Difference between revisions of "Asahina Hanako"

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|Clan=Crane
 
|Clan=Crane
 
|Family=Asahina
 
|Family=Asahina
|School=Asahina Artificer School (8/20xp)
+
|School=Asahina Artificer School
|Rank=1
+
|Rank=2
|Titles=Emerald Magistrate (5/30xp)
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|Titles=Emerald Magistrate
 
|Earth=1
 
|Earth=1
 
|Air=3
 
|Air=3
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|Glory=37
 
|Glory=37
 
|Status=35
 
|Status=35
|ArtisanSkills=Aesthetics 2, Composition , Design 1, Smithing 1
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|ArtisanSkills=Aesthetics 2, Composition 1, Design 1, Smithing 1
|MartialSkills=Fitness –, Martial Arts (Melee) 1, Martial Arts (Ranged) –, Martial Arts (Unarmed) –, Meditation –, Tactics
+
|MartialSkills=Martial Arts (Melee) 2, Tactics 1 • Fitness –, Martial Arts (Ranged) –, Martial Arts (Unarmed) –, Meditation –
|ScholarSkills=Culture 1, Government –, Medicine –, Sentiment –, Theology 2
+
|ScholarSkills=Culture 1, Theology 3 • Government –, Medicine –, Sentiment –
|SocialSkills=Command –, Courtesy 1, Games –, Performance 2
+
|SocialSkills=Courtesy 1, Performance 2 • Command –, Games –
|TradeSkills=Commerce –, Labor –, Seafaring –, Skulduggery 1, Survival –
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|TradeSkills=Skulduggery 1 • Commerce –, Labor –, Seafaring –, Survival –
|Distinctions=Blessed Lineage (x)
+
|Distinctions=Reroll up to two dice in checks for which Distinction is a benefit.<br>• ''Blessed Lineage (Void):'' Characters of Status 50+ understand that they will lose prestige for killing you, and thus do not choose to kill you as their first option
|Adversities=Disdain for Bushido Tenet: Courage (x)
+
|Adversities=Must choose and reroll two dice containing [[Image:L5R-Result-Success.png|18px]] or [[Image:L5R-Result-Explosive.png|18px]]. If fail test, after resolving, gain 1 Void point.<br>• ''Disdain for Bushido Tenet: Courage (Fire):'' Others can sense insincerity when acting according to tenet of Courage; penalty when making a check to pay lip service to or uphold tenet.
|Passions=Brushwork (x)
+
|Passions=After pursuing passion, remove 3 Strife.<br>• ''Brushwork (Air):'' Identify the signature styles of numerous schools and individual artists; benefit after performing a check to study or practice brushwork.
|Anxieties=Delusions of Grandeur (x), Jealousy (x)
+
|Anxieties=When invoked, receive 3 Strife, and gain 1 Void if this is first time in scene<br>• ''Delusions of Grandeur (Void):'' Belief self destined for greatness; must pursue chances to advance glory; invoked after performing a check that requires facing humble place in universe<br>• ''Jealousy (Air):'' Cannot pass up an opportunity to one-up a rival or demonstrate superiority; invoked after a check to compete with someone or demonstrate excellence.
 
|SchoolAbilities=When making a check to summon illusion, or summon/augment/awaken an object, may add kept [[Image:L5R-RingDie.png|16px]] set to [[Image:L5R-Result-Opportunity.png|18px]] equal to school rank.
 
|SchoolAbilities=When making a check to summon illusion, or summon/augment/awaken an object, may add kept [[Image:L5R-RingDie.png|16px]] set to [[Image:L5R-Result-Opportunity.png|18px]] equal to school rank.
|Techniques='''Invocations:''' Token of Memory (Air 1) • Armor of Radiance (Fire 2) • Inari's Blessing (Water 1) • Path to Inner Peace (Water 1)<br>'''Rituals:''' Cleansing Rite (Rank 1) • Commune with Spirits (Rank 1)<br>'''Shuji:''' None
+
|Techniques='''Invocations:''' Token of Memory (Air 1) • Armor of Radiance (Fire 2) • Inari's Blessing (Water 1) • Path to Inner Peace (Water 1)<br>'''Kata:''' Crescent Moon Style (Rank 2)<br>'''Rituals:''' Cleansing Rite (Rank 1) • Commune with Spirits (Rank 1)<br>'''Shuji:''' None
|Equipment=Sanctified robes, wakizashi, tessen, knife, yumi, quiver of arrows, scroll satchel, traveling pack
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|Equipment=Sanctified robes, wakizashi, tessen, knife, yumi, quiver of arrows, scroll satchel, traveling pack<br>[[Image:Asahina-artisans.jpg|right|345px]]
 
}}
 
}}
 
==Invocations==
 
==Invocations==
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===Crescent Moon Style===
 
