Difference between revisions of "SW Finding Gear Legal"
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+ | __NOTOC__ | ||
+ | These mechanics are for items that are not Restricted. For those items, see [[SW Finding Gear Restricted|Finding Restricted Gear]]. | ||
+ | ==Availability== | ||
+ | How available a piece of equipment is depends on two things: its Rarity, and the place where they are being sought from. | ||
+ | ===Calculate Final Availability=== | ||
+ | * Find the '''Rarity''' of the equipment in question. | ||
+ | * Add in the '''Rarity Modifier''' of the location where you are searching for the item. | ||
+ | * Finally, add in a '''Condition Modifier''', as follows: | ||
+ | ** ''Superior Quality:'' For an item with the Superior Attachment (1 Hard Point), +2 Rarity, +5000 credits | ||
+ | ** ''Roughed Up Quality:'' For an item with permanent Minor damage (add one [[Image:Setback-die.png|12px]] to all rolls with it), -1 Rarity, 50% of normal cost. | ||
+ | ** ''Junked Quality:'' For an item with permanent Moderate damage (add one [[Image:Difficulty-die.png|12px]] to all rolls with it), -2 Rarity, 25% of normal cost. | ||
+ | * If the final Rarity is a 1 or less, you can automatically find it, at '''Brand New''' condition. | ||
+ | ** If the Availability is 2 or higher, you will need to search for a seller. | ||
+ | ==Searching for a Seller== | ||
+ | * Make a '''Knowledge (Core Worlds)''' or '''Knowledge (Outer Rim)''' check to find the item you are searching for. The Difficulty and Time spent searching depend on the Rarity, as below: | ||
− | {| border=" | + | {| border="0" cellpadding="5" cellspacing="0" align="center" |
− | |- | + | |-style="background:green; color:white;" |
− | |style="background: | + | ! width="50" | Rarity || width="250" | Difficulty || width="150" | Time |
+ | |- | ||
+ | |0-3 | ||
+ | |'''Simple ( – )''' | ||
+ | |Immediate | ||
+ | |-style="background:lightgreen" | ||
+ | |4-5 | ||
+ | |'''Easy ([[Image:Difficulty-die.png|15px]])''' | ||
+ | |One day | ||
+ | |- | ||
+ | |6-7 | ||
+ | |'''Average ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]])''' | ||
+ | |Two days | ||
+ | |-style="background:lightgreen" | ||
+ | |8-9 | ||
+ | |'''Hard ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]])''' | ||
+ | |Four days | ||
+ | |- | ||
+ | |10+ | ||
+ | |'''Daunting ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]])''' | ||
+ | |One week | ||
+ | |||
+ | |} | ||
+ | * If the place where you are searching has a datanet or is part of the HoloNet, you may instead make a '''Computers''' check to search. | ||
+ | ===Check Results=== | ||
+ | {| border="0" cellpadding="5" cellspacing="0" align="center" | ||
+ | |-style="background:green; color:white;" | ||
+ | ! width="50" | Result || width="100" | Option | ||
+ | |-style="background:lightgreen" | ||
+ | |<div style="text-align: center">[[Image:Success-result.png|20px]]</div> | ||
+ | |You find the item, at the normal cost for that item. | ||
+ | |- | ||
+ | |<div style="text-align: center">+[[Image:Success-result.png|20px]]</div> | ||
+ | |For each additional success, you may:<br>• '''Reduce Time''' of search by one day. | ||
+ | |-style="background:lightgreen" | ||
+ | |<div style="text-align: center">[[Image:Advantage-result.png|20px]]</div> | ||
+ | |• '''Buyer's Market'''. Reduce base price for item by 5%. | ||
|- | |- | ||
− | |style="background: | + | |<div style="text-align: center">[[Image:Advantage-result.png|20px]][[Image:Advantage-result.png|20px]]</div> |
+ | |• '''Familiar Market'''. Gain +[[Image:Boost-die.png|12px]] the next time you search for an item to purchase in this location.<br>• '''Got the Goods'''. Get access to one attachment for the weapon of Rarity no greater than the item rarity, and up to 250cr in value (buy additional times to add +250cr to value) | ||
+ | |-style="background:lightgreen" | ||
+ | |<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div> | ||
+ | |• '''New Friends'''. Gain a point of Core Worlds, Outer Rim, or Xenology Contact Network for that location. Seller also begins as ''Aligned'' for the purpose of an [[SW Impressions|Impressions]] check before Negotiation. | ||
+ | |- | ||
+ | |<div style="text-align: center">[[Image:Threat-result.png|20px]]</div> | ||
+ | |• '''Seller's Market'''. Increase base price for item by 5%.<br> | ||
− | |- | + | |-style="background:lightgreen" |
