Difference between revisions of "House Hothemar"
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{{Waterdhavian House | {{Waterdhavian House | ||
|housename=House Hothemar | |housename=House Hothemar | ||
− | |image=[[Image:Hothemer.jpg | + | |image=[[Image:Hothemer.jpg]] |
|quote= | |quote= | ||
|Pat-Mat=xxx | |Pat-Mat=xxx | ||
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|alignments=CG, CN | |alignments=CG, CN | ||
|ranks=• '''Favored:''' ''Rank 1''. You are a favored member of the House. If you are a scion of the House, you have pleased the patriarch sufficiently to gain his notice. If you are an agent or retainer of the House, your efforts to aid the House have gone well-noted.<br> | |ranks=• '''Favored:''' ''Rank 1''. You are a favored member of the House. If you are a scion of the House, you have pleased the patriarch sufficiently to gain his notice. If you are an agent or retainer of the House, your efforts to aid the House have gone well-noted.<br> | ||
− | • '''Lynchpin:''' ''Rank | + | • '''Lynchpin:''' ''Rank 2''. You are given a position of some responsibility in the House's operations. If you are a scion of the House, the patriarch considers you one of the favored scions of the House, and consults with you on matters of House importance. If you are an agent or retainer, your contributions and skills in service of the House have won you a position of no small regard and respect in the patriarch's eyes - although that may earn you the jealousy of his blood kin who are less favored than you.<br> |
− | • '''Matriarch/Patriarch:''' ''Rank | + | • '''Matriarch/Patriarch:''' ''Rank 3''. You are the acknowledged and legal head of the household. |
|trade=Trading, owning fleets of caravan wagons | |trade=Trading, owning fleets of caravan wagons | ||
|holdings=Waterdeep | |holdings=Waterdeep | ||
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}} | }} | ||
− | + | The Hothemers are a rock-steady Waterdhavian clan of merchant princes, without extensive holdings in other places or titles elsewhere. They are a house with extensive investments in caravan trade: even if a caravan is not part of their fleet, its caravanmaster probably got some experience in a Hothemer caravan, bought its supplies from a Hothemer warehouse supplier, or hired caravan guards first blooded and trained protecting a Hothemer train. | |
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==Members of the Family== | ==Members of the Family== | ||
− | * ''' | + | * '''Owinnis Hothemer:''' ''Patriarch (Renown 10) • 81 years''. Among the oldest of the Waterdhavian xatriarchs, Owinnis has seen a great deal of Waterdeep's recent history first-hand, and indeed has been a part of it. During the Spellplague, he expended his own personal wealth extensively to see that his House, his neighbors, and the people of Waterdeep were as supplied as he could make them, nearly bankrupting his House to make it so. Though he was nearly killed in a coup by his younger brother seeking to dislodge him for his "poor leadership," he was recognized by the Lords of Waterdeep in the aftermath, and well-lauded. Some folk believe that Owinnis served as one of the Masked Lords himself in the decades past, but a brain-bleed affliction eight years ago forced him to retire from public life in general. He is never seen in society, save to receive invitations from the Open Lord to events she hosts. Open Lord Laeral is known to regard Owinnis affectionately and with great respect. |
− | + | * '''Tasselar Hothemer:''' ''Heir (Renown 7), patriarch's grandson • 29 years''. Some of Owinnis' peers are known to quietly question his choice of heir: in a House populated by strong leaders who have experience on caravan routes and among many people of many nations and origins, they wonder why he has chosen the most spoiled and insular of his kin? Tasselar is known to favor (currently unlawful) dueling among his peers, and to spend far too much time at festhalls and not nearly enough aiding his grandfather in running the House's affairs. | |
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==Holdings== | ==Holdings== | ||
− | + | * '''Hothem's Retreat:''' ''Waterdhavian Villa''. A relatively modest compound of two buildings and the grounds between them between Aveen Street and Suldown Street in the North Ward, the Hothemer villa houses about half the clan, with the rest of them scattered among other holdings throughout the North or in charge of caravans on the road. ''Wagonwheel Hall'' is the large three story building facing Suldown Street, whose main entrance acts as the "front" of the villa, and houses social spaces, servant areas, and general rooming for retainers and house members. The ''Garden Seat'' is a two-story building with a three-story tower attached to it that houses the xatriarch and their immediate family, alongside offices, meeting rooms, and the household library of maps, charts, and travelogues. | |