===Crescent Moon Style===
 
''Rank 2''<br>
 
''Rank 2''<br>
'''Guard Action:''' May spend [[Image:L5R-Result-Opportunity.png|18px]] from Guard action to activate. If a character at range 1-2 performs an Attack action targeting you or another character ou are guarding, you may perform a Strike action with one readied Martial Arts (Melee or Unarmed) weapon targeting that character (if they are within your weapon's range). Persists until start of next turn, or until you perform a Strike action this way.
+
'''Guard Action:''' May spend [[Image:L5R-Result-Opportunity.png|18px]] from Guard action to activate. If a character at range 1-2 performs an Attack action targeting you or another character you are guarding, you may perform a Strike action with one readied Martial Arts (Melee or Unarmed) weapon targeting that character (if they are within your weapon's range). Persists until start of next turn, or until you perform a Strike action this way.
 +
 
 
==Shūji==
 
==Shūji==
 
* None
 
* None
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===Other Gear===
 
===Other Gear===
 
x
 
x
==Asahina Artisans (School)==
 
[[Image:Asahina-artisans.jpg|right|350px]]
 
 
==Questionnaire==
 
==Questionnaire==
 
===Part 1: Core Identity===
 
===Part 1: Core Identity===

Latest revision as of 17:47, 19 May 2019

Asahina Hanako
Asahina-hanako.jpg
Clan: Crane     Family: Asahina
School: Asahina Artificer School     Rank: 2
Titles: Emerald Magistrate
Rings
Earth: 1      Air: 3
Water: 2      Fire: 2
      Void: 3
Traits
Ninjō: I wish to be recognized as an artisan worthy of great renown, to take my place among the lauded masters.
Giri: xxx
Endurance: 6
Composure: 6
Focus: 5     Vigilance: 3
Honor: 50     Glory: 37     Status: 35
Skills
Artisan Skills: Aesthetics 2, Composition 1, Design 1, Smithing 1
Martial Skills: Martial Arts (Melee) 2, Tactics 1 • Fitness –, Martial Arts (Ranged) –, Martial Arts (Unarmed) –, Meditation –
Scholar Skills: Culture 1, Theology 3 • Government –, Medicine –, Sentiment –
Social Skills: Courtesy 1, Performance 2 • Command –, Games –
Trade Skills: Skulduggery 1 • Commerce –, Labor –, Seafaring –, Survival –
Advantages and Disadvantages
Distinctions: Reroll up to two dice in checks for which Distinction is a benefit.
Blessed Lineage (Void): Characters of Status 50+ understand that they will lose prestige for killing you, and thus do not choose to kill you as their first option
Adversities: Must choose and reroll two dice containing L5R-Result-Success.png or L5R-Result-Explosive.png. If fail test, after resolving, gain 1 Void point.
Disdain for Bushido Tenet: Courage (Fire): Others can sense insincerity when acting according to tenet of Courage; penalty when making a check to pay lip service to or uphold tenet.
Passions: After pursuing passion, remove 3 Strife.
Brushwork (Air): Identify the signature styles of numerous schools and individual artists; benefit after performing a check to study or practice brushwork.
Anxieties: When invoked, receive 3 Strife, and gain 1 Void if this is first time in scene
Delusions of Grandeur (Void): Belief self destined for greatness; must pursue chances to advance glory; invoked after performing a check that requires facing humble place in universe
Jealousy (Air): Cannot pass up an opportunity to one-up a rival or demonstrate superiority; invoked after a check to compete with someone or demonstrate excellence.
School Abilities
When making a check to summon illusion, or summon/augment/awaken an object, may add kept L5R-RingDie.png set to L5R-Result-Opportunity.png equal to school rank.
Techniques
Invocations: Token of Memory (Air 1) • Armor of Radiance (Fire 2) • Inari's Blessing (Water 1) • Path to Inner Peace (Water 1)
Kata: Crescent Moon Style (Rank 2)
Rituals: Cleansing Rite (Rank 1) • Commune with Spirits (Rank 1)
Shuji: None
Equipment
Sanctified robes, wakizashi, tessen, knife, yumi, quiver of arrows, scroll satchel, traveling pack
Asahina-artisans.jpg

Invocations

Trick of the Air Kami

Token of MemoryAir 1
Scheme Action: TN 2 Theology (Air) check targeting one position at range 0-1.

  • If successful, summon an illusion of one inanimate object at the target position, with a silhouette of us to your bonus successes (beginning at 0). Item appears real, but does not exist and cannot be used. Resist using TN 4 Artisan, Smithing, or Design (Earth 5, Fire 2) using a Scholar skill approach to discern its illusory nature. Object persists until end of scene.
  • Opportunities:
    • Air L5R-Result-Opportunity.png: The object can appear to be a creature or person (though it does not move).
    • Air L5R-Result-Opportunity.png+: Summon one additional illusory object in range per L5R-Result-Opportunity.png spent in this way.
    • Air L5R-Result-Opportunity.pngL5R-Result-Opportunity.png: Illusory objects have mass and can be used as if they were real (though they are still inanimate and do not move on their own). Still vanish when effect ends.

