Difference between revisions of "Tsaba'ar"
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{{DND5CharacterSheet | {{DND5CharacterSheet | ||
|Image=[[Image:Sandspace by kenket-d87ohbq.jpg|center|350 px]] | |Image=[[Image:Sandspace by kenket-d87ohbq.jpg|center|350 px]] | ||
− | |CharacterName= | + | |CharacterName=Karr-Kadann (Tsabar) |
− | |Race= | + | |Race=Tabaxi |
− | |Class= | + | |Class=Rogue (Swashbuckler) |
− | |Background= | + | |Background=Charlatan |
− | |Alignment= | + | |Alignment=X |
− | |Patron Deity= | + | |Patron Deity=X |
|Factions=None | |Factions=None | ||
− | |Ability Scores=Strength 13 (+1), Dexterity | + | |Ability Scores=Strength 13 (+1), Dexterity 17 (+3), Constitution 10 (+0);<br> Intelligence 8 (-1), Wisdom 12 (+1), Charisma 15 (+2) |
|Bonus=+2 | |Bonus=+2 | ||
− | |Saving Throws=Intelligence | + | |Saving Throws=Dexterity & Intelligence |
− | |Skills= | + | |Skills=Acrobatics, Athletics, Deception, Investigation, Persuasion, Perception, Slight of Hand, Stealth |
− | |Tools= | + | |Tools=Disguise Kit (Proficiency to make a visual disguise), Forgery Kit (Proficiency to create a physical forgery of a document) Thieve's Tools (Proficiency to disarm traps or open locks) |
− | |Languages=Common, | + | |Languages=Common, Darshinian |
− | |Armor=Light | + | |Armor=Light armor |
− | |Weapons= | + | |Weapons=Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords |
− | |Traits=Darkvision • | + | |Traits=Darkvision • Feline Agility • Cat's Claws • Cat's Talent • Expertise • Sneak Attack • Thieves' Cant • Cunning Action • Fancy Footwork • Rakish Audacity |
|Attacks=• ''xxx:'' +x, xdx+x, TRAITS | |Attacks=• ''xxx:'' +x, xdx+x, TRAITS | ||
|Armor Class=AC | |Armor Class=AC | ||
|Initiative=+INIT | |Initiative=+INIT | ||
|Speed=XX ft | |Speed=XX ft | ||
− | |Feats='''Initial:''' | + | |Feats='''Initial:''' Lucky (On rolls, may roll another D20 up to thrice per day, choosing which roll to use after seeing the results) |
− | |Hit Points= | + | |Hit Points=18 |
− | |Hit Dice= | + | |Hit Dice=3d8 |
|Personality=PERSONALITY | |Personality=PERSONALITY | ||
|Ideals=IDEALS | |Ideals=IDEALS | ||
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}} | }} | ||
__NOTOC__ | __NOTOC__ | ||
− | '' | + | ''<Quote Text 1>'' –<Quote 1 Attribution><br><br> |
− | '' | + | ''<Quote Text 2>'' –<Quote 2 Attribution> |
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==Traits== | ==Traits== | ||
===Racial Traits=== | ===Racial Traits=== | ||
* '''Darkvision:''' Can see 60' as though normal lighting, and another 60' as dim lighting. | * '''Darkvision:''' Can see 60' as though normal lighting, and another 60' as dim lighting. | ||
− | * ''' | + | * '''Feline Agility:''' When moving on my turn in combat, can double speed until end of turn. Can't use this trait again until I move 0 ft on a following turn. |
− | + | * '''Cat's Claws:''' Climbing speed of 20 ft. Unarmed attack = 1d4 + Str slashing damage. | |
− | * ''' | + | * '''Cat's Talent:''' Proficiency in Perception & Stealth |
− | * ''' | + | ===Rogue Traits=== |
− | === | + | * '''Expertise:''' Proficiency bonus doubled for two skills (Stealth & Athletics). |
− | * ''' | + | * '''Sneak Attack:''' Once per turn, can deal an extra bonus pool of damage if... |
− | * ''' | + | ** Using a Finesse or Ranged weapon |
− | * ''' | + | ** Don't have disadvantage on the attack |
− | * ''' | + | ** And either... |
− | ** '' | + | *** I have advantage on the attack |
− | ** '' | + | *** The target is not incapacitated and another enemy of the target is within 5 ft of them |
+ | * '''Cunning Action:''' May take a bonus action each combat turn, using it only for the Dash, Disengage, or Hide actions. | ||
+ | * '''Swashbuckler (Roguish Archetype):''' | ||
+ | ** ''Fancy Footwork:'' If I make a melee attack against a creature, it cannot make an opportunity attack against me for the rest of my turn. | ||
+ | ** ''Rakish Audacity:'' Add charisma modifier to initiative rolls. Also, I can additionally use sneak attack if the target is not incapacitated, I'm within 5 ft of it, and no other creatures are within 5 ft of it. | ||
===Background Traits=== | ===Background Traits=== | ||
− | * ''' | + | * '''False Identity:''' Have an established second identity. Can forge documents, including official papers and personal letters, if I have seen a copy of the type of document or handwriting I'm trying to copy. |
==Feats== | ==Feats== | ||
