Difference between revisions of "Magic in Ambria"
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Jump to navigationJump to searchLine 9: | Line 9: | ||
== The Morning Lords == | == The Morning Lords == | ||
− | === Fire | + | === Fire Shaping === |
* Resistance to Fire/heat - i.e. Blood of Valyria. | * Resistance to Fire/heat - i.e. Blood of Valyria. | ||
* Flaming Blade | * Flaming Blade | ||
* Conjure Fire. | * Conjure Fire. | ||
− | === Air | + | === Air Shaping === |
* X | * X | ||
* y | * y | ||
Line 20: | Line 20: | ||
− | === Earth | + | === Earth Shaping === |
* Increase your Health by +2. In addition, whenever you test Endurance, add +2 to the test result. | * Increase your Health by +2. In addition, whenever you test Endurance, add +2 to the test result. | ||
* y | * y | ||
* Z | * Z | ||
− | === Water | + | === Water Shaping === |
* X | * X | ||
* y | * y | ||
* Z | * Z | ||
+ | |||
+ | === Flesh shaping === | ||
+ | * X | ||
+ | * y | ||
+ | * Z | ||
+ | |||
=== Beast Touched === | === Beast Touched === | ||
Line 36: | Line 42: | ||
* Skinchanger | * Skinchanger | ||
− | === | + | === Mind Shaping === |
* X | * X | ||
* y | * y |
Revision as of 11:06, 29 July 2013
Contents
Magic Overview
Principals of magic
- The strength of magic changes over time.
- Magic is hereditary.
- Some Magic can be corrupting, and this corruption can on occasion be detected.
- Ritual Magic is expensive in terms of time and other resources.
The Morning Lords
Fire Shaping
- Resistance to Fire/heat - i.e. Blood of Valyria.
- Flaming Blade
- Conjure Fire.
Air Shaping
- X
- y
- Z
Earth Shaping
- Increase your Health by +2. In addition, whenever you test Endurance, add +2 to the test result.
- y
- Z
Water Shaping
- X
- y
- Z
Flesh shaping
- X
- y
- Z
Beast Touched
- Animal Cohort
- Warg Dreams
- Warg - Consider combining Warg and Warg Dreams
- Skinchanger
Mind Shaping
- X
- y
- Z