Difference between revisions of "Magic in Ambria"
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* The strength of magic changes over time. | * The strength of magic changes over time. | ||
* Magic is hereditary. | * Magic is hereditary. | ||
− | * | + | * Some Magic can be corrupting, and this corruption can on occasion be detected. |
+ | * Ritual Magic is expensive in terms of time and other resources. | ||
== The Morning Lords == | == The Morning Lords == |
Revision as of 10:56, 29 July 2013
Contents
Magic Overview
Principals of magic
- The strength of magic changes over time.
- Magic is hereditary.
- Some Magic can be corrupting, and this corruption can on occasion be detected.
- Ritual Magic is expensive in terms of time and other resources.
The Morning Lords
Fire Touched
- Resistance to Fire/heat - i.e. Blood of Valyria.
- Flaming Blade
- Conjure Fire.
Air Touched
- X
- y
- Z
Earth Touched
- Increase your Health by +2. In addition, whenever you test Endurance, add +2 to the test result.
- y
- Z
Water Touched
- X
- y
- Z
Beast Touched
- Animal Cohort
- Warg Dreams
- Warg - Consider combining Warg and Warg Dreams
- Skinchanger
?Psychic?
- X
- y
- Z