− | * '''Starting:''' | + | * '''Starting:''' Lucky (On rolls, may roll another D20 up to thrice per day, choosing which roll to use after seeing the results) |
==Resources== | ==Resources== | ||
− | * '''Coins:''' x cp • x sp • x ep • x gp • x pp • Other coins: | + | * '''Coins:''' x cp • x sp • x ep • x gp • x pp • Other coins: 415 |
* '''Gems:''' x | * '''Gems:''' x | ||
===Magic Items=== | ===Magic Items=== | ||
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* '''xxx:''' ''(x gp/day)''. x | * '''xxx:''' ''(x gp/day)''. x | ||
==Origin== | ==Origin== | ||
− | '' | + | ''X years old''<br> |
− | * | + | * X |
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==Important Individuals== | ==Important Individuals== | ||
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==Character Creation== | ==Character Creation== | ||
− | * Starting Stats: 15, | + | * Starting Stats: 15, 14, 13, 12, 10, 8 |
Latest revision as of 20:34, 10 March 2018
Karr-Kadann (Tsabar)
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Race: Tabaxi, Class: Rogue (Swashbuckler) Background: Charlatan, Alignment: X Patron Deity: X Factions: None |
Ability Scores
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Strength 13 (+1), Dexterity 17 (+3), Constitution 10 (+0); Intelligence 8 (-1), Wisdom 12 (+1), Charisma 15 (+2) |
Proficiencies
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Bonus: +2 Saving Throws: Dexterity & Intelligence Skills: Acrobatics, Athletics, Deception, Investigation, Persuasion, Perception, Slight of Hand, Stealth Tools: Disguise Kit (Proficiency to make a visual disguise), Forgery Kit (Proficiency to create a physical forgery of a document) Thieve's Tools (Proficiency to disarm traps or open locks) Languages: Common, Darshinian Armor: Light armor Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords |
Traits
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Darkvision • Feline Agility • Cat's Claws • Cat's Talent • Expertise • Sneak Attack • Thieves' Cant • Cunning Action • Fancy Footwork • Rakish Audacity |
Feats
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Initial: Lucky (On rolls, may roll another D20 up to thrice per day, choosing which roll to use after seeing the results) |
Combat
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Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: AC, Initiative: +INIT, Speed: XX ft Hit Points: 18, Hit Dice: 3d8 |
Social
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Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
<Quote Text 1> –<Quote 1 Attribution>
<Quote Text 2> –<Quote 2 Attribution>
Traits
Racial Traits
- Darkvision: Can see 60' as though normal lighting, and another 60' as dim lighting.
- Feline Agility: When moving on my turn in combat, can double speed until end of turn. Can't use this trait again until I move 0 ft on a following turn.
- Cat's Claws: Climbing speed of 20 ft. Unarmed attack = 1d4 + Str slashing damage.
- Cat's Talent: Proficiency in Perception & Stealth
Rogue Traits
- Expertise: Proficiency bonus doubled for two skills (Stealth & Athletics).
- Sneak Attack: Once per turn, can deal an extra bonus pool of damage if...
- Using a Finesse or Ranged weapon
- Don't have disadvantage on the attack
- And either...
- I have advantage on the attack
- The target is not incapacitated and another enemy of the target is within 5 ft of them
- Cunning Action: May take a bonus action each combat turn, using it only for the Dash, Disengage, or Hide actions.
- Swashbuckler (Roguish Archetype):
- Fancy Footwork: If I make a melee attack against a creature, it cannot make an opportunity attack against me for the rest of my turn.
- Rakish Audacity: Add charisma modifier to initiative rolls. Also, I can additionally use sneak attack if the target is not incapacitated, I'm within 5 ft of it, and no other creatures are within 5 ft of it.
Background Traits
- False Identity: Have an established second identity. Can forge documents, including official papers and personal letters, if I have seen a copy of the type of document or handwriting I'm trying to copy.
Feats
- Starting: Lucky (On rolls, may roll another D20 up to thrice per day, choosing which roll to use after seeing the results)
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: 415
- Gems: x
Magic Items
- x
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
X years old
- X
Important Individuals
- x
Character Creation
- Starting Stats: 15, 14, 13, 12, 10, 8