Difference between revisions of "SW Armor"

From OakthorneWiki
Jump to navigationJump to search
 
(44 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''Book Resources:'''
+
__NOTOC__
 
+
{{StarWarsBookReference}}
 
+
==Garments==
AoRCore (Age of Rebellion Core Book) • DC (Dangerous Covenants) • EoECore (Edge of Empire Core Book) • EV (Endless Vigil) • FaDCore (Force & Destiny Core Book) • FiB (Forged in Battle) • KtP (Keeping the Peace) • LNH (Lords of Nal Hutta) • ND (No Disintegrations) • SM (Special Modifications) • SoR (Strongholds of Resistance) • SS (Savage Spirits)
 
 
 
'''Not Added:'''   
 
 
{| border="0" cellpadding="5" cellspacing="0" align="center"  
 
{| border="0" cellpadding="5" cellspacing="0" align="center"  
 
|-style="background:black; color:white"  
 
|-style="background:black; color:white"  
|'''Name'''
+
|'''Armor'''
 
|'''Defense'''
 
|'''Defense'''
 
|'''Soak'''
 
|'''Soak'''
|'''Encumbrance'''
+
|'''Enc'''
|'''Hard Points'''
+
|'''HP'''
 
|'''Other Traits'''
 
|'''Other Traits'''
 
|'''Cost & Rarity'''
 
|'''Cost & Rarity'''
Line 17: Line 14:
  
 
|-
 
|-
 +
|A/KT Tracker Utility Vest
 +
|0
 +
|0
 +
| –
 +
|1
 +
|Encumbrance threshold +2
 +
|100cr/2
 +
|EtU44
 +
 +
|-style="background:#A8E4A0"
 
|Adverse Environment Gear
 
|Adverse Environment Gear
 
|0
 
|0
Line 24: Line 31:
 
|Ignore [[Image:Setback-die.png|12px]] from environment type
 
|Ignore [[Image:Setback-die.png|12px]] from environment type
 
|200cr • 1
 
|200cr • 1
|AoRCore p.183
+
|AoRCore183, EoECore170, FaDCore179
 +
 
 +
|-
 +
|Alliance Engineer's Helmet and Vest
 +
|0
 +
|1
 +
|1
 +
|0
 +
|Counts as having +1 rank of Durable talent
 +
|75cr/1
 +
|FO42
  
 
|-
 
|-
Line 34: Line 51:
 
|Perception [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] to detect as armor
 
|Perception [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] to detect as armor
 
|1000cr • 6
 
|1000cr • 6
|AoRCore p.183
+
|AoRCore183, EoECore170, FaDCore179
 +
 
 +
|-style="background:#A8E4A0"
 +
|Banal Apparel
 +
|0
 +
|0
 +
|0
 +
|0
 +
|Upgrade difficulty to identify wearer once
 +
|25cr/0
 +
|DA48
 +
 
 +
|-
 +
|Beast-hide Armor
 +
|0
 +
|1
 +
|3
 +
|0
 +
|Gain [[Image:Threat-result.png|12px]] on Charm, [[Image:Advantage-result.png|12px]] on Coercion
 +
|300cr/2
 +
|DC49, SS45
 +
 
 +
|-style="background:#A8E4A0"
 +
|Cargo Clothing
 +
|0
 +
|0
 +
|1
 +
|0
 +
|Carry up to 3 items Encumbrance 1 or lower without counting toward limit
 +
|30cr/0
 +
|DA48
 +
 
 +
|-
 +
|Catch Vest
 +
|0
 +
|1/2
 +
|1
 +
|0
 +
|2 soak vs energy weapons
 +
|300cr/3
 +
|SoF99
 +
 
 +
|-style="background:#A8E4A0"
 +
|Cloaking Coat
 +
|0
 +
|1
 +
|4
 +
|1
 +
|Upgrade difficulty x2 of all checks made to detect wearer electronically, including against droids of an Intellect less than wearer's Computers
 +
|550cr/8R
 +
|SM48
 +
 
 +
|-
 +
|Concealing Robes
 +
|0
 +
|1
 +
|1
 +
|0
 +
|Viewers gain [[Image:Setback-die.png|12px]] to notice or identify wearer
 +
|150cr/2
 +
|FaDCore179
 +
 
 +
|-style="background:#A8E4A0"
 +
|Crash Gear
 +
|0
 +
|1
 +
|1
 +
|1
 +
|Ignore Intellect or Cunning crits; immune to Disoriented
 +
|550cr/3
 +
|EV44
 +
 
 +
|-
 +
|Creshaldyne Survivalist Armor
 +
|0
 +
|1
 +
|5
 +
|2
 +
|Increase Encumbrance limit by 1
 +
|350cr/6
 +
|SS45
 +
|-
 +
|Dress Uniform
 +
|0
 +
|0
 +
|1
 +
|0
 +
| –
 +
|100cr/5
 +
|LbE44
 +
|-style="background:#A8E4A0"
 +
|Diplomat's Robes
 +
|0
 +
|0
 +
|2
 +
|0
 +
|Add [[Image:Boost-die.png|12px]] to social checks relating to authority
 +
|400cr/6
 +
|DA48
  
 
|-
 
|-
|Heavy Battle Armor
+
|Fabricator's Protective Gear
 +
|0
 +
|1
 +
|1
 +
|0
 +
|Ignore fire or acid of rating 1-2; soak 3 vs Blast damage
 +
|450cr/1
 +
|FO42
 +
 
 +
|-
 +
|Flare Jacket
 +
|0
 +
|1
 +
|3
 +
|0
 +
|Maneuver to trigger flares againt targets in Short range; Vigilance [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] to avoid being staggered, plus one round per [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]]
 +
|1500cr/8
 +
|DA48
 +
 
 +
|-style="background:#A8E4A0"
 +
|G-Suit
 +
|0
 
|1
 
|1
 
|2
 
|2
|6
+
|1
|4
+
|Reduce strain to perform a second Pilot-Only Maneuver to 1
|
+
|2000cr/3
|5000cr (R) • 7
+
|EV44
|AoRCore p.183
 
