Difference between revisions of "Hammer and Anvil"

From OakthorneWiki
Jump to navigationJump to search
 
(16 intermediate revisions by the same user not shown)
Line 2: Line 2:
 
[[Image:Hammer-Anvil-Cover.jpg|center|750px]]
 
[[Image:Hammer-Anvil-Cover.jpg|center|750px]]
 
xxx
 
xxx
 
+
{{Anvil-Vale-Sidebar}}
 
==Player Characters==
 
==Player Characters==
 
* '''[[Alaric_Darkwarden|Alaric]]''', a Mountain Dwarf Ranger specializing in hunting creatures of the dark; played by [[User:Greg|Greg]]
 
* '''[[Alaric_Darkwarden|Alaric]]''', a Mountain Dwarf Ranger specializing in hunting creatures of the dark; played by [[User:Greg|Greg]]
 
* '''[[Rumli Stout|Rumli]]''', an odd, orphaned dwarf with unusual abilities; played by [[User:Chillos|Chillos]]
 
* '''[[Rumli Stout|Rumli]]''', an odd, orphaned dwarf with unusual abilities; played by [[User:Chillos|Chillos]]
 
===Character Creation===
 
* We are using: three core rulebooks, Xanathar's Guide to Everything, Volo's Guide to Monsters, Mordenkainen's Tome of Foes, Sword Coast Adventurer's Guide, select Unearthed Arcana PDFs (notably the Rangers Revised), select DM's Guide resources (notably Solve et Coagula, Clerics of Lesser Domains, Faiths of Faerun, Additional Archetypes, Roadside Backgrounds, and several other individual archetypes)
 
* Standard point buy for abilities.
 
* Characters start at 5th level.
 
* Characters receive full hit points through 3rd level.
 
* Characters begin with magic items: 4 common items, 2 uncommon items, 1 rare item.
 
** Any of these may be "cashed in" for three exhaustible items of that same rarity (potions, scrolls, etc).
 
** Common items may also be "cashed in" to place minor magical properties (see charts at the beginning of the section on magic items, DMG) onto higher-powered items, or onto otherwise mundane items.
 
  
 
==NPCs & Organizations==
 
==NPCs & Organizations==
[[DnD5 Icons Rules|Icons Rules]]
 
 
* '''[[Anvil Vale Icons]]:''' The icons whose influence pervades the Anvil Vale.
 
* '''[[Anvil Vale Icons]]:''' The icons whose influence pervades the Anvil Vale.
  
 
==Setting==
 
==Setting==
'''[[Anvil Vale]]:''' The dwarven citadels of the Starfrost Mountains, and the settlements of the valley beneath them.
+
The Anvil Vale is widely regarded as the ancestral home of the dwarven peoples of the lands, the place of their ancient creation and the old halls of their ''Urram Athair'' (the ancestor-heroes who are said to have founded each of the Great Clans of the dwarrofolk). In ancient days, the great Hammer Peak was home to the ''Dwarro-Crún'', the one true ruler of dwarrokind, but those days are lost to legend. Dwarven legend claims that the Last ''Dwarro-Crún'' slumbers within the stone at the roots of Hammer Peak, and will awaken to save their people when their need is greatest.
* '''[[Hammer Peak]]:''' The capital of the Anvil Vale, an ancient dwarven citadel.
+
 
* '''[[Caer Goldhelm]] & '''[[Oldengar's Vale]]:''' The easternmost citadel and the secluded pastoral farming valleys it opens out onto.
+
The Vale is more than home to the dwarrofolk, however. Long ago the ''Dwarro-Crún'' took refugees fleeing outland cataclysms into the protection of their shield, and this is a tradition the dwarrofolk maintain to this day. Human, gnomish, and halfling settlements can be found throughout the Vale. By and large, these settlements are agricultural in origin, providing ample food for Mount & Vale (the colloquial term used by Valefolk to refer to both the dwarven citadels in the Starfrost mountains and the settlements of the Vale proper). These settlements usually run alongside the Silver River, which runs out of the mountains and feeds Loch Winter, in the south of the Vale.
* '''[[Hamlets of Anvil Vale]]:''' The largely human-and-halfling settlements of the Vale, outside of the large towns.
+
===Anvil Vale===
'''The [[Undervale]]:''' The subterranean world beneath the Vale.
+
This fertile, rich mountain valley, which sits beneath Hammer Peak "like the anvil beneath the upraised hammer" (the source of the Vale's name, in fact), has long been protected by the dwarrofolk of these lands. The settlements of the Vale are each guided by a Thane, an elected representative from its non-dwarven people who serves for ten years, and sits on the Thanemoot, an advisory council to the Guildsmoot.
  
 
==Resources==
 
==Resources==
 
* '''[[DnD5CharTemp|Blank Character Template]]:''' For wiki character pages.
 
* '''[[DnD5CharTemp|Blank Character Template]]:''' For wiki character pages.
* '''[[Hammer and Anvil House Rules]]:''' House Rules for this campaign
+
* '''[[Anvil Vale Character Creation]]:''' Character creation for the campaign.

Latest revision as of 10:40, 5 September 2018

Hammer-Anvil-Cover.jpg

xxx

• Anvil Vale •
The Dwarrow-Lands of the North
Anvil-Vale.jpg
• Locations • 
The Mountain Citadels 

The Anvil Vale 

The Undervale 

Beyond the Thanewall 
• Icons of the Vale • 
The Dwarves of the Citadels 

The Folk of the Vale 

The Primal Four 

Foreign Powers 

Monsters & Horrors 
• Life in the Vale • 
• House Rules • 

Player Characters

  • Alaric, a Mountain Dwarf Ranger specializing in hunting creatures of the dark; played by Greg
  • Rumli, an odd, orphaned dwarf with unusual abilities; played by Chillos

NPCs & Organizations

Setting

The Anvil Vale is widely regarded as the ancestral home of the dwarven peoples of the lands, the place of their ancient creation and the old halls of their Urram Athair (the ancestor-heroes who are said to have founded each of the Great Clans of the dwarrofolk). In ancient days, the great Hammer Peak was home to the Dwarro-Crún, the one true ruler of dwarrokind, but those days are lost to legend. Dwarven legend claims that the Last Dwarro-Crún slumbers within the stone at the roots of Hammer Peak, and will awaken to save their people when their need is greatest.

The Vale is more than home to the dwarrofolk, however. Long ago the Dwarro-Crún took refugees fleeing outland cataclysms into the protection of their shield, and this is a tradition the dwarrofolk maintain to this day. Human, gnomish, and halfling settlements can be found throughout the Vale. By and large, these settlements are agricultural in origin, providing ample food for Mount & Vale (the colloquial term used by Valefolk to refer to both the dwarven citadels in the Starfrost mountains and the settlements of the Vale proper). These settlements usually run alongside the Silver River, which runs out of the mountains and feeds Loch Winter, in the south of the Vale.

Anvil Vale

This fertile, rich mountain valley, which sits beneath Hammer Peak "like the anvil beneath the upraised hammer" (the source of the Vale's name, in fact), has long been protected by the dwarrofolk of these lands. The settlements of the Vale are each guided by a Thane, an elected representative from its non-dwarven people who serves for ten years, and sits on the Thanemoot, an advisory council to the Guildsmoot.

Resources