Armor of Radiance

Fire 2
Support Action: TN 2 Theology (Fire) check targeting one set of armor in range 0-1.

  • If successful, you augment the target armor, enveloping it in blinding radiance and searing heat that does not affect the wearer. When a character at range 0-1 of the wearer begins their turn, they suffer the Burning and Dazed conditions. This effect persists for one round, plus additional rounds equal to your bonus successes.
  • Opportunities:
    • Fire L5R-Result-Opportunity.png: The armor gains the Wargear quality.
    • Fire L5R-Result-Opportunity.pngL5R-Result-Opportunity.png: The effect persists, until the end of the scene instead.

Feast of the Water Kami

Inari's BlessingWater 1
Support Action: TN 2 Theology (Water) check targeting one position at range 1.

  • If successful, you summon a meal at the target position that can feed a number of people up to your Water Ring plus your bonus successes.
  • Opportunities:
    • Water L5R-Result-Opportunity.png: The meal is particularly fortifying. Any character who partakes of it during dontime removes fatigue equal to your Water Ring.
    • Water L5R-Result-Opportunity.png+: The meal can feed a number of people equal to your Water Ring plus bonus successes times the L5R-Result-Opportunity.png spent this way instead.

Touch of the Hot Springs

Path to Inner PeaceWater 1
Support Action: TN 2 Theology (Water) check targeting yourself or another character at range 0-2.

  • If successful, you mend your target's exhausted muscles. The target removes fatigue equal to your Water Ring plus your bonus successes. Each target cannot be affect by this invocation again until the end of the scene.
  • Opportunities:
    • Water L5R-Result-Opportunity.png: Choose one of the following conditions: Bleeding, Dazed, Disoriented, or LIghtly Wounded. Remove that condition from each target.
    • Water L5R-Result-Opportunity.png: Your target also removes strife equal to your bonus successes.

Rituals

Cleansing Rite

Rank 1
Downtime Action: TN 3 Theology (Void) check targeting up to five characters to remove spiritual contaminants. This cannot remove a Shadowlands Taint disadvantage once it has taken hold, but it can prevents this spiritual contamination from taking root after a character is exposed.

  • If successful, remove the Afflicted condition.
  • Opportunities:
    • Void L5R-Result-Opportunity.png: If one or more targets is an Otherworldly being, you become aware of it after completing the ritual–but you do not know which target.
    • Void L5R-Result-Opportunity.png+: Choose one additional target per L5R-Result-Opportunity.png spent this way.
    • Void L5R-Result-Opportunity.png+: Instead of targeting characters, you. may target an area that encompasses a number of range bands around you equal to L5R-Result-Opportunity.png spent this way. Remove the Defiled terrain quality from this area. If it is a deeply unhallowed place that has long been the domain of evil, the Defiled quality returns after one day, plus additional days equal to your bonus successes.

Commune with Spirits

Rank 1
Downtime or Support Action: TN 1 Theology using Air, Earth, Fire, Water, or Void to appeal to nearby spirits of that Element (appeal to the departed, such as ancestor spirits, and other non-elemental supernatural presences, if using Void) for aid.

  • If successful, choose one of the following boons from the spirits:
    • Sense the Kami: Detect all spirits and uses of their magic by shugenja within a number of range bands equal to the ring you used plus your bonus successes.
    • Spiritual Knowledge: Learn one fact the spirits know about the area.
    • Elemental Gift: The kami deliver a small amount of the Element in question to you. For instance, a prayer to water kami might cause it to begin raining lightly for a short time, but it might also cause you to run across a stream or even find groundwater.
  • Opportunities:
    • L5R-Result-Opportunity.png: Reduce the TN of your next check to interact with or appeal to kami or supernatural presences of this Element by 1.
    • L5R-Result-Opportunity.png+: If you succeed, receive one additional boon per L5R-Result-Opportunity.png spent this way. Each boon can only be received one time per activation.

Kata

Crescent Moon Style

Rank 2
Guard Action: May spend L5R-Result-Opportunity.png from Guard action to activate. If a character at range 1-2 performs an Attack action targeting you or another character you are guarding, you may perform a Strike action with one readied Martial Arts (Melee or Unarmed) weapon targeting that character (if they are within your weapon's range). Persists until start of next turn, or until you perform a Strike action this way.

