Difference between revisions of "Enlil-Bani"
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|CharacterName=Enlil-Bani | |CharacterName=Enlil-Bani | ||
|Race=Ocaithe | |Race=Ocaithe | ||
− | |Class=Monk ( | + | |Class=Monk 5 (Animal style) |
|Background=Entertainer(Gladiator) | |Background=Entertainer(Gladiator) | ||
|Alignment=Chaotic Good | |Alignment=Chaotic Good | ||
− | |Patron Deity= | + | |Patron Deity=Vericathe (the civet shaped spirit that represents the freedom of running in tree branches. |
|Factions=FACTIONS | |Factions=FACTIONS | ||
− | |Ability Scores=Strength 15 (+2), Dexterity | + | |Ability Scores=Strength 15 (+2), Dexterity 20 (+5), Constitution 13 (+1);<br> Intelligence 11 (+0), Wisdom 16 (+3), Charisma 13 (+1) |
− | |Bonus=+ | + | |Bonus=+3 |
|Saving Throws=Str & Dex | |Saving Throws=Str & Dex | ||
|Skills=Acrobatics, Athletics, Perception, Stealth | |Skills=Acrobatics, Athletics, Perception, Stealth | ||
|Tools=Sytar( string instrument), leather craft tools. | |Tools=Sytar( string instrument), leather craft tools. | ||
− | |Languages=Common, | + | |Languages=Common, |
− | |Armor= | + | |Armor= Unarmored defense AC:19 |
|Weapons=Simple & short swords | |Weapons=Simple & short swords | ||
− | |Traits= | + | |Traits=Martial Arts, extra attack, stunning strike, Unarmored Defence, fleet of foot,predators sense, Born Hunter, Camouflage,by popular demand |
− | |Attacks=• ''Martial Arts:'' + | + | |Attacks=• ''Martial Arts:'' +8, 1d6+5, (additional attack as bonus action,)<br> • ''Longbow:'' +8, 1d8+5, Range 150/600, heavy, two-handed <br> • '' |
− | |Armor Class= | + | |Armor Class=19 (collar or protection +1) |
− | |Initiative=+ | + | |Initiative=+5 |
− | |Speed= | + | |Speed=45 ft |
− | |Feats= | + | |Feats=N/A |
− | |Hit Points= | + | |Hit Points=43 |
− | |Hit Dice= | + | |Hit Dice=5d8 |
− | |Personality= | + | |Personality=Observant, Curious, |
|Ideals=Creatures came out of the dream with a skill for the world to learn, and so I will. | |Ideals=Creatures came out of the dream with a skill for the world to learn, and so I will. | ||
|Bonds=My sytar, Balam, | |Bonds=My sytar, Balam, | ||
− | |Flaws= | + | |Flaws=Competitive, |
}} | }} | ||
__NOTOC__ | __NOTOC__ | ||
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==Traits== | ==Traits== | ||
===Racial Traits=== | ===Racial Traits=== | ||
− | * '''Fleet Footed:''' Speed | + | * '''Fleet Footed:''' Speed 45 |
* '''Predator's Senses:''' You have darkvision allowing you to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Additionally, you have proficiency in the Perception skill. | * '''Predator's Senses:''' You have darkvision allowing you to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Additionally, you have proficiency in the Perception skill. | ||
* '''Born Hunter:''' Proficiency in short bow and long bow | * '''Born Hunter:''' Proficiency in short bow and long bow | ||
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===Class Traits=== | ===Class Traits=== | ||
* '''Martial Arts:''' | * '''Martial Arts:''' | ||
− | * | + | * You can roll a d6 in place of the normal damage of your unarmed strike or monk weapon. |
− | * | + | * You can use Dexterity instead of Strength for the Attack and Damage Rolls of your unarmed strikes and monk Weapons. |
− | * | + | * When you use the Attack action with an unarmed strike or a monk weapon on Your Turn, you can make one unarmed strike as a Bonus Action. For example, if you take the Attack action and Attack with a Quarterstaff, you can also make an unarmed strike as a Bonus Action, assuming you haven't already taken a Bonus Action this turn |
− | *' | + | * '''Unarmored Defence:''' |
− | Beginning at 1st level, while you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. | + | *(10+dex bonus+ wis bonus) |
+ | *Beginning at 1st level, while you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. | ||
===Specialty Traits=== | ===Specialty Traits=== | ||
− | x | + | x Ki points 5 |
+ | |||
+ | **Extra Attack | ||
+ | **Stunning Strike | ||
+ | **Flurry of Blows | ||
+ | 1 ki 2 unarmed strikes per bonus action | ||
+ | ** Patient Dodge | ||
+ | 1 Ki bonus action to dodge | ||
