Difference between revisions of "HK-EX"
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|WoundThreshold=15 | |WoundThreshold=15 | ||
|StrainThreshold=12 | |StrainThreshold=12 | ||
− | |Weapons= | + | |Weapons=• '''Czerka Vibroknuckles:''' [[Image:Proficiency-die.png|12px]][[Image:Ability-die.png|12px]][[Image:Ability-die.png|12px]] • Dam 5 • Crit 2 • Engaged • Pierce 1, Vicious 1<br>• '''Reciprocating Quad Blaster Cannon:''' [[Image:Proficiency-die.png|12px]][[Image:Proficiency-die.png|12px]][[Image:Ability-die.png|12px]][[Image:Ability-die.png|12px]][[Image:Setback-die.png|12px]] (long+ range: +[[Image:Boost-die.png|12px]]) • Dam 10 (14 long+ range) • Crit 1 • Long • Autofire (only), Breach 1, Inaccurate 1, Prepare 2 • Recoil Injuries [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] • Explode [[Image:Despair-result.png|12px]][[Image:Despair-result.png|12px]]<br>• '''Arakyd Industries ACP Array Gun:''' [[Image:Proficiency-die.png|12px]][[Image:Proficiency-die.png|12px]][[Image:Ability-die.png|12px]][[Image:Ability-die.png|12px]] (long+ range: +[[Image:Boost-die.png|12px]]) • Dam 9 (13 long+ range) • Crit 2 • Short • Blast 5, Pierce 4, Stun setting • Explode [[Image:Despair-result.png|12px]][[Image:Despair-result.png|12px]] |
|EarnedXP=275 (Racial 175 • PreGame 100 • Current Game 0) | |EarnedXP=275 (Racial 175 • PreGame 100 • Current Game 0) | ||
|SpentXP=275 (Unspent: 0) | |SpentXP=275 (Unspent: 0) | ||
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* '''Toughened:''' ''1 ranks''. Gain +2 wound threshold. | * '''Toughened:''' ''1 ranks''. Gain +2 wound threshold. | ||
===Gear=== | ===Gear=== | ||
− | * '''Natural Marksman:''' | + | * '''Natural Marksman:''' 1/session, may reroll any one Ranged (Light) or Ranged (Heavy) check. (Kav-Dann Power Armor > Integrated Targeting System Mod) |
− | * '''Sniper Shot:''' ''2 ranks''. | + | * '''Sniper Shot:''' ''2 ranks''. 1/round, perform a Sniper Shot Maneuver. Increase the maximum range of ranged weapon by 1 ranged band per rank. Upgrade the Difficulty of this shot by 1 per range band beyond its normal. (Kav-Dann Power Armor > Range Finder) |
+ | |||
==Equipment== | ==Equipment== | ||
'''Encumbrance:''' 2/8 | '''Encumbrance:''' 2/8 | ||
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===Installed Gear=== | ===Installed Gear=== | ||
− | * '''Kav-Dann Power Armor:''' Def 2 • Soak 3 • Enc 3/ | + | * '''Kav-Dann Power Armor:''' Def 2 • Soak 3 • Enc 3/0 • HP 6 • Sealed enviro-suite: +[[Image:Boost-die.png|15px]] resisting environmental conditions • Long range comlink • Visual package: Remove [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] due to visual limits • Increase Brawn by +1 when powered • Depowered: [[Image:Despair-result.png|15px]], Encumbrance increases to 12 until recharged |
** ''Cortosis Weave (2HP):'' Interwoven cortosis | ** ''Cortosis Weave (2HP):'' Interwoven cortosis | ||
** ''Integrated Repair Systems (2HP):'' 1/session, activate as incidental, gain benefit of Emergency Repair Patch • All Mechanics checks to repair wearer gain [[Image:Boost-die.png|15px]] • ''Mods:'' Successful Mechanics check to repair wearer heal +1 wound (2/2) | ** ''Integrated Repair Systems (2HP):'' 1/session, activate as incidental, gain benefit of Emergency Repair Patch • All Mechanics checks to repair wearer gain [[Image:Boost-die.png|15px]] • ''Mods:'' Successful Mechanics check to repair wearer heal +1 wound (2/2) | ||
** ''Integrated Targeting System (1HP):'' Add [[Image:Boost-die.png|15px]] to all Ranged attacks at long or extreme ranged • Innate Talent: Natural Marksman (1/1) | ** ''Integrated Targeting System (1HP):'' Add [[Image:Boost-die.png|15px]] to all Ranged attacks at long or extreme ranged • Innate Talent: Natural Marksman (1/1) | ||
** ''Range Finder (0HP):'' Innate Talent: Sniper Shot • Additional Sniper Shot Talent rank (1/1) | ** ''Range Finder (0HP):'' Innate Talent: Sniper Shot • Additional Sniper Shot Talent rank (1/1) | ||
− | ** ''Superior Armor Customization (1HP): | + | ** ''Superior Armor Customization (1HP):'' Superior Quality (+1 Soak, -1 Encumbrance) |