  
 
|-
 
|-
Line 54: Line 189:
 
|–
 
|–
 
|50cr • 0
 
|50cr • 0
|AoRCore p.183
+
|AoRCore183, EoECore170, FaDCore179
 +
 
 +
|-style="background:#A8E4A0"
 +
|Holographic Costume
 +
|1
 +
|0
 +
|2
 +
|0
 +
|Computers [[Image:Difficulty-die.png|12px]] to program new outfit while in possession of clothing; Computers [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] to create from scratch
 +
|750cr/8
 +
|DA49
 +
 
 +
|-
 +
|Jedi Training Suit
 +
|0
 +
|2
 +
|4/6
 +
|0
 +
|Mechanics [[Image:Difficulty-die.png|12px]] to remove weights, changing Encumbrance to 4.
 +
|400cr/9R
 +
|KtP47
 +
 
 +
|-style="background:#A8E4A0"
 +
|Kemperdine Custom Tailored Armored Jacket
 +
|0
 +
|2
 +
|1
 +
|0
 +
|Tailored [[Image:Advantage-result.png|12px]] to Charm, Deception, or Negotiation in person
 +
|6200cr/7
 +
|FH44
 +
 
 +
|-
 +
|Lector's Outfit
 +
|0
 +
|1
 +
|2
 +
|0
 +
|Add [[Image:Boost-die.png|12px]] to social checks involving a large group of listeners
 +
|525cr/6
 +
|DA49
 +
 
 +
|-style="background:#A8E4A0"
 +
|Noble Regalia
 +
|0
 +
|0
 +
|1
 +
|3
 +
|Downgrade Difficulty of social checks to interact with other nobility and subordinates
 +
|750cr/7
 +
|DA49
 +
 
 +
|-
 +
|Nomad Greatcoat
 +
|0
 +
|1
 +
|1
 +
|0
 +
|Reduce difficulty of Resilience checks against cold by one, remove [[Image:Setback-die.png|12px]] from cold conditions
 +
|100cr/4
 +
|SoF99
 +
 
 +
|-style="background:#A8E4A0"
 +
|Performer's Attire
 +
|0
 +
|0
 +
|0
 +
|0
 +
|Add [[Image:Boost-die.png|12px]] to checks to perform or draw attention
 +
|50cr/4
 +
|DA49
 +
 
 +
|-
 +
|Pioneer Armor
 +
|0
 +
|1
 +
|2
 +
|1
 +
| +3 to Encumbrance threshold when worn
 +
|200cr/4
 +
|FO42
 +
 
 +
|-
 +
|Pit Crew Coveralls
 +
|0
 +
|1
 +
|1
 +
|1
 +
|Reduce damage from fire and Burn weapons by 1; increase Encumbrance threshold by 1
 +
|150cr/2
 +
|EV44
 +
 
 +
|-style="background:#A8E4A0"
 +
|Polis Massan Bodysuit
 +
|0
 +
|1
 +
|1
 +
|1
 +
|includes multi-directional glowrod and integrated utility belt (+1 Encumbrance)
 +
|300cr/6
 +
|SoR109
 +
 
 +
|-
 +
|Reflect Body Glove
 +
|0
 +
|3
 +
|2
 +
|0
 +
|Concealed [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]]; reduce Soak by 1 for each successful combat check, requires Mechanics [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] to repair
 +
|2500cr/5
 +
|DoH45
 +
 
 +
|-style="background:#A8E4A0"
 +
|Reinforced Environment Gear
 +
|0
 +
|1
 +
|2
 +
|2
 +
|Ignore [[Image:Setback-die.png|12px]] from environment, reduce falling Crits by 20; Filter [[Image:Boost-die.png|12px]] to resist toxins
 +
|850cr/4
 +
|FH44
 +
 
 +
|-
 +
|Resplendent Robes
 +
|0
 +
|1
 +
|2
 +
|0
 +
|Allies gain [[Image:Boost-die.png|12px]] to Perception, Skulduggery, Stealth checks while wearer draws attention
 +
|500cr/5
 +
|DA49
 +
 
 +
|-style="background:#A8E4A0"
 +
|Sakiyan Shadowsuit
 +
|0
 +
|1
 +
|1
 +
|1
 +
|Shadowy: Gain [[Image:Boost-die.png|12px]][[Image:Boost-die.png|12px]] to Stealth checks
 +
|2500cr/8
 +
|LoNH104
 +
 
 +
|-
 +
|Second Skin Armor
 +
|1
 +
|1
 +
|2
 +
|0
 +
|Inflict [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] to notice armor
 +
|2000cr/7
 +
|DA49
 +
 
 +
|-style="background:#A8E4A0"
 +
|Smuggler's Trenchcoat
 +
|1
 +
|1
 +
|3
 +
|0
 +
|Can contain up to 2 Encumbrance of items; checks made to find items are opposed by Skulduggery
 +
|1650cr/7
 +
|FC47
 +
|}
 +
 
 +
==Light Armor==
 +
{| border="0" cellpadding="5" cellspacing="0" align="center"
 +
|-style="background:black; color:white"
 +
|'''Armor'''
 +
|'''Defense'''
 +
|'''Soak'''
 +
|'''Enc'''
 +
|'''HP'''
 +
|'''Other Traits'''
 +
|'''Cost & Rarity'''
 +
|'''Sourcebook'''
 +
 
 +
|-
 +
|Armored Robes
 +
|1
 +
|2
 +
|5
 +
|2
 +
| –
 +
|4500cr/8R
 +
|FaDCore179
 +
 
 +
|-style="background:#A8E4A0"
 +
|A/KT Mountaineer Armor
 +
|1
 +
|1
 +
|3
 +
|2
 +
|Integral climbing harness; gain [[Image:Boost-die.png|12px]][[Image:Boost-die.png|12px]] to climbing and rappelling
 +
|1800cr/6
 +
|EtU44
  
 
|-
 
|-
|Laminate Armor
+
|A/KT Shockrider Crash Suit
 +
|0
 +
|2
 +
|2
 +
|1
 +
|Reduce Strain from vehicle Critical Hits by 1 (min 1), reduce burning damage or damage from weapons with Burn by 1
 +
|3000cr/3
 +
|SoT43, EtU44
 +
 
