Difference between revisions of "Alaric Darkwarden"
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|Alignment=Lawful Neutral | |Alignment=Lawful Neutral | ||
|Patron Deity= | |Patron Deity= | ||
− | |Factions= | + | |Factions=[[Black Shield]] 3 |
|Ability Scores=Strength 14(21) (+2/+5), Dexterity 14 (+2), Constitution 16 (+3);<br> Intelligence 10 (-), Wisdom 14 (+2), Charisma 8 (-1) | |Ability Scores=Strength 14(21) (+2/+5), Dexterity 14 (+2), Constitution 16 (+3);<br> Intelligence 10 (-), Wisdom 14 (+2), Charisma 8 (-1) | ||
|Bonus=+3 | |Bonus=+3 | ||
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==Traits== | ==Traits== | ||
+ | {| | ||
+ | | valign="top" width=45% | | ||
===Racial Traits=== | ===Racial Traits=== | ||
<big>'''Dwarf'''</big> | <big>'''Dwarf'''</big> | ||
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:Determine if your favored enemy is nearby. 1 uninterrupted minute of concentration reveals if favored enemy is present within 5 miles, which favored enemy, their number, and general direction and distance from you in miles. You gain this information for all groups within range. | :Determine if your favored enemy is nearby. 1 uninterrupted minute of concentration reveals if favored enemy is present within 5 miles, which favored enemy, their number, and general direction and distance from you in miles. You gain this information for all groups within range. | ||
;Spellcasting | ;Spellcasting | ||
− | + | | valign = "top" width=5%; <br />| | |
+ | | valign = "top" width=45%; | | ||
===Specialty Traits=== | ===Specialty Traits=== | ||
;Gloom Stalker Magic | ;Gloom Stalker Magic | ||
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* '''Tool Proficiencies''' Mason's tools, vehicles (land) | * '''Tool Proficiencies''' Mason's tools, vehicles (land) | ||
* '''Underdark Experience:''' You are no casual visitor to the Underdark, but instead have spent considerable time there learning its ways. You are familiar with the various races, civilizations, and settlements of the Underdark, as well as its major routes for travel. If you fail an Intelligence check to recall some piece of Underdark lore, you know a source you can consult for the answer unless the DM rules that the lore is unknown. | * '''Underdark Experience:''' You are no casual visitor to the Underdark, but instead have spent considerable time there learning its ways. You are familiar with the various races, civilizations, and settlements of the Underdark, as well as its major routes for travel. If you fail an Intelligence check to recall some piece of Underdark lore, you know a source you can consult for the answer unless the DM rules that the lore is unknown. | ||
+ | |} | ||
− | ==Feats== | + | ==Feats & Spellcasting== |
+ | ===Feats=== | ||
+ | {| | ||
+ | | valign = "top" width=45%; | | ||
;Dual Wielder | ;Dual Wielder | ||
:You master fighting with two weapons, gaining the following benefits: | :You master fighting with two weapons, gaining the following benefits: | ||
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:You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light. | :You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light. | ||
:You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. | :You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. | ||
− | + | | valign = "top" width=5%; <br />| | |
− | ==Spellcasting== | + | | valign = "top" width=45%; | |
+ | ===Spellcasting=== | ||
'''Spell save DC:''' 13<br> | '''Spell save DC:''' 13<br> | ||
'''Spell attack modifier:''' +5<br> | '''Spell attack modifier:''' +5<br> | ||
<br> | <br> | ||
− | {| class="wikitable" cellpadding="4" style="margin-left: auto; margin-right: 0px; border="1" style="border-collapse:collapse | + | {| class="wikitable" cellpadding="4" style="margin-left: auto; margin-right: 0px; border="1" style="border-collapse:collapse" |
|+ '''Spells Known/Spell Slots''' | |+ '''Spells Known/Spell Slots''' | ||
! scope="col" | Spells Known | ! scope="col" | Spells Known | ||
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'''Known Spells:'''<br>''1st Level:'' Absorb Elements (S), Disguise Self¹ (V,S), Hunter's Mark <V><br>''2nd Level:'' Breathsense (V), Kelpstrand (V,S,M), Rope Trick¹ (V,S,M)<br> | '''Known Spells:'''<br>''1st Level:'' Absorb Elements (S), Disguise Self¹ (V,S), Hunter's Mark <V><br>''2nd Level:'' Breathsense (V), Kelpstrand (V,S,M), Rope Trick¹ (V,S,M)<br> | ||
¹Denotes Gloom Stalker bonus spells | ¹Denotes Gloom Stalker bonus spells | ||
+ | |||
+ | |} | ||
==Resources== | ==Resources== | ||
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:The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. | :The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. | ||
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==Equipment== | ==Equipment== | ||
+ | {| | ||
+ | | valign="top" width=45%;| | ||
+ | |||
===Carried Equipment=== | ===Carried Equipment=== | ||