Shūji

  • None

Possessions

Koku: x

Weapons & Armor

  • Knife: Melee • 0 • Dam 2 • Dead 4 • 1-hand; 2-hand (+2 Dead) • Qual: Concealable, Mundane, Razor-Edged • Rarity 1 • 1 koku
  • Tessen: Melee • 0-1 • Dam 4 • Dead 3 • 1-hand • Qual: Ceremonial, Concealable • Rarity 7 • 15 koku
  • Wakizashi: Melee • 0-1 • Dam 3 • Dead 5 • 1-hand; 2-hand (+2 Dead); Qual: Ceremonial, Razor-Edged • Rarity 7 • 15 koku
  • Yumi (Willow Leaf Arrows): Ranged • 2-5 • Dam 5 • Dead 2 • 2-hand • Qual: none • Rarity 3 • 3 koku
  • Sanctified Robes:' Phys 1, Sup 3 • Qual: Ceremonial • Rarity 7 • 4 koku
  • Qualities:
    • Ceremonial: Reduce TN to identify me or convince others of my identity by 1 per item carried. If I use a Ceremonial item belonging to someone of higher Status, forfeit 3 honor.
    • Concealable: TN 3 Design (Air) or Smithing (Air) check to notice armed or armored; 2+ bonus reveals exact item.
    • Mundane: Totally normal item.
    • Razor-Edged: If damage dealt to target is reduced to 0 before they defend, item becomes Damaged. May spend L5R-Result-Opportunity.png to increase Deadliness by +1 per L5R-Result-Opportunity.png.

Garments

x

Other Gear

x

Questionnaire

Part 1: Core Identity

  • 1. What clan does your character belong to? Crane (+1 Air, +1 Culture, 35 Status)
  • 2. What family does your character belong to? Asahina (+1 Void, +1 Aesthetic, +1 Theology, 40 Glory, Starting Wealth: 6 koku)

Part 2: Role & School

  • 3. What is your character's school, and what roles does that school fall into? Asahina Artificer Schhol (Shugenja • Artisan) (+1 Air, +1 Fire, +1 Aesthetics, +1 Courtesy, +1 Design, 50 Honor)
    • Techniques Available: Invocations, Rituals, Shūji
    • Starting Invocations: Armor of Radiance (Fire 1) • Inari's Blessing (Water 1) • Token of Memory (Air 1)
    • Starting RItuals: Commune with Spirits • Cleansing Rite
    • Spiritual Artisan (School Ability): When making a check to mystically summon an illusion, or to summon, augment, or awaken an object, you may add a number of kept L5R-RingDie.png set to L5R-Result-Opportunity.png results equal to your school rank.
    • Starting Outfit: Sanctified robes, wakizashi, knife, yumi, quiver of arrows, scroll satchel, traveling pack
  • 4. How does your character stand out within their school? Insight (+1 Void)
    • Hanako has a reputation as a focused, somewhat reclusive artisan, even within the Asahina school. Those who pay attention recognize that for all her retiring nature, she is capable of stunning insights into the ways that creating physical vessels for the magic they are teaching her mix and mingle. She is widely regarded as intuitive, and concerned with craftsmanship as more than merely a place that "stores" magic.

Part 3: Honor & Glory

  • 5. Who is your lord and what is your character's duty to them? (Giri)
  • 6. What does your character long for, and how might this impede their duty? (Ninjō) I wish to be recognized as an artisan worthy of great renown, to take my place among the lauded masters.
    • Hanako seems to have always had an unswerving faith in the idea that she will be lauded as one of the fine craftsman masters of history. She clearly feels that it's only a matter of time.
  • 7. What is your character's relationship with their clan? (+1 Smithing)
    • Hanako believes that personal refinement is secondary to the refinement of what one creates. People are not art – their highest calling should be the creation of something, and useless people who do nothing more than talk should not be held in highest esteem. (She is, of course, aware of how others regard her for that opinion, and learned early on not to express it too loudly or often.)
  • 8. What does your character think of bushidō? I find the insistence on people throwing themselves into danger absurd.

Part 4: Strengths & Weaknesses

  • 9. What is your character's greatest accomplishment so far? I am a well-regarded artisan, notable and related to someone of note.
    • Blessed Lineage (Distinction): xxx
  • 10. What holds your character back the most in life? I have a reputation for not just being cowardly, but for holding the courageous in some contempt.
    • Disdain for Bushido Tenet–Courage (Adversity): xxx
  • 11. What activity most makes your character feel at peace? Losing myself in my artwork, or studying the fine art of the masters.
    • Brushwork (Passion): xxx
  • 12. What concern, fear, or foible troubles your character the most? I am certain that I'm destined to take a place among the artistic masters and am convinced of my greatness.
    • Delusions of Grandeur (Adversity): xxx
  • 13. Who has your character learned the most from during their life? My grandfather, a renowned swordsmith and my mentor.
    • Skill Increase: Martial Arts (Melee)
    • Jealousy (Disadvantage): xxx

Part 5: Personality & Behavior