 +
|-style="background:#A8E4A0"
 +
|A/KT Wing Commander Armored Flight Suit
 +
|1
 +
|1
 +
|3
 +
|1
 +
|Reduce Strain from vehicle Critical Hits by 1 (min 1), reduce burning damage or damage from weapons with Burn by 1
 +
|1500cr/6
 +
|SoT43
 +
 
 +
|-
 +
|Alliance Light Stealth Armor
 +
|0
 +
|2
 +
|3
 +
|2
 +
|Stealth [[Image:Boost-die.png|12px]]
 +
|2200cr/7R
 +
|FiB49
 +
 
 +
|-style="background:#A8E4A0"
 +
|Armored Drop Suit
 +
|1
 +
|1
 +
|6
 +
|2
 +
|Fly as Silhouette 0, Speed 2, Handling +2, System Strain Threshold 3 vehicle using Pilot (Planetary)
 +
|7500cr/7
 +
|ND49
 +
 
 +
|-
 +
|Ayelixe/Krongbing Climbsuit
 +
|0
 +
|1
 +
|2
 +
|2
 +
|Full body suit including gloves, boots, helmet with built-in polarized visor and climbi-assist systems; upgrade ability of wearer's checks to climb or rappel down a surface once. Reduce damage and strain suffered from falls by 5 and reduce subsequent Critical Injury results from falls by 10.
 +
|1450cr/4
 +
|CaM42
 +
 
 +
|-
 +
|Bantin Corp Mk I NightStalker Suit
 +
|0
 +
|2
 +
|2
 +
|1
 +
|Full body suit with light-absorbing materials, armorweave and gel-inserts, and sound-dampening fabric, usually worn with goggles. Add [[Image:Success-result.png|12px]] to Stealth checks and add [[Image:Threat-result.png|12px]] to all social checks.
 +
|4800cr/9R
 +
|CaM42
 +
 
 +
|-
 +
|Biogel Suit
 +
|0
 +
|2
 +
|6
 +
|0
 +
| +1 soak vs Brawl weapons or bludgeoning Melee weapons; Clumsy [[Image:Setback-die.png|12px]] to Brawn- or Agility-based checks
 +
|350cr/1
 +
|DoH45
 +
 
 +
|-style="background:#A8E4A0"
 +
|Blast Vest
 +
|0
 +
|1
 +
|3
 +
|1
 +
|Soak +2 vs slugthrower or other physical projectile
 +
|200cr/3
 +
|FC47
 +
 
 +
|-
 +
|Chitin Armor
 +
|0
 +
|2
 +
|4
 +
|1
 +
|Gain [[Image:Threat-result.png|12px]] on Charm, [[Image:Advantage-result.png|12px]] on Coercion
 +
|600cr/6
 +
|SS45
 +
 
 +
|-style="background:#A8E4A0"
 +
|Correllian Arms "Storm" Charge Suit
 +
|0
 +
|2
 +
|3
 +
|0
 +
|Counts as being equipped with Shock Gloves: Brawl, Dam +0, Crit 5, Engaged, Stun 3; Attacker [[Image:Despair-result.png|12px]] hit for 8 Strain; [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]], Disoriented 1 round.
 +
|2000cr/6
 +
|DC49
 +
 
 +
|-
 +
|Corellian Technologies TX-3 Combat Flight Suit
 +
|1
 +
|0
 +
|4
 +
|2
 +
|Sealed suit; can survive for up to 24 hours in hard vacuum
 +
|3000cr/6R
 +
|SoF99
 +
 
 +
|-
 +
|Creshaldyne EOD-MK II Explosives Disposal Armor
 +
|0
 +
|4
 +
|8
 +
|0
 +
|Due to bulk, wearer loses free movement<br>''Integrated Load-Bearing Gear (upgrade):'' 700cr/3, reduce suit Encumbrance by 3<br>''Data Link (upgrade):'' 300cr/4, allows control of a single EOD remote
 +
|5300cr/6
 +
|FO42
 +
 
 +
|-style="background:#A8E4A0"
 +
|Creshaldyne "Luck" Armor
 
|0
 
|0
 
|2
 
|2
 
|4
 
|4
 +
|1
 +
|Gain [[Image:Advantage-result.png|12px]] on Vigilance checks
 +
|1000cr/5
 +
|KtP47
 +
 +
|-
 +
|Creshaldyne Mk.IV Riot Armor
 +
|1
 +
|1
 
|3
 
|3
|
+
|1
|2500cr • 5
+
|Includes breath mask filter, reduces duration of Staggered or Disoriented by 1 round (min 1)
|AoRCore p.183
+
|1850cr/6R
 +
|FH44
 +
 
 +
 
 +
|-
 +
|Cyricept Mk IX Personal Mimetic Concealment Suit
 +
|1
 +
|1
 +
|2
 +
|1
 +
|Bodysuit with optical camouflage system, heat and electromagnetic shielding, sound baffling and other systems. Requires a power pack at belt or wristband, which is good for an hour of constant use (Maneuver to replace). Upgrade ability of all Stealth checks twice; may use [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] to have battery run out of power.
 +
|8000cr/8R
 +
|CaM42
 +
 
 +
|-style="background:#A8E4A0"
 +
|Enviro-suit
 +
|0
 +
|2
 +
|2
 +
|1
 +
|Sealed; 8 hours of operation; Gain [[Image:Setback-die.png|12px]] to Agility and Perception tests
 +
|750cr/2
 +
|EtU44
  
 
|-
 
|-
|Personal Deflector Shield
+
|Formal Jedi Council Armor
 +
|0
 +
|2
 +
|5
 +
|2
 +
|Gain [[Image:Advantage-result.png|12px]][[Image:Advantage-result.png|12px]] to Charm checks with folk who respect the Jedi, or with Coercion checks against those who fear the Jedi
 +
|8000cr/10R
 +
|DoH45
 +
 