* '''Czerka Vibroknuckles:''' Brawl • Dam +1 • Crit 2 • Engaged • Enc 1 • HP 0 • Pierce 1, Vicious 1 | * '''Czerka Vibroknuckles:''' Brawl • Dam +1 • Crit 2 • Engaged • Enc 1 • HP 0 • Pierce 1, Vicious 1 | ||
* '''Jetpack:''' May function as a vehicle of Silhouette 1 • Speed 2 • Handling 0 • System Strain Threshold 3, using Piloting (Planetary) | * '''Jetpack:''' May function as a vehicle of Silhouette 1 • Speed 2 • Handling 0 • System Strain Threshold 3, using Piloting (Planetary) | ||
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** Long range or more = Average [[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]] | ** Long range or more = Average [[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]] | ||
* '''Instamist Generator:''' As an action, can generate an area of fog out to Short range, inflicting [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] in visual penalties, and granting [[Image:Boost-die.png|15px]][[Image:Boost-die.png|15px]][[Image:Boost-die.png|15px]] to Stealth checks within the area. Lasts for 5 rounds. | * '''Instamist Generator:''' As an action, can generate an area of fog out to Short range, inflicting [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] in visual penalties, and granting [[Image:Boost-die.png|15px]][[Image:Boost-die.png|15px]][[Image:Boost-die.png|15px]] to Stealth checks within the area. Lasts for 5 rounds. | ||
+ | * '''Reciprocating Quad Blaster Cannon:''' Gunnery • Dam 10 • Crit 2 (1) • Long • Enc 8 • HP 4/4 • Autofire (only), Breach 1, Cumbersome 4 (3), Inaccurate 1, Prepare 2 • Recoil Injuries: [[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] causes wielder to take a Critical Hit, at -50 to roll (min 01) | ||
+ | ** ''Enhanced XCiter (2 HP):'' Crit -1 • [[Image:Despair-result.png|15px]][[Image:Despair-result.png|15px]] causes weapon to explode, inflicting a Critical Hit • ''Mods:'' Pierce +1 (0/2) | ||
+ | ** ''Gyrostabilizer (2 HP):'' Cumbersome -1 • Innate Talent (Barrage) | ||
===Carried Gear=== | ===Carried Gear=== | ||
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** ''Blaster Actuating Module (1 HP):'' Damage +1 • +[[Image:Setback-die.png|15px]] to Mechanics tests involving the weapon • ''Modifications:'' Damage +1 (2/2), Pierce +1 (1/1) | ** ''Blaster Actuating Module (1 HP):'' Damage +1 • +[[Image:Setback-die.png|15px]] to Mechanics tests involving the weapon • ''Modifications:'' Damage +1 (2/2), Pierce +1 (1/1) | ||
** ''Enhanced XCiter (2 HP):'' Crit -1 • [[Image:Despair-result.png|15px]][[Image:Despair-result.png|15px]] causes weapon to explode, inflicting a Critical Hit • ''Mods:'' Pierce +1 (2/2) | ** ''Enhanced XCiter (2 HP):'' Crit -1 • [[Image:Despair-result.png|15px]][[Image:Despair-result.png|15px]] causes weapon to explode, inflicting a Critical Hit • ''Mods:'' Pierce +1 (2/2) | ||
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==Experience== | ==Experience== |
Latest revision as of 23:03, 21 February 2018
HK-EX
|
Species: Droid • Career: Hired Gun • Specializations: Heavy Motivations: Murder Meatbags |
Characteristics
|
Brawn | 3 | Agility | 3 (4) | Intellect | 1 |
Cunning | 2 | Willpower | 2 | Presence | 1 |
Skills
|
Droid Traits
- Machine: No need to eat, sleep, or breathe; immune to poisons and toxins. Cybernetic implant cap 6.
- Skills: May train one rank each in six career Skills, and one rank in three specialization Skills.
- Inorganic: Do not use standard healing, but do use Mechanics and can self-repair.
