Difference between revisions of "Creating Towns in Photoshop"
From OakthorneWiki
Jump to navigationJump to search(6 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | ==1. '' | + | ==1. ''Ground'' Layer== |
This creates a background pattern, treated with a texture. | This creates a background pattern, treated with a texture. | ||
− | # Create new layer, and name it " | + | # Create new layer, and name it "Ground" |
# Ctrl-A to select the whole layer. | # Ctrl-A to select the whole layer. | ||
# Layer > Layer Style > Pattern Overlay | # Layer > Layer Style > Pattern Overlay | ||
Line 9: | Line 9: | ||
==2. ''Roads'' Layer== | ==2. ''Roads'' Layer== | ||
# Create new layer, and name it "Roads" | # Create new layer, and name it "Roads" | ||
− | # Select Brush (Hard Round, | + | # Select Brush (Hard Round, 19 pt) |
# Draw Roads onto map. | # Draw Roads onto map. | ||
# Layer > Layer Style > Pattern Overlay | # Layer > Layer Style > Pattern Overlay | ||
Line 17: | Line 17: | ||
==3. ''Roads Stroke'' Layer== | ==3. ''Roads Stroke'' Layer== | ||
− | # Duplicate "Roads" Layer, Clear Layer Style | + | # Duplicate "Roads" Layer |
+ | # Right click on Layer, Clear Layer Style | ||
# Layer Palette > Fill to 0% | # Layer Palette > Fill to 0% | ||
− | # Layer > Stroke > Black, 1 Pixel | + | # Layer > Layer Style > Stroke > Black, 1 Pixel |
# Create a new Layer beneath that one, then Paste Down (CTL-E), to create a flat layer. | # Create a new Layer beneath that one, then Paste Down (CTL-E), to create a flat layer. | ||
# Rename this "Roads Stroke" | # Rename this "Roads Stroke" | ||
+ | |||
==4. ''Base'' Layer== | ==4. ''Base'' Layer== | ||
# Create new layer, name it "Base" | # Create new layer, name it "Base" | ||
# CTRL-click on "Roads" layer | # CTRL-click on "Roads" layer | ||
− | # Select > Modify > Expand to | + | # Select > Modify > Expand to 30 pixels, depending on size of settlement |
# Paths Palette > Make Work Path from Selection | # Paths Palette > Make Work Path from Selection | ||
− | # Pencil > | + | # Pencil > 24 pixel (depending on size of settlement), hard square tip |
# Open Brush Editor Tab (top right) | # Open Brush Editor Tab (top right) | ||
− | ## Brush Tip Shape > Diameter | + | ## Brush Tip Shape > Diameter 40, Spacing 150% |
## Shape Dynamics > Size Jitter 100%, Control: Pen Pressure; Angle Jitter 2%, Control: Direction | ## Shape Dynamics > Size Jitter 100%, Control: Pen Pressure; Angle Jitter 2%, Control: Direction | ||
## Scattering > 100%, Count: 2 | ## Scattering > 100%, Count: 2 | ||
Line 48: | Line 50: | ||
# CTRL-X to cut away white background. | # CTRL-X to cut away white background. | ||
# Layer > Layer Style > Stroke > Size 1, Position: Outside, Color: Black | # Layer > Layer Style > Stroke > Size 1, Position: Outside, Color: Black | ||
− | # | + | ==6. ''Shadows'' Layer== |
+ | # Duplicate this layer. | ||
+ | # Layer > Layer Style > Color Overlay: Black | ||
+ | # Rename this layer to "Shadows". | ||
+ | # Duplicate this layer. Move Tool; Down arrow x2, Right arrow x1. | ||
+ | ## Repeat until you have six Shadows layers. | ||
+ | ## Merge all Shadows layers. | ||
+ | # Filter > Blur > Gaussian Blur: 2. | ||
+ | # Layers Palette > Opacity: 50%. | ||
+ | # Make sure layer is named "Shadows". | ||
+ | # Move: Down arrow x4, Right arrow x2. | ||
+ | ==7. ''Adjust'' Layer== | ||
+ | # Duplicate "Ground" layer. | ||
+ | # Revert Foreground/Background to Black/White. | ||
+ | # Filter > Render > Clouds. | ||
+ | # Rename layer to "Adjust 1". | ||
+ | # Duplicate "Adjust 1" layer, name it "Adjust 2" and hide it. | ||
+ | # On "Adjust 1" layer, Image > Adjustments > Gradient Map: change colors in the slider to a light yellow-green and a dark orange-brown. Set Blend Mode of layer to "Color." | ||
+ | # Click on "Adjust 2" layer. Duplicate, name the new one "Adjust 3" and hide it. | ||
+ | # On "Adjust 2", Set Blend Mode to "Soft Light" and Opacity 50% - 75%. | ||
+ | |||
+ | |||
+ | ==Water Layer Settings== | ||
+ | * '''Outer Glow:''' This creates the water merging into the land | ||
+ | ** Structure: Mode: Screen; Opacity 50; Noise 0 | ||
+ | ** Elements: Technique: Softer; Spread 0; Size 9 | ||
+ | ** Quality: Range 50; Jitter 64 | ||
+ | * '''Inner Glow:''' This creates the land merging into the water | ||
+ | ** Structure: Blend Mode: Screen; Opacity 75; Noise 0 | ||
+ | ** Elements: Technique: Softer; Spread 0; Size 5 | ||
+ | ** Quality: Range 50; Jitter 0 | ||
+ | * '''Bevel & Emboss:''' Creates water depth | ||
+ | ** Structure: Style (Outer Bevel); Technique (Smooth); Depth 100; Direction (Down); Size 5; Soften 0 | ||
+ | ** Shading: Angle 140 (Use Global Light); Altitude 30; Highlight Mode (Screen), Opacity 75; Shadow Mode (Multiply), Opacity 75. | ||
+ | * '''Pattern Overlay:''' Use Pattern appropriate for water texture | ||
+ | * '''Color Overlay:''' Use Color appropriate for water type | ||
+ | |||
+ | ---------- | ||
+ | |||
+ | 53. Click back on the black and white clouds layer at the top. Filter – render – | ||
+ | difference clouds. Hit ctrl-f nine times. | ||
+ | 54. Select – color range = black with a fuzziness of 200. Hit the delete key two times | ||
+ | then deselect. |
Latest revision as of 04:12, 6 January 2012
Contents
1. Ground Layer
This creates a background pattern, treated with a texture.