 +
|-style="background:#A8E4A0"
 +
|Hauling Harness
 +
|1
 +
|1
 +
|3
 
|2
 
|2
 +
|Increase Encumbrance limits by 6; upgrade Difficulties of combat checks twice
 +
|1000cr/6
 +
|DA49
 +
 +
|-
 +
|Karflo Thinsuit
 +
|0
 +
|1
 +
|0
 
|0
 
|0
 +
|Facemask and filtration (6 hours), removes [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] from hazardous environs
 +
|1200cr/6
 +
|FiB49
 +
 +
|-style="background:#A8E4A0"
 +
|Koromondain Half-Vest
 +
|1
 +
|1
 
|3
 
|3
 
|0
 
|0
|Runs out of power on [[Image:Despair-result.png|12px]]
+
|When taking a Crit, vest is damaged by one step
|10,000cr • 8
+
|500cr/5
|AoRCore p.183
+
|KtP47
 +
 
 +
|-
 +
|Mechanic's Utility Suit
 +
|0
 +
|2
 +
|5
 +
|1
 +
|Counts as having a tool kit
 +
|1175cr/3
 +
|SM48
 +
 
 +
|-style="background:#A8E4A0"
 +
|Merr-Sonn N-57 Armor
 +
|0
 +
|2
 +
|5
 +
|5
 +
|Maneuver to recharge an item using suit's power packs
 +
|3000cr/6
 +
|SM48
 +
 
 +
|-
 +
|Mimetic Suit
 +
|1
 +
|1
 +
|2
 +
|2
 +
|Stealth: Upgrade x2 while wearing; Limited Power: [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] to run out of power
 +
|8000cr/8R
 +
|FC47
 +
 
 +
|-style="background:#A8E4A0"
 +
|Pacnorval Defense Systems Mk.III Flak Vest
 +
|0
 +
|1
 +
|3
 +
|1
 +
|Soak +1 vs Blast damage
 +
|300cr/2
 +
|DC49
  
 
|-
 
|-
Line 84: Line 633:
 
|–
 
|–
 
|500cr • 1
 
|500cr • 1
|AoRCore p.183
+
|AoRCore183, EoECore170, FaDCore179
 +
 
 +
|-style="background:#A8E4A0"
 +
|Powered Capacitive Armor
 +
|1
 +
|1
 +
|4
 +
|2
 +
|Maneuver to power armor up or down; power up gains +1 soak/+1 defense but lose free maneuver
 +
|3000cr/8R
 +
|DA49
 +
 
 +
|-
 +
|Riot Armor
 +
|0
 +
|2
 +
|3
 +
|2
 +
| –
 +
|950cr/4
 +
|KtP47
 +
 
 +
|-style="background:#A8E4A0"
 +
|SeaScape Diving Suit
 +
|0
 +
|2
 +
|3
 +
|2
 +
|Provides six hours to a rebreather, along with fresh water, nutrition, and biological necessities; negate movement penalties for movement in water
 +
|400cr/2
 +
|DoH45
  
 
|-
 
|-
|NAME
+
|SoroSuub P-14 Hazardous Industry Suit
|DEF
+
|0
|SOAK
+
|2
|ENC
+
|7
|HRDPT
+
|2
|OTHER
+
|Breath mask; Resilience [[Image:Boost-die.png|12px]][[Image:Boost-die.png|12px]] vs environmental hazards; immune to Burn or Disorient qualities; +1 Strain to take extra Maneuver
|COSTRAR
+
|1000cr/4
|SOURCE
+
|SM48
 +
 
 +
|-style="background:#A8E4A0"
 +
|Type III "Berethron" Personal Modular Armor
 +
|1
 +
|1
 +
|3
 +
|3
 +
| –
 +
|1250cr/6R
 +
|SoF99
 +
 
 +
|-
 +
|Verpine Fiber Ultramesh Armor
 +
|0
 +
|1
 +
|3
 +
|2
 +
|Maneuver to power armor up or down; up gains +2 Defense, but enemies may use [[Image:Advantage-result.png|12px]][[Image:Advantage-result.png|12px]] or [[Image:Triumph-result.png|12px]] to cause armor to power down, cannot be repowered until end of encounter
 +
|3000cr/5
 +
|SoR109
 +
 
 +
|-style="background:#A8E4A0"
 +
|Zephyr Stealth Suit
 +
|1
 +
|1
 +
|2
 +
|1
 +
|Upgrade Stealth test once
 +
|5500cr/8R
 +
|EV44
 +
|}
 +
 
 +
==Heavy Armor==
 +
{| border="0" cellpadding="5" cellspacing="0" align="center"
 +
|-style="background:black; color:white"
 +
|'''Armor'''
 +
|'''Defense'''
 +
|'''Soak'''
 +
|'''Enc'''
 +
|'''HP'''
 +
|'''Other Traits'''
 +
|'''Cost & Rarity'''
 +
|'''Sourcebook'''
 +
 
 +
|-
 +
|Arakyd Industries PX-11 "Battlement" Powered Armor
 +
|1
 +
|3
 +
|3
 +
|3
 +
|Sealed life support, 1 hour; helmet has comlink + subtract [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] from visual; +1 Brawn, +1 Athletics; 12 hours power (Enc 12, Def 0, lose Brawn unpowered); 5 min to don armor (half with help)
 +
|9000cr/9R
 +
|DC49
 +
 
 +
|-style="background:#A8E4A0"
 +
|Heavy Battle Armor
 +
|1
 +
|2
 +
|6
 +
|4
 +
|can be fully sealed
 +
|5000cr/7(R)
 +
|AoRCore183, EoECore170, KtP47
 +
 
 +
|-
 +
|Hunter's Trophy Armor
 +
|0
 +
|2
 +
|4
 +
|1
 +
|Gain [[Image:Setback-die.png|12px]] to Charm; Gain [[Image:Boost-die.png|12px]][[Image:Boost-die.png|12px]] to Coercion
 +
|2000cr/9 or 1000cr if providing craftsman with raw materials
 +
| ND49
 +
 