− | | | + | |<div style="text-align: center">[[Image:Threat-result.png|20px]][[Image:Threat-result.png|20px]]</div> |
+ | |• '''Sullied Name'''. Gain +[[Image:Boost-die.png|12px]] the next time you search for an item to purchase in this location. | ||
|- | |- | ||
− | |[[Image: | + | |<div style="text-align: center">[[Image:Despair-result.png|20px]]</div> |
− | | | + | |• '''Long and Sour Memory'''. Whether or not the meet happens, you somehow manage to make an enemy in the area. If you have a Contact Network for Core Worlds, Outer Rim, or Xenology in that area, reduce it by 1. Seller also starts at ''Opposing'' for [[SW Impressions|Impressions]] before a Negotiation check. |
− | + | ||
− | |||
− | |||
|} | |} | ||
+ | |||
+ | ==Buying the Item== | ||
+ | * Once the item is found, it can simply be purchased at the available price. | ||
+ | * If a character wishes, they may attempt to haggle. | ||
+ | ===The Meet=== | ||
+ | * The meeting occurs as agreed upon by the buyer and seller. | ||
+ | * Upon meeting the seller, the buyer (or his representative) must make an [[SW Impressions|Impressions]] check. | ||
+ | ** If the seller is allowed to choose a meeting advantageous to them, grant one or more [[Image:Boost-die.png|12px]] to the Impressions check. | ||
+ | ** If the buyer insists on a meeting advantageous to them, it inflicts one or more [[Image:Setback-die.png|12px]]. | ||
+ | * At the meet, either side may utilize [[SW Negotiation|Negotiation]] |
Latest revision as of 18:44, 15 December 2020
These mechanics are for items that are not Restricted. For those items, see Finding Restricted Gear.
Availability
How available a piece of equipment is depends on two things: its Rarity, and the place where they are being sought from.
Calculate Final Availability
- Find the Rarity of the equipment in question.
- Add in the Rarity Modifier of the location where you are searching for the item.
- Finally, add in a Condition Modifier, as follows:
- Superior Quality: For an item with the Superior Attachment (1 Hard Point), +2 Rarity, +5000 credits
- Roughed Up Quality: For an item with permanent Minor damage (add one to all rolls with it), -1 Rarity, 50% of normal cost.
- Junked Quality: For an item with permanent Moderate damage (add one to all rolls with it), -2 Rarity, 25% of normal cost.
- If the final Rarity is a 1 or less, you can automatically find it, at Brand New condition.
- If the Availability is 2 or higher, you will need to search for a seller.
Searching for a Seller
- Make a Knowledge (Core Worlds) or Knowledge (Outer Rim) check to find the item you are searching for. The Difficulty and Time spent searching depend on the Rarity, as below:
Rarity | Difficulty | Time |
---|---|---|
0-3 | Simple ( – ) | Immediate |
4-5 | Easy () | One day |
6-7 | Average () | Two days |
8-9 | Hard () | Four days |
10+ | Daunting () | One week |
- If the place where you are searching has a datanet or is part of the HoloNet, you may instead make a Computers check to search.
Check Results
Result | Option |
---|---|
You find the item, at the normal cost for that item. | |
For each additional success, you may: • Reduce Time of search by one day. | |
• Buyer's Market. Reduce base price for item by 5%. | |
• Familiar Market. Gain + the next time you search for an item to purchase in this location. • Got the Goods. Get access to one attachment for the weapon of Rarity no greater than the item rarity, and up to 250cr in value (buy additional times to add +250cr to value) | |
• New Friends. Gain a point of Core Worlds, Outer Rim, or Xenology Contact Network for that location. Seller also begins as Aligned for the purpose of an Impressions check before Negotiation. | |
• Seller's Market. Increase base price for item by 5%. | |
• Sullied Name. Gain + the next time you search for an item to purchase in this location. | |
• Long and Sour Memory. Whether or not the meet happens, you somehow manage to make an enemy in the area. If you have a Contact Network for Core Worlds, Outer Rim, or Xenology in that area, reduce it by 1. Seller also starts at Opposing for Impressions before a Negotiation check. |
Buying the Item
- Once the item is found, it can simply be purchased at the available price.
- If a character wishes, they may attempt to haggle.
The Meet
- The meeting occurs as agreed upon by the buyer and seller.
- Upon meeting the seller, the buyer (or his representative) must make an Impressions check.
- At the meet, either side may utilize Negotiation