Difference between revisions of "K-IG-4n"
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|StrainThreshold=13 | |StrainThreshold=13 | ||
|Weapons='''Blaster Rifle''' • Heavy • Dam 9 • Crit 3 • Long • Stun Setting | |Weapons='''Blaster Rifle''' • Heavy • Dam 9 • Crit 3 • Long • Stun Setting | ||
− | |EarnedXP=0 (Racial 175• PreGame 50 • Current Game | + | |EarnedXP=0 (Racial 175• PreGame 50 • Current Game 150) |
− | |SpentXP= | + | |SpentXP=355 (Unspent: 20) |
|}} | |}} | ||
==Background== | ==Background== | ||
Line 70: | Line 70: | ||
==Weapons & Gear== | ==Weapons & Gear== | ||
− | '''Encumbrance Threshold:''' | + | '''Encumbrance Threshold:''' 5/8<br> |
===Weapons=== | ===Weapons=== | ||
− | ;Blaster | + | ;Blaster Rifle |
− | :Dam 9 • Crit 3 • Long • Enc 1 • HP 2/4 • Stun Setting | + | :Heavy • Dam 9 • Crit 3 • Long • Enc 1 • HP 2/4 • Stun Setting |
:'''Stripped Down''' (1 HP) Encumbrance -1; +1 setback die to find weapon when hidden | :'''Stripped Down''' (1 HP) Encumbrance -1; +1 setback die to find weapon when hidden | ||
::'''Mods:''' Encumbrance -1 (x2) | ::'''Mods:''' Encumbrance -1 (x2) | ||
Line 79: | Line 79: | ||
::'''Mods:''' None | ::'''Mods:''' None | ||
<BR> | <BR> | ||
+ | ;Electrostaff | ||
+ | :Melee • Dam 7 • Crit 3 • Engagned • Enc 4 • HP 0/3 • Cortosis, Cumbersome 3, Linked 1, Stun setting, Unwieldy 3 | ||
+ | <br> | ||
===Armor=== | ===Armor=== | ||
None | None | ||
Line 135: | Line 138: | ||
*20 XP - Improved Bodyguard (Soldier/Vanguard) | *20 XP - Improved Bodyguard (Soldier/Vanguard) | ||
*25 XP - Dedication (Agility) (Soldier/Vanguard) | *25 XP - Dedication (Agility) (Soldier/Vanguard) | ||
+ | *15 XP - Toughened (Soldier/Vanguard) | ||
|valign="top" width="5%"| | |valign="top" width="5%"| | ||
|valign="top" width="30%"| | |valign="top" width="30%"| |
Latest revision as of 19:07, 12 August 2018
K-IG-4n (Keigan)
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Species: Droid • Career: Soldier • Specializations: Vanguard Motivations: xxx Duty: xx (x) |
Characteristics
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Brawn | 3 | Agility | 4 | Intellect | 1 |
Cunning | 1 | Willpower | 3 | Presence | 2 |
Skills
|
Talents
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Enduring, Body Guard (x2), Improved Body Guard, Toughened (x3), Moving Target, Conditioned, Dedication |
The Force
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Force Rating: - |
Force Powers: - |
Combat
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Soak: 4 • Armor: 0 Ranged Defense: - • Melee Defense: - Wound Threshold: 19 • Strain Threshold: 13 |
Weapons
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Blaster Rifle • Heavy • Dam 9 • Crit 3 • Long • Stun Setting |
Experience Points
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Earned: 0 (Racial 175• PreGame 50 • Current Game 150) |
Spent Experience
|
355 (Unspent: 20) |
Background
Motivation
Weapons & Gear
Encumbrance Threshold: 5/8
Weapons
- Blaster Rifle
- Heavy • Dam 9 • Crit 3 • Long • Enc 1 • HP 2/4 • Stun Setting
- Stripped Down (1 HP) Encumbrance -1; +1 setback die to find weapon when hidden
- Mods: Encumbrance -1 (x2)
- SoroSuub "Bantha's Eye" Laser Sight (1 HP) +1Advantage on combat checks with weapon
- Mods: None
- Electrostaff
- Melee • Dam 7 • Crit 3 • Engagned • Enc 4 • HP 0/3 • Cortosis, Cumbersome 3, Linked 1, Stun setting, Unwieldy 3
Armor
None
Integrated Equipment
- Comlink
Equipment Carried
Equipment Stored
Talents
Racial
- Droid
- Droids do not need to eat, sleep, or breathe, and are unaffected by toxins and poisons.
- Droids have a cybernetic implant cap of 6 instead of their Brawn rating.
- Enduring
- The character gains + 1 soak value per rank of Enduring
Soldier/Vanguard
- Body Guard (2 Ranks - 5 XP, 15 XP)
- Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater thank ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.
- Toughened (3 Ranks - 5 XP, 10 XP, 15 XP)
- Gain +2 wound threshold.
- Moving Target (10 XP)
- In the character has already acted this round, increase ranged defense by 1 per rank of Moving Target.
- Conditioned (15 XP)
- Remove per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from failing by 1 per rank of Conditioned.
- Improved Body Guard (20 XP)
- Once per session, when an ally protected by the Body Guard manuever suffers a hit, suffer the hit instead.
- Dedication (25 XP, Agility)
- Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Experience Expenditures
Starting XP: 225 (175 Racial/50 Bonus)
Campaign Catch-up XP 115
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Begin Campaign XP |