 +
|-style="background:#A8E4A0"
 +
|Hutt Shell Armor
 +
|2
 +
|2
 +
|6
 +
|4
 +
|Ignore Awkward and Ponderous effects; do not have to spend additional Maneuvers to navigate difficult terrain
 +
|25,000cr/9R
 +
|LoNH104
 +
 
 +
|-
 +
|Imperial Hazard Trooper Armor
 +
|0
 +
|3
 +
|4
 +
|3
 +
|Life support (24 hours), commlink, sensors (subtract [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] from visual penalties)
 +
|18,000cr/8R
 +
|FiB49
 +
 
 +
|-style="background:#A8E4A0"
 +
|Imperial Storm Commando Armor
 +
|0
 +
|2
 +
|4
 +
|4
 +
|Macrobinoculars, scanner goggles, remove [[Image:Setback-die.png|12px]] from visual penalties, add [[Image:Setback-die.png|12px]] to Perception checks to notice.
 +
|5000cr/9R
 +
|FiB49
 +
 
 +
|-
 +
|Jedi Battle Armor
 +
|1
 +
|2
 +
|5
 +
|5
 +
|Fitted: [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] if not fitted to wearer; Mechanics [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] and one hour to fit; can be sealed
 +
|7500cr/9R
 +
|KtP47
 +
 
 +
|-style="background:#A8E4A0"
 +
|Jedi Temple Guard Armor
 +
|2
 +
|1
 +
|4
 +
|3
 +
|Mask contains comlink and in-helmet scanner
 +
|12,000cr/10R
 +
|KtP47
 +
 
 +
|-
 +
|Kav-Dann Power Armor
 +
|2
 +
|2
 +
|4
 +
|6
 +
|Sealed, with life support suite, 4 hours; [[Image:Boost-die.png|12px]] vs environmental penalties; long range comlink; visual package that removes [[Image:Setback-die.png|12px]] from visual limits; increase Brawn by +1 while powered; Encumbrance becomes 12 if de-powered, Defense reduced to 0; 10 minutes to don, half that if assisted
 +
|13,500cr/7R
 +
|KtP47
 +
 
 +
|-style="background:#A8E4A0"
 +
|Laminate Armor
 +
|0
 +
|2
 +
|4
 +
|3
 +
|–
 +
|2500cr • 5
 +
|AoRCore183, EoECore170
 +
 
 +
|-
 +
|Leviathan Power Armor
 +
|2
 +
|2
 +
|8
 +
|1
 +
|Fully sealed, respirator, plus attachments: heating system, enhanced optics suite, strength enhancement; equipped with Mon Cal Defenses mini-torpedo launcher and one Salue DF-D1 duo-flechette rifle
 +
|15,000cr/8
 +
|SoR109
 +
 
 +
|-style="background:#A8E4A0"
 +
|Loronar Corp Mk.II "Steelskin" Anti-Concussive Armor
 +
|0
 +
|3
 +
|8
 +
|1
 +
|Brawn and Agility tests gain [[Image:Setback-die.png|12px]]; reduce Staggered or Disoriented by 1
 +
|6500cr/7R
 +
|DC49
  
 
|-
 
|-
|NAME
+
|Mandalorian Armor
|DEF
+
|1
|SOAK
+
|2
|ENC
+
|6
|HRDPT
+
|5
|OTHER
+
|Traits are for a totally unmodified armor, which is extremely rare to find
|COSTRAR
+
|6000cr/8
|SOURCE
+
| ND49
 +
 
 +
|-style="background:#A8E4A0"
 +
|Rebel Heavy Battle Armor
 +
|1
 +
|2
 +
|5
 +
|5
 +
|Helmet fitted breathing mask and respirator
 +
|6000cr/6R
 +
|FiB49
  
 
|-
 
|-
|NAME
+
|Taggeco. Protector 1 Combat Armor
|DEF
+
|1
|SOAK
+
|2
|ENC
+
|4
|HRDPT
+
|3
|OTHER
+
|
|COSTRAR
+
|5500cr/7R
|SOURCE
+
|DC49
 +
|}
 +
 
 +
==Other Protections==
 +
{| border="0" cellpadding="5" cellspacing="0" align="center"
 +
|-style="background:black; color:white"
 +
|'''Armor'''
 +
|'''Defense'''
 +
|'''Soak'''
 +
|'''Enc'''
 +
|'''HP'''
 +
|'''Other Traits'''
 +
|'''Cost & Rarity'''
 +
|'''Sourcebook'''
  
 
|-
 
|-
|NAME
+
|Individual Field Disruptor
|DEF
+
|1
|SOAK
+
|0
|ENC
+
|0
|HRDPT
+
|0
|OTHER
+
|Shorts out electronics and other field-generators; if Engaged with a droid, it takes 5 Stun damage; considered to be armed with a Melee weapon with a +2 damage and Stun Damage quality
|COSTRAR
+
|9500cr/7R
|SOURCE
+
|DoH45
 +
 
 +
|-style="background:#A8E4A0"
 +
|Personal Deflector Shield
 +
|2
 +
|0
 +
|3
 +
|0
 +
|Runs out of power on [[Image:Despair-result.png|12px]]
 +
|10,000cr • 8
 +
|AoRCore183, EoECore170
 +
|}
 +
==Beast Tack==
 +
{| border="0" cellpadding="5" cellspacing="0" align="center"
 +
|-style="background:black; color:white"
 +
|'''Armor'''
 +
|'''Defense'''
 +
|'''Soak'''
 +
|'''Enc'''
 +
|'''HP'''
 +
|'''Other Traits'''
 +
|'''Cost & Rarity'''
 +
|'''Sourcebook'''
  
 
|-
 
|-
|NAME
+
|AniPro Layered Beast Armor
|DEF
+
|1
|SOAK
+
|1
|ENC
+
|4
|HRDPT
+
|0
|OTHER
+
|Negates penalty for bare back riding beast
|COSTRAR
+
|2500cr/5
|SOURCE
+
|SS45
 +
 
