Difference between revisions of "Karzain"
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|CharacterName=Karzain | |CharacterName=Karzain | ||
|Race=Shield Dwarf | |Race=Shield Dwarf | ||
− | |Class=Paladin (Oath of Vengeance) | + | |Class=Paladin (Oath of Vengeance) 5 |
|Background=City Watch | |Background=City Watch | ||
|Alignment=Neutral Good | |Alignment=Neutral Good | ||
Line 9: | Line 9: | ||
|Factions=None | |Factions=None | ||
|Ability Scores=Strength 16 (+3), Dexterity 8 (-1), Constitution 16 (+3);<br> Intelligence 10 (0), Wisdom 12 (+1), Charisma 14 (+2) | |Ability Scores=Strength 16 (+3), Dexterity 8 (-1), Constitution 16 (+3);<br> Intelligence 10 (0), Wisdom 12 (+1), Charisma 14 (+2) | ||
− | |Bonus=+ | + | |Bonus=+3 |
|Saving Throws=Wisdom & Charisma | |Saving Throws=Wisdom & Charisma | ||
|Skills= Religion, Intimidation, Athletics, Insight | |Skills= Religion, Intimidation, Athletics, Insight | ||
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|Weapons= Simple Weapons, Martial Weapons | |Weapons= Simple Weapons, Martial Weapons | ||
|Traits=Darkvision 60ft, Dwarven Resilience, Dwarven Combat Training, Tool Proficiency, Stonecunning • | |Traits=Darkvision 60ft, Dwarven Resilience, Dwarven Combat Training, Tool Proficiency, Stonecunning • | ||
− | |Attacks=• ''Maul:'' + | + | |Attacks=• ''Maul:'' +6, 2d6+3, Heavy, Two-Handed <br> • ''Battleaxe:'' +6, 1d8+3, Versatile(1d10) <br> • ''Javelin:'' +6, 1d6+3, Thrown |
|Armor Class=AC 17 (Splint), 19 (Splint + Shield) | |Armor Class=AC 17 (Splint), 19 (Splint + Shield) | ||
|Initiative=-1 | |Initiative=-1 | ||
|Speed=25 ft | |Speed=25 ft | ||
|Feats=None | |Feats=None | ||
− | |Hit Points= | + | |Hit Points=54 |
− | |Hit Dice= | + | |Hit Dice= 5d10 |
|Personality=I will show no fear before my foes. | |Personality=I will show no fear before my foes. | ||
|Ideals=''Battle is the Anvil of the Dwarven People'' | |Ideals=''Battle is the Anvil of the Dwarven People'' | ||
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===Paladin Traits Traits=== | ===Paladin Traits Traits=== | ||
− | * '''Divine Sense:''' 3/Long Rest | + | * '''Divine Sense:''' 3/Long Rest, Detect Celestial, Fiend, Undead within 60 feet so long as not within total cover. |
− | * '''Lay on Hands:''' | + | * '''Lay on Hands:''' 25 HP/ Long Rest, Expend 5 HP to cure Disease or Neutralize poison. |
* '''Great Weapon Fighting''' Reroll 1's and 2's for Weapon Attacks. | * '''Great Weapon Fighting''' Reroll 1's and 2's for Weapon Attacks. | ||
* '''Divine Smite:''' | * '''Divine Smite:''' | ||
* '''Divine Health:''' | * '''Divine Health:''' | ||
+ | * '''Extra Attack: ''' Two attacks with Attack action. | ||
===Oath of Vengeance Traits=== | ===Oath of Vengeance Traits=== | ||
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==Feats== | ==Feats== | ||
− | + | * '''Sentinel:''' | |
− | + | ** When you hit a creature with an opportunity attack it's movement is reduced to 0. | |
+ | ** Creatures within 5 feet provoke opportunity attacks when they take the Disengage Action. | ||
+ | ** Creatures within 5 feet provoke opportunity attacks when they attack characters other then me. | ||
==Spells== | ==Spells== | ||
+ | ''1st: 4, 2nd: 2'' | ||
=== Prepared Spells === | === Prepared Spells === | ||
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* Bane | * Bane | ||
* Hunters Mark | * Hunters Mark | ||
+ | * Hold Person | ||
+ | * Misty Step | ||
''' Prepared Spells ''' | ''' Prepared Spells ''' | ||
* Bless | * Bless | ||
* Shield of Faith | * Shield of Faith | ||
− | * | + | * Magic Weapon |
+ | * Find Steed | ||
==Resources== | ==Resources== | ||
− | * '''Coins:''' | + | * '''Coins:''' 347 cp • 194 sp • x ep • 66 gp • 1 pp • Other coins: x |
* '''Gems:''' x | * '''Gems:''' x | ||
===Magic Items=== | ===Magic Items=== | ||
− | * Potion of | + | * Potion of Healingx1 |
==Equipment== | ==Equipment== | ||
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* '''Worn:''' Splint Mail, Ironguard Uniform, a horn with which to summon help, Holy Symbol | * '''Worn:''' Splint Mail, Ironguard Uniform, a horn with which to summon help, Holy Symbol | ||
