Difference between revisions of "Southern Street of the Sword"

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==Businesses==
 
==Businesses==
* '''The Golden Key (2):''' x
+
* '''The Golden Key (2):''' A locksmith who specializes in custom, unique locks made to order, though he does not craft vault doors, door bars or strongchests.
* '''Halls of Hilmer, Master Armorer (4):''' x
+
* '''Halls of Hilmer, Master Armorer (4):''' The shop's front is plated in armor plate, polished a deep, gleaming blue. Master Hilmer makes only plate armor, his is the finest in the North - and possibly beyond. He also maintains a pair of warehouses nearby, with extra work space for his many apprentices and storage space for his craft.
** Warehouses (C,2)
+
* '''Halambar Lutes & Harps (5):''' A fine shop to purchase nearly any stringed instrument, renowned for the mellow sound of its instruments, as well as for the Harp That Sings, a magical harp that plays itself.
* '''Halambar Lutes & Harps (5):''' x
 
 
* '''Vestrode the Venturer's Row House (6):''' x
 
* '''Vestrode the Venturer's Row House (6):''' x
 
==Nightlife==
 
==Nightlife==
 
===Taverns===
 
===Taverns===
* '''The Crawling Spider (1):''' x
+
* '''The Crawling Spider (1):''' A tavern for those who are nostalgic for subterranean life (or simply fancy that they might be), the Crawling Spider is decorated with mosses, lichens and faux stone facades.
* '''Elfstone Tavern (7):''' x
+
* '''Elfstone Tavern (7):''' An old, dimly lit tavern that evokes the sylvan forest with its living oak corner-pieces and plentiful indoor plantlife. It serves mainly elves and half-elves; dwarves and half-orcs are refused admittance, and humans and halflings are generally only accepted in small parties or with elven friends.
 
==Guild Halls==
 
==Guild Halls==
 
* '''The Master Bakers' Hall (3):''' x
 
* '''The Master Bakers' Hall (3):''' x

Revision as of 17:47, 25 December 2013

Southern-way-sword.jpg
Map Key
  • 1: The Crawling Spider (Tavern; C,2)
  • 2: The Golden Key (Business; C,2)
  • 3: The Master Bakers' Hall (Guild Hall; B,2)
  • 4: Halls of Hilmer (Business; C,1)
    • 4a: Hilmer's Warehouses (Warehouses; C,2)
  • 5: Halambar Lutes & Harps (Business; B,2)
  • 6: Vestrode the Venturer's Row House (Business; B,3)
  • 7: The Elfstone Tavern (Tavern; B,3)

Businesses

  • The Golden Key (2): A locksmith who specializes in custom, unique locks made to order, though he does not craft vault doors, door bars or strongchests.
  • Halls of Hilmer, Master Armorer (4): The shop's front is plated in armor plate, polished a deep, gleaming blue. Master Hilmer makes only plate armor, his is the finest in the North - and possibly beyond. He also maintains a pair of warehouses nearby, with extra work space for his many apprentices and storage space for his craft.
  • Halambar Lutes & Harps (5): A fine shop to purchase nearly any stringed instrument, renowned for the mellow sound of its instruments, as well as for the Harp That Sings, a magical harp that plays itself.
  • Vestrode the Venturer's Row House (6): x

Nightlife

Taverns

  • The Crawling Spider (1): A tavern for those who are nostalgic for subterranean life (or simply fancy that they might be), the Crawling Spider is decorated with mosses, lichens and faux stone facades.
  • Elfstone Tavern (7): An old, dimly lit tavern that evokes the sylvan forest with its living oak corner-pieces and plentiful indoor plantlife. It serves mainly elves and half-elves; dwarves and half-orcs are refused admittance, and humans and halflings are generally only accepted in small parties or with elven friends.

Guild Halls

  • The Master Bakers' Hall (3): x