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Latest revision as of 00:59, 1 July 2024
House Hothemar
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Personages
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xxx: xxx Hothemar Consort: xxx Hothemar Heir: xxx Hothemar (xxx) Membership (Nobles): xxx Predominant Faith: Shaundakul, Waukeen |
Faction Details
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Common Descriptors: xxx Primary Classes: xxx Alignments: CG, CN |
Faction Ranks
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• Favored: Rank 1. You are a favored member of the House. If you are a scion of the House, you have pleased the patriarch sufficiently to gain his notice. If you are an agent or retainer of the House, your efforts to aid the House have gone well-noted. • Lynchpin: Rank 2. You are given a position of some responsibility in the House's operations. If you are a scion of the House, the patriarch considers you one of the favored scions of the House, and consults with you on matters of House importance. If you are an agent or retainer, your contributions and skills in service of the House have won you a position of no small regard and respect in the patriarch's eyes - although that may earn you the jealousy of his blood kin who are less favored than you. |
Interests
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Trade & Interests: Trading, owning fleets of caravan wagons Holdings: Waterdeep |
History
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Ethnicity: Tethyrian Founded: 1248 DR Previous Eras: 1354 DR |
The Hothemers are a rock-steady Waterdhavian clan of merchant princes, without extensive holdings in other places or titles elsewhere. They are a house with extensive investments in caravan trade: even if a caravan is not part of their fleet, its caravanmaster probably got some experience in a Hothemer caravan, bought its supplies from a Hothemer warehouse supplier, or hired caravan guards first blooded and trained protecting a Hothemer train.
Members of the Family
- Owinnis Hothemer: Patriarch (Renown 10) • 81 years. Among the oldest of the Waterdhavian xatriarchs, Owinnis has seen a great deal of Waterdeep's recent history first-hand, and indeed has been a part of it. During the Spellplague, he expended his own personal wealth extensively to see that his House, his neighbors, and the people of Waterdeep were as supplied as he could make them, nearly bankrupting his House to make it so. Though he was nearly killed in a coup by his younger brother seeking to dislodge him for his "poor leadership," he was recognized by the Lords of Waterdeep in the aftermath, and well-lauded. Some folk believe that Owinnis served as one of the Masked Lords himself in the decades past, but a brain-bleed affliction eight years ago forced him to retire from public life in general. He is never seen in society, save to receive invitations from the Open Lord to events she hosts. Open Lord Laeral is known to regard Owinnis affectionately and with great respect.
- Tasselar Hothemer: Heir (Renown 7), patriarch's grandson • 29 years. Some of Owinnis' peers are known to quietly question his choice of heir: in a House populated by strong leaders who have experience on caravan routes and among many people of many nations and origins, they wonder why he has chosen the most spoiled and insular of his kin? Tasselar is known to favor (currently unlawful) dueling among his peers, and to spend far too much time at festhalls and not nearly enough aiding his grandfather in running the House's affairs.
Holdings
- Hothem's Retreat: Waterdhavian Villa. A relatively modest compound of two buildings and the grounds between them between Aveen Street and Suldown Street in the North Ward, the Hothemer villa houses about half the clan, with the rest of them scattered among other holdings throughout the North or in charge of caravans on the road. Wagonwheel Hall is the large three story building facing Suldown Street, whose main entrance acts as the "front" of the villa, and houses social spaces, servant areas, and general rooming for retainers and house members. The Garden Seat is a two-story building with a three-story tower attached to it that houses the xatriarch and their immediate family, alongside offices, meeting rooms, and the household library of maps, charts, and travelogues.