* '''In Hand:''' Battleaxe of Warning (''Dùnadh dorcha''), Warhammer | * '''In Hand:''' Battleaxe of Warning (''Dùnadh dorcha''), Warhammer | ||
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===Memberships=== | ===Memberships=== | ||
− | [[Black Shield]] - Alaric is a Shieldbearer in the Black Shield, with all privileges and responsibilities of that rank. | + | [[Black Shield]] - Alaric is a Shieldbearer in the Black Shield, with all privileges and responsibilities of that rank.<br> |
+ | |||
+ | | valign="top" width=5%;|<br> | ||
+ | | valign="top" width=45%;| | ||
+ | |||
+ | ===Weapons=== | ||
+ | {| class="wikitable" cellpadding="4" style="margin-left: auto; margin-right: 0px; border="1" style="text-align: center" style="border-collapse:collapse; border:SteelBlue" | ||
+ | |+ '''Weapons''' | ||
+ | ! style="width: 30%; background:SteelBlue; color:white" scope="col" | Name | ||
+ | ! style="width: 30%; background:SteelBlue; color:white" scope="col" | Attack | ||
+ | ! style="width: 30%; background:SteelBlue; color:white" scope="col" | Damage | ||
+ | ! style="width: 30%; background:SteelBlue; color:white" scope="col" | Damage Type | ||
+ | ! style="width: 30%; background:SteelBlue; color:white" scope="col" | Range | ||
+ | ! style="width: 30%; background:SteelBlue; color:white" scope="col" | Attributes | ||
+ | |- style="border:SteelBlue; background:LightBlue; font-weight:bold" | ||
+ | | Battleaxe of Warning || +8 || 1D8+5 || Slashing || Melee || Versatile (1d10) | ||
+ | |- style="border:SteelBlue; background:LightGray; font-weight:bold" | ||
+ | | Warhammer || +8 || 1D8+5 || Bludgeoning || Melee || Versatile (1d10) | ||
+ | |- style="border:SteelBlue; background:LightBlue; font-weight:bold" | ||
+ | | Heavy Crossbow || +5 || 1d10+2 || Piercing || range 100/400 || Ammunition, heavy, loading, two-handed | ||
+ | |} | ||
+ | |} | ||
==Icon Relationships== | ==Icon Relationships== | ||
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:Many are the roads in the Underdark, some of them lead to the dark races and their creatures, others still lead to places of ancient evil. The Slumbering Inferno lies at the end of a couple of those paths, and we will not let it waken to wreck it's havoc on the Vale. | :Many are the roads in the Underdark, some of them lead to the dark races and their creatures, others still lead to places of ancient evil. The Slumbering Inferno lies at the end of a couple of those paths, and we will not let it waken to wreck it's havoc on the Vale. | ||
==Important Individuals== | ==Important Individuals== | ||
− | |||
{| align="none" border="1" style="background: white" | {| align="none" border="1" style="background: white" | ||
| [[Image:Alaric_Pàdair_Bronzemask.jpg|center|150px]] || '''Pàdair Bronzemask''' - Fellow Black Shield ranger. My first real friend in the Black Shield and eventually my lover. | | [[Image:Alaric_Pàdair_Bronzemask.jpg|center|150px]] || '''Pàdair Bronzemask''' - Fellow Black Shield ranger. My first real friend in the Black Shield and eventually my lover. |
Latest revision as of 19:21, 4 September 2018
Alaric Darkwarden
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Race: Mountain Dwarf, Class: Ranger (Gloom Stalker) Background: Folk Hero, Alignment: Lawful Neutral Patron Deity: Factions: Black Shield 3 |
Ability Scores
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Strength 14(21) (+2/+5), Dexterity 14 (+2), Constitution 16 (+3); Intelligence 10 (-), Wisdom 14 (+2), Charisma 8 (-1) |
Proficiencies
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Bonus: +3 Saving Throws: Strength & Dexterity Skills: Animal Handling (WIS), Insight (WIS), Perception (WIS), Stealth (DEX), Survival (WIS) Tools: Mason's Tools, Smith's Tools, Vehicle (Land) Languages: Common, Dwarven, Elvish Armor: Light, Medium, Shields Weapons: Simple, Martial |
Traits
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Con +2, Str +2, Darkvision 90ft, Dwarven Resilience, Dwarven Combat Training, Stonecunning, Dwarven Armor Training, Favored Enemy (Humanoids), Natural Explorer, Fighting Style: Two Weapon Fighting, Spellcasting (Wisdom), Primeval Awareness, Gloom Stalker Magic, Dread Ambusher, Umbral Sight |
Feats
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Dual Wielder |
Combat
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Attacks: • Battleaxe of Warning: +8, 1d8+5, Slashing • Warhammer: +8, 1d8+5, Bludgeoning • Heavy Crossbow: +5, 1d10+2, Piercing, Ammunition (range 100/400), heavy, loading, two-handed Armor Class: 18, Initiative: +2/+4, Speed: 25 ft Hit Points: 59, Hit Dice: 5d10 |
Social
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Personality Traits: I judge people by their actions, not their words. Ideals: Sincerity. There’s no good in pretending to be something I’m not. Bonds: I protect those who cannot protect themselves. Flaws: I have trouble trusting in those not of the Black Shield. |
I will not fear.