 +
|-style="background:#A8E4A0"
 +
|Caballerin-Series Riding Tack
 +
|0
 +
|0
 +
|2
 +
|0
 +
|Negates bare-back riding penalties
 +
|250cr/4
 +
|SoT43
  
 
|-
 
|-
|NAME
+
|Capari-series Padded Beast Armor
|DEF
+
|0
|SOAK
+
|2
|ENC
+
|4
|HRDPT
+
|0
|OTHER
+
|Negates bare-back riding penalties
|COSTRAR
+
|2500cr/5
|SOURCE
+
|SoT43
  
 +
|-style="background:#A8E4A0"
 +
|Destri-series Laminate Beast Armor
 +
|0
 +
|4
 +
|7
 +
|1
 +
|Negates bare-back riding penalties; beast reduces Agility by 1
 +
|8500cr/7
 +
|SoT43
  
 +
|-
 +
|H-series Megafauna Carriage
 +
|1
 +
|0
 +
|5
 +
|2
 +
|Negates bare-back riding penalties; beast must be Silhouette 3, Brawn 5+; may be fitted with one or two Gunnery or vehicle-scale weapons
 +
|5500cr/7
 +
|SoT43
 
|}
 
|}
  
 +
==Resources==
 
===Dice===
 
===Dice===
 
'''Setback:''' [[Image:Setback-die.png|12px]]
 
'''Setback:''' [[Image:Setback-die.png|12px]]
Line 167: Line 983:
 
'''Threat:''' [[Image:Threat-result.png|12px]]
 
'''Threat:''' [[Image:Threat-result.png|12px]]
 
'''Despair:''' [[Image:Despair-result.png|12px]]
 
'''Despair:''' [[Image:Despair-result.png|12px]]
 +
 +
|-
 +
|NAME
 +
|DEF
 +
|SOAK
 +
|ENC
 +
|HRDPT
 +
|OTHER
 +
|COSTRAR
 +
|SOURCE
 +
 +
+++

Latest revision as of 15:24, 1 January 2021

Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)

Garments

Armor Defense Soak Enc HP Other Traits Cost & Rarity Sourcebook
A/KT Tracker Utility Vest 0 0 1 Encumbrance threshold +2 100cr/2 EtU44
Adverse Environment Gear 0 1 2 1 Ignore Setback-die.png from environment type 200cr • 1 AoRCore183, EoECore170, FaDCore179
Alliance Engineer's Helmet and Vest 0 1 1 0 Counts as having +1 rank of Durable talent 75cr/1 FO42
Armored Clothing 1 1 3 2 Perception Difficulty-die.pngDifficulty-die.png to detect as armor 1000cr • 6 AoRCore183, EoECore170, FaDCore179
Banal Apparel 0 0 0 0 Upgrade difficulty to identify wearer once 25cr/0 DA48
Beast-hide Armor 0 1 3 0 Gain Threat-result.png on Charm, Advantage-result.png on Coercion 300cr/2 DC49, SS45
Cargo Clothing 0 0 1 0 Carry up to 3 items Encumbrance 1 or lower without counting toward limit 30cr/0 DA48
Catch Vest 0 1/2 1 0 2 soak vs energy weapons 300cr/3 SoF99
Cloaking Coat 0 1 4 1 Upgrade difficulty x2 of all checks made to detect wearer electronically, including against droids of an Intellect less than wearer's Computers 550cr/8R SM48
Concealing Robes 0 1 1 0 Viewers gain Setback-die.png to notice or identify wearer 150cr/2 FaDCore179
Crash Gear 0 1 1 1 Ignore Intellect or Cunning crits; immune to Disoriented 550cr/3 EV44
Creshaldyne Survivalist Armor 0 1 5 2 Increase Encumbrance limit by 1 350cr/6 SS45
Dress Uniform 0 0 1 0 100cr/5 LbE44
Diplomat's Robes 0 0 2 0 Add Boost-die.png to social checks relating to authority 400cr/6 DA48
Fabricator's Protective Gear 0 1 1 0 Ignore fire or acid of rating 1-2; soak 3 vs Blast damage 450cr/1 FO42
Flare Jacket 0 1 3 0 Maneuver to trigger flares againt targets in Short range; Vigilance Difficulty-die.pngDifficulty-die.pngDifficulty-die.png to avoid being staggered, plus one round per Threat-result.pngThreat-result.png 1500cr/8 DA48
G-Suit 0 1 2 1 Reduce strain to perform a second Pilot-Only Maneuver to 1 2000cr/3 EV44
Heavy Clothing 0 1 1 0 50cr • 0 AoRCore183, EoECore170, FaDCore179
Holographic Costume 1 0 2 0 Computers Difficulty-die.png to program new outfit while in possession of clothing; Computers Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png to create from scratch 750cr/8 DA49
Jedi Training Suit 0 2 4/6 0 Mechanics Difficulty-die.png to remove weights, changing Encumbrance to 4. 400cr/9R KtP47
Kemperdine Custom Tailored Armored Jacket 0 2 1 0 Tailored Advantage-result.png to Charm, Deception, or Negotiation in person 6200cr/7 FH44
Lector's Outfit 0 1 2 0 Add Boost-die.png to social checks involving a large group of listeners 525cr/6 DA49
Noble Regalia 0 0 1 3 Downgrade Difficulty of social checks to interact with other nobility and subordinates 750cr/7 DA49
Nomad Greatcoat 0 1 1 0 Reduce difficulty of Resilience checks against cold by one, remove Setback-die.png from cold conditions 100cr/4 SoF99
Performer's Attire 0 0 0 0 Add Boost-die.png to checks to perform or draw attention 50cr/4 DA49
Pioneer Armor 0 1 2 1 +3 to Encumbrance threshold when worn 200cr/4 FO42
Pit Crew Coveralls 0 1 1 1 Reduce damage from fire and Burn weapons by 1; increase Encumbrance threshold by 1 150cr/2 EV44
Polis Massan Bodysuit 0 1 1 1 includes multi-directional glowrod and integrated utility belt (+1 Encumbrance) 300cr/6 SoR109
Reflect Body Glove 0 3 2 0 Concealed Setback-die.pngSetback-die.png; reduce Soak by 1 for each successful combat check, requires Mechanics Difficulty-die.pngDifficulty-die.png to repair 2500cr/5 DoH45
Reinforced Environment Gear 0 1 2 2 Ignore Setback-die.png from environment, reduce falling Crits by 20; Filter Boost-die.png to resist toxins 850cr/4 FH44
Resplendent Robes 0 1 2 0 Allies gain Boost-die.png to Perception, Skulduggery, Stealth checks while wearer draws attention 500cr/5 DA49
Sakiyan Shadowsuit 0 1 1 1 Shadowy: Gain Boost-die.pngBoost-die.png to Stealth checks 2500cr/8 LoNH104
Second Skin Armor 1 1 2 0 Inflict Setback-die.pngSetback-die.png to notice armor 2000cr/7 DA49
Smuggler's Trenchcoat 1 1 3 0 Can contain up to 2 Encumbrance of items; checks made to find items are opposed by Skulduggery 1650cr/7 FC47

