Difference between revisions of "SW Communications"
From OakthorneWiki
Jump to navigationJump to search(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | + | __NOTOC__ | |
− | + | {{StarWarsBookReference}} | |
− | |||
{| border="0" cellpadding="5" cellspacing="0" align="center" | {| border="0" cellpadding="5" cellspacing="0" align="center" | ||
|-style="background:black; color:white" | |-style="background:black; color:white" | ||
Line 23: | Line 22: | ||
|1 | |1 | ||
|FiB52 | |FiB52 | ||
+ | |||
+ | |- | ||
+ | |Bespin Motors Remote Activation Controller (short range) | ||
+ | |Device that activates a ship or vehicle, worn on wrist or stored in pocket. Short range simply starts vehicle and activates pre-flight checks, out to five km. Long range includes a slave circuit that causes vehicle or ship to start and come to the owner's location, though the autopilot slave circuit is not very complex; may require remote piloting to reach a difficult or confusing location, at Piloting ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), via the remote itself. | ||
+ | |300cr/4 (short), 1500cr/7 (long) | ||
+ | |0 | ||
+ | |SoF101 | ||
+ | |||
+ | |- | ||
+ | |Carbanti United Encryption Module | ||
+ | |Module that connects to comlinks or hypertransceivers to encrypt messages. Decryption requires a Class One droid or ship mainframe, and is a Computers ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to do so. | ||
+ | |1250cr/6 | ||
+ | |3 | ||
+ | |SoF101 | ||
|- | |- | ||
Line 31: | Line 44: | ||
|FH47 | |FH47 | ||
+ | |- | ||
+ | |Cirenian Communications Pioneer Long-Range Hypertransceiver | ||
+ | |Subspace transceiver that can send messages up to 100 light years, with most civilized planets maintaining local subspace networks connecting to deep-space relay satellites to create sector-wide communications grids. Most starships have hypertransceivers; this is for a portable unit. | ||
+ | |100cr/3 | ||
+ | |5 | ||
+ | |SoF101 | ||
+ | |||
+ | |- | ||
+ | |Com Jammer | ||
+ | |Jammer that prevents transmission of com signals. Cutting through jamming requires a Computers ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) at Medium or shorter range, reducing Difficulty by 1 per range band beyond. | ||
+ | |400cr/3 | ||
+ | |4 | ||
+ | |AoRCore187, EoECore182 | ||
+ | |- | ||
+ | |Com Scrambler | ||
+ | |Encrypts com signals, inflicting [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] to attempts to decipher or decrypt such signals. | ||
+ | |1000cr/3 | ||
+ | |4 | ||
+ | |AoRCore187, EoECore182 | ||
|- | |- | ||
|Comlink (Handheld) | |Comlink (Handheld) | ||
Line 44: | Line 76: | ||
|2 | |2 | ||
|AoRCore187, EoECore182, FaDCore 183 | |AoRCore187, EoECore182, FaDCore 183 | ||
+ | |||
+ | |- | ||
+ | |Earbud Comlink | ||
+ | |Small earbud communicator. Has a usable range of Long. Noticing requires a Perception ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) check. | ||
+ | |75cr/5 | ||
+ | |0 | ||
+ | |CaM46 | ||
|- | |- | ||
Line 102: | Line 141: | ||
|} | |} | ||
− | + | ||
− | + | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Latest revision as of 11:13, 1 December 2020
Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)
|-
|x
|x
|x
|x
|x