Difference between revisions of "SW Ships Weapons"
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+ | {{StarWarsBookReference}} | ||
'''Upgraded Weapons Attachments:''' Upgrading weapons costs 0 Hard Points if replacing an existing system, 1 Hard Point if adding a new weapon system. | '''Upgraded Weapons Attachments:''' Upgrading weapons costs 0 Hard Points if replacing an existing system, 1 Hard Point if adding a new weapon system. | ||
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|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Blaster Cannon (light) | |Blaster Cannon (light) | ||
|Close | |Close | ||
Line 43: | Line 44: | ||
|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Concussion Missile Launcher | |Concussion Missile Launcher | ||
|Short | |Short | ||
Line 63: | Line 64: | ||
|LbE53 | |LbE53 | ||
− | |- | + | |-style="background:papayawhip" |
|Flak Cannon (medium) | |Flak Cannon (medium) | ||
|Short | |Short | ||
Line 83: | Line 84: | ||
|LbE53 | |LbE53 | ||
− | |- | + | |-style="background:papayawhip" |
|Ion Cannon (light) | |Ion Cannon (light) | ||
|Close | |Close | ||
Line 103: | Line 104: | ||
|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Ion Cannon (heavy) | |Ion Cannon (heavy) | ||
|Medium | |Medium | ||
Line 123: | Line 124: | ||
|AoRCore240 | |AoRCore240 | ||
− | |- | + | |-style="background:papayawhip" |
|Laser Cannon (light) | |Laser Cannon (light) | ||
|Close | |Close | ||
Line 143: | Line 144: | ||
|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Laser Cannon (heavy) | |Laser Cannon (heavy) | ||
|Short | |Short | ||
Line 163: | Line 164: | ||
|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Quad Laser Cannon | |Quad Laser Cannon | ||
|Close | |Close | ||
Line 183: | Line 184: | ||
|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Tractor Beam (medium) | |Tractor Beam (medium) | ||
|Short | |Short | ||
Line 203: | Line 204: | ||
|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Turbolaser (light) | |Turbolaser (light) | ||
|Medium | |Medium | ||
Line 223: | Line 224: | ||
|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Turbolaser (heavy) | |Turbolaser (heavy) | ||
|Long | |Long | ||
Line 232: | Line 233: | ||
|6-10 | |6-10 | ||
|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
+ | |||
+ | |-style="background:lightgrey" | ||
+ | |colspan=10 | '''Missiles & Rockets''' | ||
+ | |||
+ | |- | ||
+ | |Decoy | ||
+ | |Short | ||
+ | | – | ||
+ | | – | ||
+ | |Slow-Firing 1; Computers ([[Image:Difficulty-die.png|12px]]) to fire; Upgrade Difficulty of Guided weapons, +1 Upgrade per [[Image:Advantage-result.png|12px]][[Image:Advantage-result.png|12px]]; if Guided attack misses but scores [[Image:Advantage-result.png|12px]][[Image:Advantage-result.png|12px]][[Image:Advantage-result.png|12px]] or [[Image:Triumph-result.png|12px]], decoy is destroyed | ||
+ | |400cr/6 | ||
+ | | – | ||
+ | |DC61 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Jammer | ||
+ | |Short | ||
+ | | – | ||
+ | | – | ||
+ | |Guided 4, Slow-Firing 1; follows target for one round per [[Image:Success-result.png|12px]], adds [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] to Gunnery, Piloting, Computers checks; self-destructs after 3 rounds; Silhouette 1 to shoot down | ||
+ | |300cr/6 | ||
+ | | – | ||
+ | |DC61 | ||
+ | |||
+ | |- | ||
+ | |Unguided Rocket | ||
+ | |Short | ||
+ | |5 | ||
+ | |3 | ||
+ | |Blast 3, Breach 3, Slow-Firing 1; Inaccurate 1 | ||
+ | |300cr/4 | ||
+ | | – | ||
+ | |DC61 | ||
+ | |||
+ | |-style="background:lightgrey" | ||
+ | |colspan=10 | '''Mini-Missiles & Mini-Rockets''' | ||
+ | |||
+ | |- | ||
+ | |Concussion Mini-Missile | ||
+ | |Short | ||
+ | |4 | ||
+ | |4 | ||
+ | |Blast 2, Breach 2, Guided 3, Slow-Firing 1 | ||
+ | |400cr/5 | ||
+ | | – | ||
+ | |DC61 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Jammer Mini-Missile | ||
+ | |Close | ||
+ | | – | ||
+ | | – | ||
+ | |Guided 4, Slow-Firing 1 | ||
+ | |400cr/6 | ||
+ | | – | ||
+ | |DC61 | ||
+ | |||
+ | |- | ||
+ | |Unguided Mini-Rocket | ||
+ | |Close | ||
+ | |3 | ||
+ | |4 | ||
+ | |Blast 1, Breach 2, Slow-Firing | ||
+ | |250cr/4 | ||
+ | | – | ||
+ | |DC61 | ||
+ | |||
+ | |-style="background:lightgrey" | ||
+ | |colspan=10 | '''Space Mines''' | ||
+ | |- | ||
+ | |colspan=10 |'''Mechanics:''' Mines activate when a ship moves within Close range, forcing the pilot to make a Piloting ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to avoid. Inflicts damage equal to base for mine, plus 1 per [[Image:Failure-result.png|12px]], with the mine setter spending [[Image:Threat-result.png|12px]] on that roll as though they were [[Image:Advantage-result.png|12px]] on an attack check. | ||
+ | |||
+ | |- | ||
+ | |Concussion Mine | ||
+ | |Short | ||
+ | |12 | ||
+ | |3 | ||
+ | |Blast 8, Breach 4, Limited Ammo 1 | ||
+ | |500cr/5R | ||
+ | | – | ||
+ | |ND64 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Connor Net | ||
+ | |Short | ||
+ | |20 | ||
+ | |4 | ||
+ | |Ion, Limited Ammo 1 | ||
+ | |1200cr/7R | ||
+ | | – | ||
+ | |ND64 | ||
+ | |||
+ | |- | ||
+ | |Firecracker Mine | ||
+ | |Short | ||
+ | |1 | ||
+ | | – | ||
+ | |Blast 8, Limited Ammo 1; Crew and occupants Disoriented for 3 rounds. | ||
+ | |400cr/4R | ||
+ | | – | ||
+ | |ND64 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Gravity Mine | ||
+ | |Short | ||
+ | |2 | ||
+ | |6 | ||
+ | |Limited Ammo 1; creates a gravitic mine out to Long range, which prevents ships from entering hyperspace within it until they leave it. | ||
+ | |1000cr/7R | ||
+ | | – | ||
+ | |ND64 | ||
+ | |||
+ | |- | ||
+ | |Ion Mine | ||
+ | |Short | ||
+ | |12 | ||
+ | |4 | ||
+ | |Blast 8, Ion, Limited Ammo 1 | ||
+ | |600cr/5R | ||
+ | | – | ||
+ | |ND64 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Seeker Mine | ||
+ | |Short | ||
+ | |16 | ||
+ | |3 | ||
+ | |Blast 4, Breach 2, Vicious 2, Limited Ammo 1; if pilot avoids, mine may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] to force pilot to make the check again, at -1 Difficulty at the beginning of his next turn. | ||
+ | |1300cr/7R | ||
+ | | – | ||
+ | |ND64 | ||
|} | |} | ||
+ | |||
|- | |- |
Latest revision as of 11:13, 1 December 2020
Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)
Upgraded Weapons Attachments: Upgrading weapons costs 0 Hard Points if replacing an existing system, 1 Hard Point if adding a new weapon system.
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