Fear is the mind-killer,
The little death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it is gone past I will turn the inner eye to see its path.
Where the fear has gone there will be nothing. Only I will remain.
- The Litany Against Fear
Background
Alaric's long winded backstory can be found here.
Traits
Racial TraitsDwarf
Mountain Dwarf
Class Traits
|
Specialty Traits
Background TraitsFolk Hero
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Feats & Spellcasting
Feats
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SpellcastingSpell save DC: 13
|
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
Attunements: 3/4
- Orb of Time (Wondrous item, common)
- While holding this orb, you can use an action to determine whether it is morning, afternoon , evening, or nighttime outside. This property functions only on the Material Plane.
- Mithril Half Plate of the Black Shield (Requires attunement) (Armor, Uncommon, +2 Common) Dìon dubh
- This is Alaric's Gatemail, presented to him upon reaching the rank of Shieldbearer of the Black Shield.
- Mithril Half Plate (AC 15 + Dex max of 2)
- Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
- Key - When worn by the attuned owner the armor grants access through the Deep Gates
- Language - The wearer of this armor can speak and understand Under-common
- Unbreakable - The item can't be broken. Special means must be used to destroy it.
- Battleaxe of Warning (Weapon, uncommon, requires attunement) Dùnadh dorcha
- This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
- Belt of Hill Giant Strength (Wonderous item, Rare, +1 Common) (Requires attunement)
- While wearing this belt, your Strength score changes to 21. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
- The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Equipment
Carried Equipment
Stored Equipment
Lifestyle
MembershipsBlack Shield - Alaric is a Shieldbearer in the Black Shield, with all privileges and responsibilities of that rank. |
Weapons
|
Icon Relationships
4 Points/Dice
Allied Relationships
- The Great Clans 2
- The Great Clans may have lost most of their political power, but they maintain many of the military orders in the Vale. Being a member of the Black Shield, we owe our continued patronage to the Great Clans. Tradition is important and some things are best not forgotten. I fear the Guilds do not understand the importance of the work we do, they are not warriors and cannot understand properly the battles we fight to keep them safe.
- The Grinnir 1
- Not all threats from the dark live under stone and mountain, the deep forests have their fair share of troubles as well. At times the Grinnir will pull at the souls of individuals who suit it's needs, very few from under the mountain respond, but once in a rare while the call is answered. It matters not to me if the threat comes from wood or stone, forest or mountain, where there is a need for me to hunt a dread predator I will answer. I am aware of the dangers of consorting with the Grinnir but death finds us all in the end anyway. It is what we do with the life we have that matters.
Adversarial Relationships
- The Slumbering Inferno 1
- Many are the roads in the Underdark, some of them lead to the dark races and their creatures, others still lead to places of ancient evil. The Slumbering Inferno lies at the end of a couple of those paths, and we will not let it waken to wreck it's havoc on the Vale.
Important Individuals
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Pàdair Bronzemask - Fellow Black Shield ranger. My first real friend in the Black Shield and eventually my lover. |
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Catrìona Darkwarden - My m'ma, a miner. |
Ciaran Darkwarden - My da, also a miner. | |
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Mòrag Darkwarden - My older sis, a Phoenix Souled Sorceress who has found a more exciting life outside of the mines. |