Difference between revisions of "SW Ships Weapons"
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+ | {{StarWarsBookReference}} | ||
'''Upgraded Weapons Attachments:''' Upgrading weapons costs 0 Hard Points if replacing an existing system, 1 Hard Point if adding a new weapon system. | '''Upgraded Weapons Attachments:''' Upgrading weapons costs 0 Hard Points if replacing an existing system, 1 Hard Point if adding a new weapon system. | ||
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|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Blaster Cannon (light) | |Blaster Cannon (light) | ||
|Close | |Close | ||
Line 43: | Line 44: | ||
|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Concussion Missile Launcher | |Concussion Missile Launcher | ||
|Short | |Short | ||
Line 63: | Line 64: | ||
|LbE53 | |LbE53 | ||
− | |- | + | |-style="background:papayawhip" |
|Flak Cannon (medium) | |Flak Cannon (medium) | ||
|Short | |Short | ||
Line 83: | Line 84: | ||
|LbE53 | |LbE53 | ||
− | |- | + | |-style="background:papayawhip" |
|Ion Cannon (light) | |Ion Cannon (light) | ||
|Close | |Close | ||
Line 103: | Line 104: | ||
|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Ion Cannon (heavy) | |Ion Cannon (heavy) | ||
|Medium | |Medium | ||
Line 123: | Line 124: | ||
|AoRCore240 | |AoRCore240 | ||
− | |- | + | |-style="background:papayawhip" |
|Laser Cannon (light) | |Laser Cannon (light) | ||
|Close | |Close | ||
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|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Laser Cannon (heavy) | |Laser Cannon (heavy) | ||
|Short | |Short | ||
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|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Quad Laser Cannon | |Quad Laser Cannon | ||
|Close | |Close | ||
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|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Tractor Beam (medium) | |Tractor Beam (medium) | ||
|Short | |Short | ||
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|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Turbolaser (light) | |Turbolaser (light) | ||
|Medium | |Medium | ||
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|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Turbolaser (heavy) | |Turbolaser (heavy) | ||
|Long | |Long | ||
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| – | | – | ||
| – | | – | ||
− | |Slow-Firing 1 | + | |Slow-Firing 1; Computers ([[Image:Difficulty-die.png|12px]]) to fire; Upgrade Difficulty of Guided weapons, +1 Upgrade per [[Image:Advantage-result.png|12px]][[Image:Advantage-result.png|12px]]; if Guided attack misses but scores [[Image:Advantage-result.png|12px]][[Image:Advantage-result.png|12px]][[Image:Advantage-result.png|12px]] or [[Image:Triumph-result.png|12px]], decoy is destroyed |
|400cr/6 | |400cr/6 | ||
| – | | – | ||
|DC61 | |DC61 | ||
− | |- | + | |-style="background:papayawhip" |
|Jammer | |Jammer | ||
|Short | |Short | ||
| – | | – | ||
| – | | – | ||
− | |Guided 4, Slow-Firing 1 | + | |Guided 4, Slow-Firing 1; follows target for one round per [[Image:Success-result.png|12px]], adds [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] to Gunnery, Piloting, Computers checks; self-destructs after 3 rounds; Silhouette 1 to shoot down |
|300cr/6 | |300cr/6 | ||
| – | | – | ||
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|5 | |5 | ||
|3 | |3 | ||
− | |Blast 3, Breach 3, Slow-Firing 1 | + | |Blast 3, Breach 3, Slow-Firing 1; Inaccurate 1 |
|300cr/4 | |300cr/4 | ||
| – | | – | ||
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|DC61 | |DC61 | ||
− | |- | + | |-style="background:papayawhip" |
|Jammer Mini-Missile | |Jammer Mini-Missile | ||
|Close | |Close | ||
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|DC61 | |DC61 | ||
− | | | + | |-style="background:lightgrey" |
+ | |colspan=10 | '''Space Mines''' | ||
+ | |- | ||
+ | |colspan=10 |'''Mechanics:''' Mines activate when a ship moves within Close range, forcing the pilot to make a Piloting ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to avoid. Inflicts damage equal to base for mine, plus 1 per [[Image:Failure-result.png|12px]], with the mine setter spending [[Image:Threat-result.png|12px]] on that roll as though they were [[Image:Advantage-result.png|12px]] on an attack check. | ||
+ | |||
+ | |- | ||
+ | |Concussion Mine | ||
+ | |Short | ||
+ | |12 | ||
+ | |3 | ||
+ | |Blast 8, Breach 4, Limited Ammo 1 | ||
+ | |500cr/5R | ||
+ | | – | ||
+ | |ND64 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Connor Net | ||
+ | |Short | ||
+ | |20 | ||
+ | |4 | ||
+ | |Ion, Limited Ammo 1 | ||
+ | |1200cr/7R | ||
+ | | – | ||
+ | |ND64 | ||
+ | |||
+ | |- | ||
+ | |Firecracker Mine | ||
+ | |Short | ||
+ | |1 | ||
+ | | – | ||
+ | |Blast 8, Limited Ammo 1; Crew and occupants Disoriented for 3 rounds. | ||
+ | |400cr/4R | ||
+ | | – | ||
+ | |ND64 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Gravity Mine | ||
+ | |Short | ||
+ | |2 | ||
+ | |6 | ||
+ | |Limited Ammo 1; creates a gravitic mine out to Long range, which prevents ships from entering hyperspace within it until they leave it. | ||
+ | |1000cr/7R | ||
+ | | – | ||
+ | |ND64 | ||
+ | |||
+ | |- | ||
+ | |Ion Mine | ||
+ | |Short | ||
+ | |12 | ||
+ | |4 | ||
+ | |Blast 8, Ion, Limited Ammo 1 | ||
+ | |600cr/5R | ||
+ | | – | ||
+ | |ND64 | ||
+ | |-style="background:papayawhip" | ||
+ | |Seeker Mine | ||
+ | |Short | ||
+ | |16 | ||
+ | |3 | ||
+ | |Blast 4, Breach 2, Vicious 2, Limited Ammo 1; if pilot avoids, mine may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] to force pilot to make the check again, at -1 Difficulty at the beginning of his next turn. | ||
+ | |1300cr/7R | ||
+ | | – | ||
+ | |ND64 | ||
+ | |} | ||
Latest revision as of 11:13, 1 December 2020
Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)
Upgraded Weapons Attachments: Upgrading weapons costs 0 Hard Points if replacing an existing system, 1 Hard Point if adding a new weapon system.
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