Difference between revisions of "Large Area Maps in Photoshop"
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==Land== | ==Land== | ||
* Select > Load Selection > Alpha 1 | * Select > Load Selection > Alpha 1 | ||
− | * | + | * Select > Inverse |
+ | * Cut | ||
==STEP TWO: The Ocean== | ==STEP TWO: The Ocean== | ||
This step can be skipped if the map has no ocean areas. Delete all oceanic layers except "Water Main" if this is the case. | This step can be skipped if the map has no ocean areas. Delete all oceanic layers except "Water Main" if this is the case. | ||
Line 49: | Line 50: | ||
===Ocean Shallow=== | ===Ocean Shallow=== | ||
* Select > Load Selection > Alpha 1 | * Select > Load Selection > Alpha 1 | ||
− | * Select > Modify > | + | * Select > Modify > Expand > 10 pixels |
* Select > Feather > 10 pixels | * Select > Feather > 10 pixels | ||
* Edit > Fill > White | * Edit > Fill > White | ||
* Layer > Duplicate Layer > "Ocean Shallow Variation" | * Layer > Duplicate Layer > "Ocean Shallow Variation" | ||
+ | |||
===Ocean Shallow Variation=== | ===Ocean Shallow Variation=== | ||
* Lock Layer (first icon under Lock) | * Lock Layer (first icon under Lock) |
Latest revision as of 20:16, 26 March 2012
These instructions use the base .psd map entitled "Map-Raw.psd". Instructions are given on a layer-by-layer basis.
Start with either the Generating a Land Form steps OR the Using an Already-Existing Shape steps.
Contents
STEP ONE: Generating a Land Form
Background Layer
- Filter > Render > Clouds
- Create "Paint Layer"
Paint Layer
- Layer > New Adjustment Layer > Threshold 1
- At this point, landmass-like shapes will appear.
- Brush: Soft Round, Size 200, Opacity 10%
- Paint Layer > Opacity 50%
- With Black, click onto areas you want to remove land. This removes land with each click.
- With White, click onto areas you want to add land. This adds land with each click.
- Reduce Brush size to deal with smaller details.
- Select > All
- Edit > Copy Merged
- Click on the Channels Tab
STEP ONE: Using an Already-Existing Shape
- Place the map shape into a layer above the Background layer.
- Color the land so that it is white, and the seas so that they are black.
- Select > All
- Edit > Copy Merged
- Click on the Channels Tab
Alpha Channel
- Create new Channel.
- Edit > Paste to new Channel.
- click on "Threshold 1" layer in Layers.
Threshold 1
- Layer > Delete > Layer
- Create "Land" Layer
Land
- Select > Load Selection > Alpha 1
- Select > Inverse
- Cut
STEP TWO: The Ocean
This step can be skipped if the map has no ocean areas. Delete all oceanic layers except "Water Main" if this is the case.
Ocean Deep
- Select > Load Selection > Alpha 1
- Select > Inverse
- Select > Modify > Contract > 25 pixels
- Select > Feather > 15 pixels
- Filter > Render > Clouds
- Filter > Render > Difference Clouds (repeat several times)
Ocean Emphasis
- Brush: Soft Round, Size 100, Opacity 25%, Black
- Paint deep areas of water.
- Switch to White
- Paint shallow areas of water.
Ocean Shallow
- Select > Load Selection > Alpha 1
- Select > Modify > Expand > 10 pixels
- Select > Feather > 10 pixels
- Edit > Fill > White
- Layer > Duplicate Layer > "Ocean Shallow Variation"
Ocean Shallow Variation
- Lock Layer (first icon under Lock)
- Layer Mode > Overlay
- Filter > Render > Clouds
Ocean Elevation
- Brush: Soft Round, Size 100, Opacity 25%, White
- Select Layer Mask in Layers Tab
- Click near coasts to build up coastal shelves of shallower water
- Paint below islands as well
- SAVE
STEP THREE: Land
Land
- Edit > Fill > White
- Select > Load Selection > Alpha 1
- Layer > Add Layer Mask > Reveal Selection
- Image > Adjustments > Levels > 32, 1.00, 255
Elevation
- Brush: Soft Round, Size 100, Opacity 25%, White
- Optional: Select > Load Selection > Alpha 1
- Filter > Render > Difference Clouds (repeat several times)
- Paint elevation details in with brush above
STEP FOUR: Mountains
Hills
- Brush: Soft Round, Size 50, Opacity 35%, White
- Paint hill details in Layer Mask with brush
Mountains
- Brush: Soft Round, Size 50, Opacity 35%, White
- Paint mountain details in Layer Mask with brush
Peaks
- Brush: Soft Round, Size 25, Opacity 50%, White
- Paint peak details in Layer Mask with brush
Ice
- Brush: Soft Round, Size 100, Opacity 25%, White
- Paint snow details in Layer Mask with brush
Land
This is to make Rivers
- Brush: Hard Round, Size 3, Opacity 100%, Black
- Shape Dynamics: Fade 250 (Less for shorter, More for longer)
- Outline path of river with Pen Tool, altering shape with Direct Selection Tool. Start at terminus of river.
- Stroke Path with Brush
- SAVE
STEP FIVE: Vegetation
Grass
- Brush: Spatter, Size 100, Opacity 25% - 50%, White
- Optional: Select > Load Selection > Alpha 1
- Filter > Render > Difference Clouds (repeat several times)
- Paint vegetation details in with brush above
Forest
- Brush: Spatter, Size 100, Opacity 25% - 50%, White
- Angle Jitter: 100%
- Paint forest details in with brush above
STEP SIX: Finishing
- Activate the Hue/Saturation, Levels and Brightness Adjustment.
- Add labels with additional levels above the Adjustment layers.