Difference between revisions of "Eberron Fighter"

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In addition to the subclass options presented on dndbeyond, the following Fighter Martial Archetypes are also available:
 
In addition to the subclass options presented on dndbeyond, the following Fighter Martial Archetypes are also available:
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==Beastrider==
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You are part of an elite group of master riders and hardy survivalists who rely on their extraordinary mounts for survival.  In mastering the art of fighting from the back of a mount, you have also learned to instill terror in your enemies.  You've learned how to fight more effectively as part of a unit, especially a mounted cavalry, and to increase your comrade's effectiveness with your own actions. The most prominent warriors of this archetype are the halfling dinosaur riders.
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*'''Source:''' Faithful of Eberron, page 35
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==Bone Knight==
 
==Bone Knight==
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Most Bone Knights served Karrnath in the Last War, fighting as part of the Emerald Claw or the Ebon Skull. However, the champions of the Blood of Vol have practiced these traditions for centuries and learn these skills through this faith. Whether your bonecraft was earned through devotion to faith or your own design, decide whether this is something you sought or adisturbing means to an end.
 
Most Bone Knights served Karrnath in the Last War, fighting as part of the Emerald Claw or the Ebon Skull. However, the champions of the Blood of Vol have practiced these traditions for centuries and learn these skills through this faith. Whether your bonecraft was earned through devotion to faith or your own design, decide whether this is something you sought or adisturbing means to an end.
 
*'''Source:''' Morgrave Miscellany, page 40
 
*'''Source:''' Morgrave Miscellany, page 40
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==Five Nations Duelist==
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Since the Last War, the image of duelists like yourself - nimble and intelligent, living by their wits, reflexes, and precise weapon training - has become the ideal of heroism for young nobles in the Five Nations.  In Sharn especially, duelists are common among the younger members of the aristocracy.  Dueling styles from different regions have become so poular that even warriors who have never set foot in Aundair, Breland, Cyre, Karrnath, or Thrane strive to master such techniques.
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*'''Source:''' Eberron Archetypes, page 23
  
 
==Vanguard Warrior==
 
==Vanguard Warrior==
 
You lead the way into battle, often charging into the fray to engage and break your foes asunder before they are able to advance upon your allies. You abhor evil and those seeking to exploit the meek and bring suffering to the folk of Eberron. You found solace in honing your strength and martial prowess skillfully to sunder your enemies with the keen edge of a steel blade.
 
You lead the way into battle, often charging into the fray to engage and break your foes asunder before they are able to advance upon your allies. You abhor evil and those seeking to exploit the meek and bring suffering to the folk of Eberron. You found solace in honing your strength and martial prowess skillfully to sunder your enemies with the keen edge of a steel blade.
 
*'''Source:''' Faithful of Eberron, page 14
 
*'''Source:''' Faithful of Eberron, page 14
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==Veteran Arcaneer==
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During the Last War, Aundair was the first to mobilize the units of cantrip specialists known as arcaneers, but soon every army had elite, spell wielding warriors - soldiers with a weapon on one hip and a wand in the other.  The extensive training required kept these arcane dragoons rare, yet like their fellows, they died in great numbers.  These days, plenty of hotheaded wandslingers duel in the streets, but there are few true arcaneers like you, trained in arcane disciplines honed for reliable use on the battlefield.
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*'''Source:''' Eberron Archetypes, page 22
  
 
==Vigilante==
 
==Vigilante==
 
For some, war is a battle between nations. To others, it is a quest for justice, something fought in the alleys and the wilds. As a Vigilante you have a driving purpose, a battle you feel that only you can win. You may work to battle crime or expose corruption. You may be on the trail of a hidden cult manipulating the fate of nations. What defines the Vigilante is your absolute conviction — a willingness to give your all, burning your vital energy to sharpen your senses and push past any obstacle. You’ll get the job done… even if it kills you.
 