* '''Belt:''' a set of manacles, Pouch, Chalk(3 Pieces) | * '''Belt:''' a set of manacles, Pouch, Chalk(3 Pieces) | ||
− | * '''Backpack:''' Explorers Pack(Bedroll, Mess kit, tinderbox, torches(10), rations(10 days), waterskin, 50 ft Rope), Smith's Tools, Crowbar, Grappling Hook, Pitons(10), Climber's Kit, Shovel, Iron Spikes( | + | * '''Backpack:''' Explorers Pack(Bedroll, Mess kit, tinderbox, torches(10), rations(10 days), waterskin, 50 ft Rope), Smith's Tools, Crowbar, Grappling Hook, Pitons(10), Climber's Kit, Shovel, Iron Spikes(8), Marble |
===Stored Equipment=== | ===Stored Equipment=== |
Latest revision as of 20:18, 16 October 2017
Karzain
|
Race: Shield Dwarf, Class: Paladin (Oath of Vengeance) 5 Background: City Watch, Alignment: Neutral Good Patron Deity: Clangeddin Silverbeard and Haela Brightaxe Factions: None |
Ability Scores
|
Strength 16 (+3), Dexterity 8 (-1), Constitution 16 (+3); Intelligence 10 (0), Wisdom 12 (+1), Charisma 14 (+2) |
Proficiencies
|
Bonus: +3 Saving Throws: Wisdom & Charisma Skills: Religion, Intimidation, Athletics, Insight Tools: Smithing Languages: Common, Dethek, Chondathan, Jotun, Daraktan Armor: All Armor, Shields Weapons: Simple Weapons, Martial Weapons |
Traits
|
Darkvision 60ft, Dwarven Resilience, Dwarven Combat Training, Tool Proficiency, Stonecunning • |
Feats
|
None |
Combat
|
Attacks: • Maul: +6, 2d6+3, Heavy, Two-Handed • Battleaxe: +6, 1d8+3, Versatile(1d10) • Javelin: +6, 1d6+3, Thrown Armor Class: AC 17 (Splint), 19 (Splint + Shield), Initiative: -1, Speed: 25 ft Hit Points: 54, Hit Dice: 5d10 |
Social
|
Personality Traits: I will show no fear before my foes. Ideals: Battle is the Anvil of the Dwarven People Bonds: Dwarves, Protectiveness of Orphans Flaws: I don't like the outdoors, there is too much open space to watch: |
Sound the horn and call the cry, How Many of Them Can We Make Die! -March Of Cambreadth, Heather Alexander
Traits
Dwarven Traits
- Darkvision: 60ft
- Dwarven Armor Training: Proficiency with light and medium armor
- Dwarven Resilience: Advantage on saves against poison. Resistance to poison damage.
- Dwarven Combat Training: Proficiency with axes and hammers
- Tool Proficiency: Smiths Tools
- Stonecunning: Considered proficient in History skill and double Proficiency bonus when making Intelligence (History) tests related to the origin of stonework.
Paladin Traits Traits
- Divine Sense: 3/Long Rest, Detect Celestial, Fiend, Undead within 60 feet so long as not within total cover.
- Lay on Hands: 25 HP/ Long Rest, Expend 5 HP to cure Disease or Neutralize poison.
- Great Weapon Fighting Reroll 1's and 2's for Weapon Attacks.
- Divine Smite:
- Divine Health:
- Extra Attack: Two attacks with Attack action.
Oath of Vengeance Traits
- Channel Divinity: 1/Rest
- Abjure Enemy: Spend action to make one creature make wisdom save or be Frightened.
- Vow on Enmity: Bonus action, Gain Advantadge to strike that creature for 1 minute
Tenets of Vengeance
- Fight the Greater Evil
- No Mercy for the Wicked
- By any Means Necessary
- Restitution
Feats
- Sentinel:
- When you hit a creature with an opportunity attack it's movement is reduced to 0.
- Creatures within 5 feet provoke opportunity attacks when they take the Disengage Action.
- Creatures within 5 feet provoke opportunity attacks when they attack characters other then me.
Spells
1st: 4, 2nd: 2
Prepared Spells
Oath Spells
- Bane
- Hunters Mark
- Hold Person
- Misty Step
Prepared Spells
- Bless
- Shield of Faith
- Magic Weapon
- Find Steed
Resources
- Coins: 347 cp • 194 sp • x ep • 66 gp • 1 pp • Other coins: x
- Gems: x
Magic Items
- Potion of Healingx1
Equipment
Carried Equipment
- Weapons: Maul, Battle Axe, Javelin x5, Shield
- In Hand: x
- Worn: Splint Mail, Ironguard Uniform, a horn with which to summon help, Holy Symbol
- Belt: a set of manacles, Pouch, Chalk(3 Pieces)
- Backpack: Explorers Pack(Bedroll, Mess kit, tinderbox, torches(10), rations(10 days), waterskin, 50 ft Rope), Smith's Tools, Crowbar, Grappling Hook, Pitons(10), Climber's Kit, Shovel, Iron Spikes(8), Marble
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x