Difference between revisions of "SW Explosive Compounds"

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{{StarWarsBookReference}}
 
==Explosive Compounds==
 
==Explosive Compounds==
'''Sources:''' FO (Fully Operational), HG (Hired Gun)
 
 
 
*Unless stated otherwise, one charge of compound is 1 kilo of materials.
 
*Unless stated otherwise, one charge of compound is 1 kilo of materials.
 
*Explosive compounds require a Mechanics '''Easy ([[Image:Difficulty-die.png|12px]])''' to set, with the difficulty increasing by one per addition charge
 
*Explosive compounds require a Mechanics '''Easy ([[Image:Difficulty-die.png|12px]])''' to set, with the difficulty increasing by one per addition charge
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|'''Sourcebook'''
 
|'''Sourcebook'''
  
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|-style="background:paleturquoise"
 
|Baradium Charge
 
|Baradium Charge
 
|3 Planetary
 
|3 Planetary
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|FO41, HG55
 
|FO41, HG55
  
|-
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|-style="background:paleturquoise"
 
|Flex-5 Detonite Tape
 
|Flex-5 Detonite Tape
 
|5
 
|5
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|FO41
 
|FO41
  
|-
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|-style="background:paleturquoise"
 
|Plasma
 
|Plasma
 
|9
 
|9
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|HG56
 
|HG56
  
|-
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|-style="background:paleturquoise"
 
|Shaped Charge
 
|Shaped Charge
 
|15
 
|15

Latest revision as of 16:57, 30 November 2020

Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)

Explosive Compounds

  • Unless stated otherwise, one charge of compound is 1 kilo of materials.
  • Explosive compounds require a Mechanics Easy (Difficulty-die.png) to set, with the difficulty increasing by one per addition charge
  • Any additional Success-result.png generated on the roll increases the base damage by one per Success-result.png


Name Base Dam Add Dam Encumb Cost&Rarity Blast Radius Special Notes Sourcebook
Baradium Charge 3 Planetary +1 Planetary 2 (R)750/5 Long Personal Scale If user generates Despair-result.png on check the device detonates immediately, dealing all damage. Anything engaged with the device adds +50 to critical injury or critical hit rolls. FO41, HG55
Detonite 15 +10 2 50/2 Short FO41, HG55
Flex-5 Detonite Tape 5 +2 1 30/4 Engaged Additional charges do not increase the difficulty of the check FO41
Fuel-Air Bomb 9 +10 3 150/2 Medium Concussive 1, Knockdown If user generates Despair-result.png on check the device detonates immediately, dealing all damage. Concussive value increases by one per each additional charge. FO41
Plasma 9 +6 2 (R)200/5 Medium Burn 1 Burn value increases by one per each additional charge. HG55
Proton Grenade 10 Varies (See Notes) 1 60/4 Short Damage increase per grenade: 2nd grenade +20, 3rd +30, 4th +40, 5th +50. Max of 150 damage for5 grenades. Additional grenades after 5th increase range band by one per grenade. HG56
Shaped Charge 15 +5 2 500/4 Engaged Breach 1, Vicious 1 Breach and Vicious values increase by one per each additional charge. FO41




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