For some, war is a battle between nations. To others, it is a quest for justice, something fought in the alleys and the wilds. As a Vigilante you have a driving purpose, a battle you feel that only you can win. You may work to battle crime or expose corruption. You may be on the trail of a hidden cult manipulating the fate of nations. What defines the Vigilante is your absolute conviction — a willingness to give your all, burning your vital energy to sharpen your senses and push past any obstacle. You’ll get the job done… even if it kills you.
 
*'''Source:''' Morgrave Miscellany, page 42
 
*'''Source:''' Morgrave Miscellany, page 42

Latest revision as of 14:22, 16 July 2019

A fighter is more than just adept with arms and armament. With a second wind of determination, willpower, or sheer physical stamina, a natural born fighter takes decisive action beyond the limits of normal soldiers. When others would falter, the indomitable spirit to champion of revolution or act as a bulwark of the weak is what ultimately defines the fighter. Morgrave Miscellany, page 34, gives examples of what playing a Fighter in Eberron might look like.

In addition to the subclass options presented on dndbeyond, the following Fighter Martial Archetypes are also available:

Beastrider

You are part of an elite group of master riders and hardy survivalists who rely on their extraordinary mounts for survival. In mastering the art of fighting from the back of a mount, you have also learned to instill terror in your enemies. You've learned how to fight more effectively as part of a unit, especially a mounted cavalry, and to increase your comrade's effectiveness with your own actions. The most prominent warriors of this archetype are the halfling dinosaur riders.

  • Source: Faithful of Eberron, page 35


Bone Knight

To a Karrn, the undead are weapons and a Bone Knight walks a line between life and death, training night and day to wield the ivory legions as they see fit. Bone Knights wield the power of necromancy and can grow armor and weapons from their own bones. Beyond this, there is an intuitive connection to the undead. Initially, this allows you to command a single undead soldier and arm yourself for battle from within. As your power grows, you can direct a legion of the dead, turning these mindless creatures into an effective fighting force.

Most Bone Knights served Karrnath in the Last War, fighting as part of the Emerald Claw or the Ebon Skull. However, the champions of the Blood of Vol have practiced these traditions for centuries and learn these skills through this faith. Whether your bonecraft was earned through devotion to faith or your own design, decide whether this is something you sought or adisturbing means to an end.

  • Source: Morgrave Miscellany, page 40

Five Nations Duelist

Since the Last War, the image of duelists like yourself - nimble and intelligent, living by their wits, reflexes, and precise weapon training - has become the ideal of heroism for young nobles in the Five Nations. In Sharn especially, duelists are common among the younger members of the aristocracy. Dueling styles from different regions have become so poular that even warriors who have never set foot in Aundair, Breland, Cyre, Karrnath, or Thrane strive to master such techniques.

  • Source: Eberron Archetypes, page 23

Vanguard Warrior

You lead the way into battle, often charging into the fray to engage and break your foes asunder before they are able to advance upon your allies. You abhor evil and those seeking to exploit the meek and bring suffering to the folk of Eberron. You found solace in honing your strength and martial prowess skillfully to sunder your enemies with the keen edge of a steel blade.

  • Source: Faithful of Eberron, page 14

Veteran Arcaneer

During the Last War, Aundair was the first to mobilize the units of cantrip specialists known as arcaneers, but soon every army had elite, spell wielding warriors - soldiers with a weapon on one hip and a wand in the other. The extensive training required kept these arcane dragoons rare, yet like their fellows, they died in great numbers. These days, plenty of hotheaded wandslingers duel in the streets, but there are few true arcaneers like you, trained in arcane disciplines honed for reliable use on the battlefield.

  • Source: Eberron Archetypes, page 22

Vigilante

For some, war is a battle between nations. To others, it is a quest for justice, something fought in the alleys and the wilds. As a Vigilante you have a driving purpose, a battle you feel that only you can win. You may work to battle crime or expose corruption. You may be on the trail of a hidden cult manipulating the fate of nations. What defines the Vigilante is your absolute conviction — a willingness to give your all, burning your vital energy to sharpen your senses and push past any obstacle. You’ll get the job done… even if it kills you.

  • Source: Morgrave Miscellany, page 42