+ | Dodge: disadvantage to attacker | ||
+ | ** Step of Wind | ||
+ | 1 Ki x2 jump distance, disengage and dash as a bonus action. | ||
+ | ** Deflect Missile | ||
+ | 1d10+dex+monk lvl reduce damage of missile attack. If you reduce dam to 0 1ki to make a missile attack as a reaction. | ||
+ | *** monastic tradition | ||
+ | **Matis Defense | ||
+ | When missed with a melee attack spend 1 Ki to make an attack as a reaction on the attacker | ||
+ | **Panther Pounce | ||
+ | When attacking with advantage from being hidden spend 1 Ki to add +1 damage die. | ||
+ | **Wolf Rend | ||
+ | On a successful attack spend 1 Ki to compel a str save ( 8+dex+prof bonus) on a failure the target is knocked prone | ||
+ | |||
+ | ***Tsedli’s boon, collar of protection +1. | ||
+ | |||
===Background Traits=== | ===Background Traits=== | ||
By popular demand | By popular demand |
Latest revision as of 09:37, 16 August 2018
Enlil-Bani
|
Race: Ocaithe, Class: Monk 5 (Animal style) Background: Entertainer(Gladiator), Alignment: Chaotic Good Patron Deity: Vericathe (the civet shaped spirit that represents the freedom of running in tree branches. Factions: FACTIONS |
Ability Scores
|
Strength 15 (+2), Dexterity 20 (+5), Constitution 13 (+1); Intelligence 11 (+0), Wisdom 16 (+3), Charisma 13 (+1) |
Proficiencies
|
Bonus: +3 Saving Throws: Str & Dex Skills: Acrobatics, Athletics, Perception, Stealth Tools: Sytar( string instrument), leather craft tools. Languages: Common, Armor: Unarmored defense AC:19 Weapons: Simple & short swords |
Traits
|
Martial Arts, extra attack, stunning strike, Unarmored Defence, fleet of foot,predators sense, Born Hunter, Camouflage,by popular demand |
Feats
|
N/A |
Combat
|
Attacks: • Martial Arts: +8, 1d6+5, (additional attack as bonus action,) • Longbow: +8, 1d8+5, Range 150/600, heavy, two-handed • Armor Class: 19 (collar or protection +1), Initiative: +5, Speed: 45 ft Hit Points: 43, Hit Dice: 5d8 |
Social
|
Personality Traits: Observant, Curious, Ideals: Creatures came out of the dream with a skill for the world to learn, and so I will. Bonds: My sytar, Balam, Flaws: Competitive, |
The creatures of this world awoke knowing how to protect themselves and their pack, I will learn their secrets. -Enlil-Bani
Traits
Racial Traits
- Fleet Footed: Speed 45
- Predator's Senses: You have darkvision allowing you to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Additionally, you have proficiency in the Perception skill.
- Born Hunter: Proficiency in short bow and long bow
- Camouflage: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Class Traits
- Martial Arts:
- You can roll a d6 in place of the normal damage of your unarmed strike or monk weapon.
- You can use Dexterity instead of Strength for the Attack and Damage Rolls of your unarmed strikes and monk Weapons.
- When you use the Attack action with an unarmed strike or a monk weapon on Your Turn, you can make one unarmed strike as a Bonus Action. For example, if you take the Attack action and Attack with a Quarterstaff, you can also make an unarmed strike as a Bonus Action, assuming you haven't already taken a Bonus Action this turn
- Unarmored Defence:
- (10+dex bonus+ wis bonus)
- Beginning at 1st level, while you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
Specialty Traits
x Ki points 5
- Extra Attack
- Stunning Strike
- Flurry of Blows
1 ki 2 unarmed strikes per bonus action
- Patient Dodge
1 Ki bonus action to dodge Dodge: disadvantage to attacker
- Step of Wind
1 Ki x2 jump distance, disengage and dash as a bonus action.
- Deflect Missile
1d10+dex+monk lvl reduce damage of missile attack. If you reduce dam to 0 1ki to make a missile attack as a reaction.
- monastic tradition
- Matis Defense
When missed with a melee attack spend 1 Ki to make an attack as a reaction on the attacker
- Panther Pounce
When attacking with advantage from being hidden spend 1 Ki to add +1 damage die.
- Wolf Rend
On a successful attack spend 1 Ki to compel a str save ( 8+dex+prof bonus) on a failure the target is knocked prone
- Tsedli’s boon, collar of protection +1.
Background Traits
By popular demand
Feats
x
Resources
Magic Items
- x
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x