- Mechanical Being: Cannot become Force-sensitive, and immune to mind-affecting Force powers
Talents
Heavy
- Barrage: 3/4* ranks. Add 1 damage per rank to a successful attack using Ranged (Heavy) or Gunnery at long or extreme range.
- * 4 ranks with Reciprocating Quad Blaster Cannon
- Brace: 2 ranks. Perform the Brace Maneuver to remove per rank from next Action. May only remove dice added by environmental circumstances.
- Burly: 2 ranks. Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by ranks in Burly, to minimum of 1.
- Sidestep: 1 ranks. Once per round, perform the Sidestep Maneuver, to suffer Strain equal to ranks. All incoming ranged attacks upgrade their Difficulty an equal number of times for the next round.
- Toughened: 1 ranks. Gain +2 wound threshold.
Gear
- Natural Marksman: 1/session, may reroll any one Ranged (Light) or Ranged (Heavy) check. (Kav-Dann Power Armor > Integrated Targeting System Mod)
- Sniper Shot: 2 ranks. 1/round, perform a Sniper Shot Maneuver. Increase the maximum range of ranged weapon by 1 ranged band per rank. Upgrade the Difficulty of this shot by 1 per range band beyond its normal. (Kav-Dann Power Armor > Range Finder)
Equipment
Encumbrance: 2/8
Cybernetics
Threshold: 6/6
- Cybernetic Cavity: Containing 5 Emergency Repair Patches
- Escape Circuit: Discipline to escape a restraining bolt; may spend to overload and destroy restraining bolt.
- Implant Armor: +1 Soak
- Q-22 Retinal Tracker: Gain on Ranged (Heavy) and Gunnery checks.
- (2) Mod IV Cybernetic Arms: +1 Agility when using those arms.
Installed Gear
- Kav-Dann Power Armor: Def 2 • Soak 3 • Enc 3/0 • HP 6 • Sealed enviro-suite: + resisting environmental conditions • Long range comlink • Visual package: Remove due to visual limits • Increase Brawn by +1 when powered • Depowered: , Encumbrance increases to 12 until recharged
- Cortosis Weave (2HP): Interwoven cortosis
- Integrated Repair Systems (2HP): 1/session, activate as incidental, gain benefit of Emergency Repair Patch • All Mechanics checks to repair wearer gain • Mods: Successful Mechanics check to repair wearer heal +1 wound (2/2)
- Integrated Targeting System (1HP): Add to all Ranged attacks at long or extreme ranged • Innate Talent: Natural Marksman (1/1)
- Range Finder (0HP): Innate Talent: Sniper Shot • Additional Sniper Shot Talent rank (1/1)
- Superior Armor Customization (1HP): Superior Quality (+1 Soak, -1 Encumbrance)
- Czerka Vibroknuckles: Brawl • Dam +1 • Crit 2 • Engaged • Enc 1 • HP 0 • Pierce 1, Vicious 1
- Jetpack: May function as a vehicle of Silhouette 1 • Speed 2 • Handling 0 • System Strain Threshold 3, using Piloting (Planetary)
- Comm Jammer: Can shut down local comlink signals, out to 3 kilometers away. Requires a Computer test, Difficulty depending on range from HK-EX:
- Instamist Generator: As an action, can generate an area of fog out to Short range, inflicting in visual penalties, and granting to Stealth checks within the area. Lasts for 5 rounds.
- Reciprocating Quad Blaster Cannon: Gunnery • Dam 10 • Crit 2 (1) • Long • Enc 8 • HP 4/4 • Autofire (only), Breach 1, Cumbersome 4 (3), Inaccurate 1, Prepare 2 • Recoil Injuries: or causes wielder to take a Critical Hit, at -50 to roll (min 01)
Carried Gear
- Arakyd Industries ACP Array Gun: Ranged (Heavy) • Dam 6 (9) • Crit 3 (2) • Short • Enc 3 • HP 3/3 • Blast 5, (Pierce 4), Stun setting
Experience
Droid: 175 xp
- Brawn 3: 50xp (20xp + 30xp)
- Agility 3: 50xp (20xp + 30xp)
- Cunning 2: 20xp
- Willpower 2: 20xp
- Ranged (Heavy) 2: 10xp
- Gunnery 2: 10xp
- Vigilance 2: 10xp
- Burly (1st rank): 5xp
Heavy: 100xp
- Barrage (1st rank): 5xp
- Toughened (1st rank): 5xp
- Barrage (2nd rank): 10xp
- Brace (1st rank): 10xp
- Burly (2nd rank): 15xp
- Barrage (3rd rank): 20xp
- Brace (2nd rank): 20xp
- Sidestep (1st rank): 15xp