Light Armor

Armor Defense Soak Enc HP Other Traits Cost & Rarity Sourcebook
Armored Robes 1 2 5 2 4500cr/8R FaDCore179
A/KT Mountaineer Armor 1 1 3 2 Integral climbing harness; gain Boost-die.pngBoost-die.png to climbing and rappelling 1800cr/6 EtU44
A/KT Shockrider Crash Suit 0 2 2 1 Reduce Strain from vehicle Critical Hits by 1 (min 1), reduce burning damage or damage from weapons with Burn by 1 3000cr/3 SoT43, EtU44
A/KT Wing Commander Armored Flight Suit 1 1 3 1 Reduce Strain from vehicle Critical Hits by 1 (min 1), reduce burning damage or damage from weapons with Burn by 1 1500cr/6 SoT43
Alliance Light Stealth Armor 0 2 3 2 Stealth Boost-die.png 2200cr/7R FiB49
Armored Drop Suit 1 1 6 2 Fly as Silhouette 0, Speed 2, Handling +2, System Strain Threshold 3 vehicle using Pilot (Planetary) 7500cr/7 ND49
Ayelixe/Krongbing Climbsuit 0 1 2 2 Full body suit including gloves, boots, helmet with built-in polarized visor and climbi-assist systems; upgrade ability of wearer's checks to climb or rappel down a surface once. Reduce damage and strain suffered from falls by 5 and reduce subsequent Critical Injury results from falls by 10. 1450cr/4 CaM42
Bantin Corp Mk I NightStalker Suit 0 2 2 1 Full body suit with light-absorbing materials, armorweave and gel-inserts, and sound-dampening fabric, usually worn with goggles. Add Success-result.png to Stealth checks and add Threat-result.png to all social checks. 4800cr/9R CaM42
Biogel Suit 0 2 6 0 +1 soak vs Brawl weapons or bludgeoning Melee weapons; Clumsy Setback-die.png to Brawn- or Agility-based checks 350cr/1 DoH45
Blast Vest 0 1 3 1 Soak +2 vs slugthrower or other physical projectile 200cr/3 FC47
Chitin Armor 0 2 4 1 Gain Threat-result.png on Charm, Advantage-result.png on Coercion 600cr/6 SS45
Correllian Arms "Storm" Charge Suit 0 2 3 0 Counts as being equipped with Shock Gloves: Brawl, Dam +0, Crit 5, Engaged, Stun 3; Attacker Despair-result.png hit for 8 Strain; Threat-result.pngThreat-result.png, Disoriented 1 round. 2000cr/6 DC49
Corellian Technologies TX-3 Combat Flight Suit 1 0 4 2 Sealed suit; can survive for up to 24 hours in hard vacuum 3000cr/6R SoF99
Creshaldyne EOD-MK II Explosives Disposal Armor 0 4 8 0 Due to bulk, wearer loses free movement
Integrated Load-Bearing Gear (upgrade): 700cr/3, reduce suit Encumbrance by 3
Data Link (upgrade): 300cr/4, allows control of a single EOD remote
5300cr/6 FO42
Creshaldyne "Luck" Armor 0 2 4 1 Gain Advantage-result.png on Vigilance checks 1000cr/5 KtP47
Creshaldyne Mk.IV Riot Armor 1 1 3 1 Includes breath mask filter, reduces duration of Staggered or Disoriented by 1 round (min 1) 1850cr/6R FH44


Cyricept Mk IX Personal Mimetic Concealment Suit 1 1 2 1 Bodysuit with optical camouflage system, heat and electromagnetic shielding, sound baffling and other systems. Requires a power pack at belt or wristband, which is good for an hour of constant use (Maneuver to replace). Upgrade ability of all Stealth checks twice; may use Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png to have battery run out of power. 8000cr/8R CaM42
Enviro-suit 0 2 2 1 Sealed; 8 hours of operation; Gain Setback-die.png to Agility and Perception tests 750cr/2 EtU44
Formal Jedi Council Armor 0 2 5 2 Gain Advantage-result.pngAdvantage-result.png to Charm checks with folk who respect the Jedi, or with Coercion checks against those who fear the Jedi 8000cr/10R DoH45
Hauling Harness 1 1 3 2 Increase Encumbrance limits by 6; upgrade Difficulties of combat checks twice 1000cr/6 DA49
Karflo Thinsuit 0 1 0 0 Facemask and filtration (6 hours), removes Setback-die.pngSetback-die.png from hazardous environs 1200cr/6 FiB49
Koromondain Half-Vest 1 1 3 0 When taking a Crit, vest is damaged by one step 500cr/5 KtP47
Mechanic's Utility Suit 0 2 5 1 Counts as having a tool kit 1175cr/3 SM48
Merr-Sonn N-57 Armor 0 2 5 5 Maneuver to recharge an item using suit's power packs 3000cr/6 SM48
Mimetic Suit 1 1 2 2 Stealth: Upgrade x2 while wearing; Limited Power: Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png to run out of power 8000cr/8R FC47
Pacnorval Defense Systems Mk.III Flak Vest 0 1 3 1 Soak +1 vs Blast damage 300cr/2 DC49
Padded Armor 0 2 2 0 500cr • 1 AoRCore183, EoECore170, FaDCore179
Powered Capacitive Armor 1 1 4 2 Maneuver to power armor up or down; power up gains +1 soak/+1 defense but lose free maneuver 3000cr/8R DA49
Riot Armor 0 2 3 2 950cr/4 KtP47
SeaScape Diving Suit 0 2 3 2 Provides six hours to a rebreather, along with fresh water, nutrition, and biological necessities; negate movement penalties for movement in water 400cr/2 DoH45
SoroSuub P-14 Hazardous Industry Suit 0 2 7 2 Breath mask; Resilience Boost-die.pngBoost-die.png vs environmental hazards; immune to Burn or Disorient qualities; +1 Strain to take extra Maneuver 1000cr/4 SM48
Type III "Berethron" Personal Modular Armor 1 1 3 3 1250cr/6R SoF99
Verpine Fiber Ultramesh Armor 0 1 3 2 Maneuver to power armor up or down; up gains +2 Defense, but enemies may use Advantage-result.pngAdvantage-result.png or Triumph-result.png to cause armor to power down, cannot be repowered until end of encounter 3000cr/5 SoR109
Zephyr Stealth Suit 1 1 2 1 Upgrade Stealth test once 5500cr/8R EV44

