6 (+12), Persuasion 6 (+8), Ranged Combat: Thrown 6 (+12), Stealth 2 (+8), Technology 2 (+4), Treatment 2 (+4), Vehicles 1 (+7)

Powers
Enhanced Recovery: Regeneration 5 (Every 2 rounds, Advantages: Diehard)
Fate Control: Luck Control 4 (Bestow Luck, Extra Ranks 1, Force a Re-roll, Spend on Other)
Fate Magic

Fate Bearing Down: Damage 10 (DC 25; Affects Insubstantial 2: full rank, Increased Range: ranged)
The All Seeing Eyes of the Fates: Senses 7 (Counters All Concealment: Sight, Counters Illusion: Sight)
The Cords of Fate: Affliction 12 (1st degree: Impaired, Vulnerable, 2nd degree: Immobile, Defenseless, DC 22; Affects Insubstantial: half ranks, Alternate Resistance (Dodge), Extra Condition; Limited Degree)

Fate Manipulation

Clumsy: Perception Area Affliction 12 (1st degree: Hindered, 2nd degree: Prone, Resisted by: Fortitude, DC 22; Perception Area: DC 22 - A target Destiny can perceive, Increased Range: ranged, Indirect 4: any point, any direction, Insidious, Subtle 2: undetectable; Limited Degree)
Cursed by Fate: Perception Area Affliction 12 (1st degree: Impaired, Vulnerable, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 22; Perception Area: DC 22 - Any target Destiny can perceive, Extra Condition, Increased Range 2: perception, Indirect 4: any point, any direction, Insidious, Subtle 2: undetectable; Limited Degree)
Dumbstricken: Perception Area Affliction 2 (1st degree: Entranced, Dazed, 2nd degree: Compelled, Stunned, Resisted by: Will, DC 12; Perception Area: DC 12 - A target Destiny can perceive, Extra Condition, Increased Range 2: perception, Insidious, Subtle 2: undetectable; Limited Degree)
Twist of Fate: Perception Area Damage 12 (accidental, DC 27; Perception Area: DC 22 - A target Destiny can perceive, Increased Range 2: perception, Indirect 4: any point, any direction, Subtle 2: undetectable)
Unnoticed: Concealment 10 (All Senses; Passive)

Fatecutter (Free device, Removable (indestructible))

Affliction: Cumulative Affliction 14 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 24; Cumulative)
Mystic Passage: Teleport 15 (mystic, 120 miles in a move action, carrying 50 lbs.; Portal [1 extra rank])

Sense of Luck: Senses 2 (Awareness: Luck, Awareness: Precognition)
Visions of Fate: Senses 5 (Danger Sense: Sight, Precognition; Limited: Possible fate/fortune/luck, Permanent)

Offense
Initiative +6
Affliction: Cumulative Affliction 14, +9 (DC Fort 24)
Clumsy: Perception Area Affliction 12 (DC Fort 22)
Cursed by Fate: Perception Area Affliction 12 (DC Will 22)
Dumbstricken: Perception Area Affliction 2 (DC Will 12)
Fate Bearing Down: Damage 10, +9 (DC 25)
Grab, +9 (DC Spec 12)
The Cords of Fate: Affliction 12, +9 (DC Dog/Fort/Will 22)
Throw, +15 (DC 17)
Twist of Fate: Perception Area Damage 12 (DC 27)
Unarmed, +13 (DC 17)

Complications
Motivation: Thrills

Languages
English

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 9/4, Will 12

Power Points
Abilities 68 + Powers 106 + Advantages 34 + Skills 28 (55 ranks) + Defenses 20 = 256

Powers

  • x

Background

  • x

People

  • x

Locations

  • x