Difference between revisions of "Shailaja"
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==Akbar== | ==Akbar== | ||
− | Tiger Spirit Guide Sidekick | + | ''Tiger Spirit Guide Sidekick'' |
+ | * '''Abilities (X PP):''' Strength 5, Stamina 2, Agility 3, Dexterity 2, Fighting 4, Intellect 4, Awareness 2, Presence 2 | ||
+ | * '''Initiative:''' +1 | ||
+ | * '''Defenses (X PP):''' Dodge 6, Parry 6, Fortitude 6, Toughness 3, Will 4 | ||
+ | * '''Skills (X PP):''' | ||
+ | ** Close Combat: Unarmed +7 (3r + 4 Fgt) | ||
+ | ** Perception +7 (5r + 2 Awe) | ||
+ | ** Stealth +10 (8r + 2 Agl) | ||
+ | * '''Powers (X PP):''' X | ||
+ | ** '''Tiger Size:''' ''2 ranks''. Growth • X action, X range, DUR, X points per rank. ''Extras:'' X. ''Flaws:'' X | ||
+ | ** '''Tough Hide:''' ''4 ranks''. Protection • X action, X range, DUR, X points per rank. ''Extras:'' X. ''Flaws:'' X | ||
+ | ** '''Heightened Senses:''' ''2 ranks''. Senses • X action, X range, DUR, X points per rank. ''Extras:'' X. ''Flaws:'' X | ||
+ | ** '''Communication Link:''' ''2 ranks''. Telepathy • X action, X range, DUR, X points per rank. ''Extras:'' X. ''Flaws:'' X | ||
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== '''Powers''' == | == '''Powers''' == | ||
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Growth 2 (permanent, active, defense) | Growth 2 (permanent, active, defense) | ||
Protection 4 | Protection 4 | ||
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== '''Skills''' == | == '''Skills''' == | ||
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Latest revision as of 01:31, 30 January 2013
Panacea
Shailaja XXX • Indian Villager • Power Level 7 (X + X PP)
- Gender: Female; Age: 17; Height: 5'8"; Weight: 160; Eyes: Black; Hair: Black
Background
Born in a remote village in India, Shailaja was in the first class, and has lived in San Fransisco for two years.
Traits
- Abilities (40 PP): Strength 2, Stamina 2, Agility 1, Dexterity 1, Fighting 2, Intellect 3, Awareness 4, Presence 5
- Initiative: +1
- Defenses (9 PP): Dodge +3 (2), Parry +8 (6), Fortitude +3 (1), Toughness +2 (0), Will +4 (0)
- Skills (16 PP):
- Acrobatics -- (0r + 1 Agl)
- Athletics +2 (0r + 2 Str)
- Close Combat (Melee Weapons) +3 (1r + 2 Fgt)
- Deception +7 (2r + 5 Pre)
- Expertise: Culture +7 (4r + 3 Int)
- Expertise: Medicine +9 (6r + 3 Int)
- Expertise: Survival +5 (2r + 3 Int)
- Insight +6 (2r + 4 Awe)
- Intimidation +7 (2r + 5 Pre)
- Investigation -- (0r + 3 Int)
- Perception +8 (4r + 4 Awe)
- Persuasion +8 (4r + 4 Awe)
- Ranged Combat: X +1 (0r + 1 Dex)
- Sleight of Hand -- (0r + 1 Dex)
- Stealth +1 (0r + 1 Agl)
- Technology +4 (1r + 3 Int)
- Treatment +8 (5r + 3 Int)
- Vehicles: Automobiles +2 (1r + 1 Dex)
- Joe's Notes: I combined Hindu Religion and Indian Culture into a single Culture Expertise, since she's clearly interested in learning about cultures she's in, and the previous Expertises felt a little too limited. Etiquette was rolled into Persuasion.
- Advantages (12 PP)
- Combat: None
- Fortune: Inspire 3, Leadership, Luck 3
- General: Equipment 1 (Pranatech Tablet, Phone, Comm), Instant Up, Thaumaphoros Education 2 (Inspire 3, Leadership)
- Skill: Attractive 2 (+5 situational bonus), Improvised Tools (Treatment), Languages 2 (Urdu; Hindi, English)
- Powers (1 PP + 23 PP + X PP + 10 PP): X
- Healing: 7 ranks. Healing • Standard action, Close range, Instant, 1 points per rank + 1 points - 7 points. Extras: Stabilize. Flaws: Check Required (Treatment DC 17), Limited (Voluntary Subjects only)
- Vitakinetic Manipulation: 5 ranks. Affliction (Biological Responses) • Standard action, Close range, Instant, 5 point per rank + 3 points - 5 points. Extras: Alternate Effect (3), Cumulative, Extra Condition, Increased Range (Perception), Subtle. Flaws: Check Required (SKILL DC 15), Limited (Humans only)
- Nausea: Vulnerable + Dazed -> Defenseless + Stunned -> Incapacitated + Paralyzed
- Pleasure: Entranced + Vulnerable -> Compelled + Disabled -> Incapacitated + Asleep
- Sleep: Dazed + Fatigued -> Exhausted + Stunned -> Asleep + Controlled
- Trauma: Damage (Biological Responses) • Standard action, Close range, Instant, 4 points per rank + 1 point - 5 points. Extras: Area (Burst: 30' radius, Dodge DC 10 + ranks to halve effect rank), Improved Range (Perception), Selective, Subtle. Flaws: Check Required (SKILL DC 15), Limited (human)
- Asi (Damascene Sword): 6 ranks. Damage (Strength-based Melee) • Standard action, Close range, Instant, 1 point per rank - 1 point. Extras: Linked (Protection). Flaws: Easily Removable (Hand-held Weapon)
- Asi's Defenses: 6 ranks. Defense (Melee) • No Action, Personal Range, Permanent, 1 point per rank - 1 point. Extras: Linked (Damage). Flaws: Easily Removable (Hand-held Weapon)
- Gear: Pranatech Devices (Tablet, Phone, Comm)
- Complications: Minority in America, Lady with a Tiger
Akbar
Tiger Spirit Guide Sidekick
- Abilities (X PP): Strength 5, Stamina 2, Agility 3, Dexterity 2, Fighting 4, Intellect 4, Awareness 2, Presence 2
- Initiative: +1
- Defenses (X PP): Dodge 6, Parry 6, Fortitude 6, Toughness 3, Will 4
- Skills (X PP):
- Close Combat: Unarmed +7 (3r + 4 Fgt)
- Perception +7 (5r + 2 Awe)
- Stealth +10 (8r + 2 Agl)
- Powers (X PP): X
- Tiger Size: 2 ranks. Growth • X action, X range, DUR, X points per rank. Extras: X. Flaws: X
- Tough Hide: 4 ranks. Protection • X action, X range, DUR, X points per rank. Extras: X. Flaws: X
- Heightened Senses: 2 ranks. Senses • X action, X range, DUR, X points per rank. Extras: X. Flaws: X
- Communication Link: 2 ranks. Telepathy • X action, X range, DUR, X points per rank. Extras: X. Flaws: X
Powers
Growth 2 (permanent, active, defense) Protection 4 Senses 2 (Low-light, Smell;) Communication Link 2 (telepathy, empathy, affects others, limited: Shailaja, subtle)