Difference between revisions of "Evendur Old"
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* '''Read Magic''' (School) | * '''Read Magic''' (School) | ||
* '''Prestidigitation''' (Transmutation) | * '''Prestidigitation''' (Transmutation) | ||
− | * '''Light''' ( | + | * '''Light''' (Evocation) - Weaveglow, this light is always a blueish white light. |
* '''Guidance''' (School) | * '''Guidance''' (School) | ||
* '''X''' (School) | * '''X''' (School) |
Revision as of 12:09, 15 January 2014
"Quote." - Who
Contents
Origin
Evendur Husteem was born into the noble and ancient House Husteem.
He defied his family and joined the Temple of Mystra as an initiate.
Appearance
Evendur stands 6'1" tall, he has long brown hair and a neatly trimmed beard. He typically wears simple blue robes trimmed with white, on his head is a blue skullcap. In Winter he wears a cloak of deep blue. On his Chest is a 7 Pointed blue white star. Evendur wields a mahogany staff decorated with inlaid silver runes, at the top is the 7 pointed star of Mystra.
Character Record
Lawful Good male Human Cleric & Priest of Mystra . DoB: X th day of X in the year Z.
- Ability Scores: Strength 15(+2), Dexterity 12(+1), Constitution 15(+2), Intelligence 18(+4), Wisdom 17(+3), Charisma 16(+3)
- Saving Throws: Wisdom & Charisma
Proficiencies
- Skills: History(Int), Insight(Wis), Religion(Int), Persuasion(Cha), Search(Int), Perception(Wis), <Loremaster>
- Armor: Light Armor, Medium Armor
- Weapons: All Simple Weapons
- Tools: Healers Kit
Traits & Languages
- Traits: Speed 30, Temple Services, Loremaster Feat
- Dweomerkeeper: You gain advantage on saving throws against magical effects. Additionally, your cleric magic functions normally in areas of wild or dead magic.
- Languages: Common, Undercommon, Chondathan, Espruar, Gnim, Halruuan, <int>, <int>
Interactions
- Ideals: X
- Flaws: Reacts with hostility to Bullies.
- Bonds: X
Combat
- Armor Class: X
- (Armor: X + Dex Mod: 0 + Shield: 0 + Other: 0)
- Armor: X, AC: X, Weight: xx
- Hit Points: 8, Hit Dice: 1dX
- Initiative: xx, Speed: xx
- Attacks
- Staff: Bonus: +2, Damage: 1d6(versatile 1d8), Weight: xx
- Spell: Bonus: xx, Damage & Effects: xx, Weight: n/a
Spells
- Maxinum # of Prepared Spells: 2
- Magic Ability: Wisdom
- Saving Throw DC Total: 12,
- (Base DC (8+mod): 11 + Spellcasting Bonus: 1)
Prepared Spells
- Cure Wounds
- Detect Good and Evil
Domain Spells
- Identify
- Detect Magic
Resources
Money: 56 GP
- Banked:
Carried Equipment: Holy Symbol, Adventures Kit, Staff(Mage tool), Scale Mail, Mystran Vestments,
Stored Equipment: Tome(History), Fine Clothing,
Lifestyle: Freeloader, 0/month.
- Evendur lives in a acolytes cell at the House of Wonder
Prayer Book
Cantrips
- Read Magic (School)
- Prestidigitation (Transmutation)
- Light (Evocation) - Weaveglow, this light is always a blueish white light.
- Guidance (School)
- X (School)
Domain Spells
- Detect Magic (Divination)
- Identify (Divination)
Typically Prepared Spells - Guard
- Shield of Faith
- Detect Good and Evil
Typically Prepared Spells - Kitchen
- Cure Wounds
- Bless
Typically Prepared Spells - Study
- Cure Wounds
- Detect Good and Evil
Other Important Individuals
- Lord Orbos Husteem: Evendur's Father. A stern figure who showed Ven little in the way of love growing up.
- Orlpar Husteem: Evendur's Uncle. Ven hates and fears his uncle.
Projects and/or Downtime
Experience Points
Earned: 0
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