- Create new layer, and name it "Ground"
- Ctrl-A to select the whole layer.
- Layer > Layer Style > Pattern Overlay
- Select Pattern. Click OK.
- Select Paintbucket. Click on Layer.
- Adjust Scale of pattern in Pattern Overlay.
2. Roads Layer
- Create new layer, and name it "Roads"
- Select Brush (Hard Round, 19 pt)
- Draw Roads onto map.
- Layer > Layer Style > Pattern Overlay
- Select Pattern. Click OK.
- Layer > Layer Style > Outer Glow > Set Color to C8AF7D, Opacity 50%, Size 21
- Layer > Layer Style > Inner Glow > Set Color to C8AF7D, Opacity 20%, Size 3
3. Roads Stroke Layer
- Duplicate "Roads" Layer
- Right click on Layer, Clear Layer Style
- Layer Palette > Fill to 0%
- Layer > Layer Style > Stroke > Black, 1 Pixel
- Create a new Layer beneath that one, then Paste Down (CTL-E), to create a flat layer.
- Rename this "Roads Stroke"
4. Base Layer
- Create new layer, name it "Base"
- CTRL-click on "Roads" layer
- Select > Modify > Expand to 30 pixels, depending on size of settlement
- Paths Palette > Make Work Path from Selection
- Pencil > 24 pixel (depending on size of settlement), hard square tip
- Open Brush Editor Tab (top right)
- Brush Tip Shape > Diameter 40, Spacing 150%
- Shape Dynamics > Size Jitter 100%, Control: Pen Pressure; Angle Jitter 2%, Control: Direction
- Scattering > 100%, Count: 2
- Color Dynamics > Foreground/Background Jitter: 100%, Control: Pen Pressure
- Close Brush Editor Tab
- Change foreground and background colors to two colors desired in rooftops. (Suggested: Foreground to 6B5518; Background to D2C7A1)
- Paths Palette > Stroke Path with Brush
- Delete Work Path
- Filter > Blur > Gaussian Blur: .5
- Layer > Layer Style > Bevel and Emboss > Style: Inner Bevel (Depth 100%, Size 51; Highlight 50%, Shadow 50%)
5. Houses Layer
- Create a new layer, rename it "Houses"
- Hide all layers except the Background and the Base layers.
- Stamp Visible (CTRL + SHIFT + ALT + E); this copies what is visible onto the topmost layer.
- Filter > Brush Strokes > Accented Edges: Move all sliders to left.
- Reset Foreground/Background colors to black and white; shift white to foreground.
- Select > Color Range > Set Fuzziness 50.
- CTRL-X to cut away white background.
- Layer > Layer Style > Stroke > Size 1, Position: Outside, Color: Black
6. Shadows Layer
- Duplicate this layer.
- Layer > Layer Style > Color Overlay: Black
- Rename this layer to "Shadows".
- Duplicate this layer. Move Tool; Down arrow x2, Right arrow x1.
- Repeat until you have six Shadows layers.
- Merge all Shadows layers.
- Filter > Blur > Gaussian Blur: 2.
- Layers Palette > Opacity: 50%.
- Make sure layer is named "Shadows".
- Move: Down arrow x4, Right arrow x2.
7. Adjust Layer
- Duplicate "Ground" layer.
- Revert Foreground/Background to Black/White.
- Filter > Render > Clouds.
- Rename layer to "Adjust 1".
- Duplicate "Adjust 1" layer, name it "Adjust 2" and hide it.
- On "Adjust 1" layer, Image > Adjustments > Gradient Map: change colors in the slider to a light yellow-green and a dark orange-brown. Set Blend Mode of layer to "Color."
- Click on "Adjust 2" layer. Duplicate, name the new one "Adjust 3" and hide it.
- On "Adjust 2", Set Blend Mode to "Soft Light" and Opacity 50% - 75%.
Water Layer Settings
- Outer Glow: This creates the water merging into the land
- Structure: Mode: Screen; Opacity 50; Noise 0
- Elements: Technique: Softer; Spread 0; Size 9
- Quality: Range 50; Jitter 64
- Inner Glow: This creates the land merging into the water
- Structure: Blend Mode: Screen; Opacity 75; Noise 0
- Elements: Technique: Softer; Spread 0; Size 5
- Quality: Range 50; Jitter 0
- Bevel & Emboss: Creates water depth
- Structure: Style (Outer Bevel); Technique (Smooth); Depth 100; Direction (Down); Size 5; Soften 0
- Shading: Angle 140 (Use Global Light); Altitude 30; Highlight Mode (Screen), Opacity 75; Shadow Mode (Multiply), Opacity 75.
- Pattern Overlay: Use Pattern appropriate for water texture
- Color Overlay: Use Color appropriate for water type
53. Click back on the black and white clouds layer at the top. Filter – render – difference clouds. Hit ctrl-f nine times. 54. Select – color range = black with a fuzziness of 200. Hit the delete key two times then deselect.