Heavy Armor

Armor Defense Soak Enc HP Other Traits Cost & Rarity Sourcebook
Arakyd Industries PX-11 "Battlement" Powered Armor 1 3 3 3 Sealed life support, 1 hour; helmet has comlink + subtract Setback-die.pngSetback-die.png from visual; +1 Brawn, +1 Athletics; 12 hours power (Enc 12, Def 0, lose Brawn unpowered); 5 min to don armor (half with help) 9000cr/9R DC49
Heavy Battle Armor 1 2 6 4 can be fully sealed 5000cr/7(R) AoRCore183, EoECore170, KtP47
Hunter's Trophy Armor 0 2 4 1 Gain Setback-die.png to Charm; Gain Boost-die.pngBoost-die.png to Coercion 2000cr/9 or 1000cr if providing craftsman with raw materials ND49
Hutt Shell Armor 2 2 6 4 Ignore Awkward and Ponderous effects; do not have to spend additional Maneuvers to navigate difficult terrain 25,000cr/9R LoNH104
Imperial Hazard Trooper Armor 0 3 4 3 Life support (24 hours), commlink, sensors (subtract Setback-die.pngSetback-die.png from visual penalties) 18,000cr/8R FiB49
Imperial Storm Commando Armor 0 2 4 4 Macrobinoculars, scanner goggles, remove Setback-die.png from visual penalties, add Setback-die.png to Perception checks to notice. 5000cr/9R FiB49
Jedi Battle Armor 1 2 5 5 Fitted: Setback-die.pngSetback-die.png if not fitted to wearer; Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.png and one hour to fit; can be sealed 7500cr/9R KtP47
Jedi Temple Guard Armor 2 1 4 3 Mask contains comlink and in-helmet scanner 12,000cr/10R KtP47
Kav-Dann Power Armor 2 2 4 6 Sealed, with life support suite, 4 hours; Boost-die.png vs environmental penalties; long range comlink; visual package that removes Setback-die.png from visual limits; increase Brawn by +1 while powered; Encumbrance becomes 12 if de-powered, Defense reduced to 0; 10 minutes to don, half that if assisted 13,500cr/7R KtP47
Laminate Armor 0 2 4 3 2500cr • 5 AoRCore183, EoECore170
Leviathan Power Armor 2 2 8 1 Fully sealed, respirator, plus attachments: heating system, enhanced optics suite, strength enhancement; equipped with Mon Cal Defenses mini-torpedo launcher and one Salue DF-D1 duo-flechette rifle 15,000cr/8 SoR109
Loronar Corp Mk.II "Steelskin" Anti-Concussive Armor 0 3 8 1 Brawn and Agility tests gain Setback-die.png; reduce Staggered or Disoriented by 1 6500cr/7R DC49
Mandalorian Armor 1 2 6 5 Traits are for a totally unmodified armor, which is extremely rare to find 6000cr/8 ND49
Rebel Heavy Battle Armor 1 2 5 5 Helmet fitted breathing mask and respirator 6000cr/6R FiB49
Taggeco. Protector 1 Combat Armor 1 2 4 3 5500cr/7R DC49

Other Protections

Armor Defense Soak Enc HP Other Traits Cost & Rarity Sourcebook
Individual Field Disruptor 1 0 0 0 Shorts out electronics and other field-generators; if Engaged with a droid, it takes 5 Stun damage; considered to be armed with a Melee weapon with a +2 damage and Stun Damage quality 9500cr/7R DoH45
Personal Deflector Shield 2 0 3 0 Runs out of power on Despair-result.png 10,000cr • 8 AoRCore183, EoECore170

Beast Tack

Armor Defense Soak Enc HP Other Traits Cost & Rarity Sourcebook
AniPro Layered Beast Armor 1 1 4 0 Negates penalty for bare back riding beast 2500cr/5 SS45
Caballerin-Series Riding Tack 0 0 2 0 Negates bare-back riding penalties 250cr/4 SoT43
Capari-series Padded Beast Armor 0 2 4 0 Negates bare-back riding penalties 2500cr/5 SoT43
Destri-series Laminate Beast Armor 0 4 7 1 Negates bare-back riding penalties; beast reduces Agility by 1 8500cr/7 SoT43
H-series Megafauna Carriage 1 0 5 2 Negates bare-back riding penalties; beast must be Silhouette 3, Brawn 5+; may be fitted with one or two Gunnery or vehicle-scale weapons 5500cr/7 SoT43

Resources

Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png

|- |NAME |DEF |SOAK |ENC |HRDPT |OTHER |COSTRAR |SOURCE

+++