Difference between revisions of "Eloise Danford"

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|CharacterName=Eloise Danford
 
|CharacterName=Eloise Danford
 
|Attributes=Intelligence 2, Wits 3, Resolve 2; Strength 1, Dexterity 2, Stamina 3; Presence 3, Manipulation 2, Composure 3
 
|Attributes=Intelligence 2, Wits 3, Resolve 2; Strength 1, Dexterity 2, Stamina 3; Presence 3, Manipulation 2, Composure 3
|Skills=• Academics 3, Investigation 1, Medicine 1, Occult 3 (Research), Politics 2<br>• Drive 1, Stealth 2<br>• Empathy 2, Expression 1, Persuasion 2, Socialize 3, Subterfuge 2
+
|Skills=• '''Mental:''' Academics 3, Investigation 1, Medicine 1, Occult 3 (Research), Politics 2<br>• '''Physical:''' Drive 1, Stealth 2<br>• '''Social:''' Empathy 2, Expression 1, Persuasion 2, Socialize 3, Subterfuge 2
 
|Merits=Resources 3, Library (Occult) 1, Professional Training (Socialite - Politics, Socialize) 2, Status (Society) 1; Contacts (Society, Industry) 2
 
|Merits=Resources 3, Library (Occult) 1, Professional Training (Socialite - Politics, Socialize) 2, Status (Society) 1; Contacts (Society, Industry) 2
 
|Health=8
 
|Health=8
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** ''Beat:'' The character is asked to perform a favor for someone in East Coast High Society.
 
** ''Beat:'' The character is asked to perform a favor for someone in East Coast High Society.
 
** ''Resolution:'' The character loses her membership or otherwise loses her standing with the group.
 
** ''Resolution:'' The character loses her membership or otherwise loses her standing with the group.
 
 
==Merit Details==
 
==Merit Details==
 
* '''Merit:''' Details
 
* '''Merit:''' Details
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* '''Name:''' ''Relationship'' details
 
* '''Name:''' ''Relationship'' details
 
* '''Name:''' ''Relationship'' details
 
* '''Name:''' ''Relationship'' details
===Coworkers===
+
===Boarders===
 
* '''Name:''' ''Relationship'' details
 
* '''Name:''' ''Relationship'' details
 
* '''Name:''' ''Relationship'' details
 
* '''Name:''' ''Relationship'' details

Revision as of 18:47, 30 January 2014

Eloise Danford
Eloise-danford.jpg
Attributes
Intelligence 2, Wits 3, Resolve 2; Strength 1, Dexterity 2, Stamina 3; Presence 3, Manipulation 2, Composure 3
Skills
Mental: Academics 3, Investigation 1, Medicine 1, Occult 3 (Research), Politics 2
Physical: Drive 1, Stealth 2
Social: Empathy 2, Expression 1, Persuasion 2, Socialize 3, Subterfuge 2
Merits
Resources 3, Library (Occult) 1, Professional Training (Socialite - Politics, Socialize) 2, Status (Society) 1; Contacts (Society, Industry) 2
Advantages
Health: 8, Willpower: 5, Size: 5, Speed: 8, Defense: 2 (Armor: None), Initiative: 5
{{{MoralityType}}}
{{{Morality}}}
Current Conditions
{{{Conditions}}}

Background

Age: 62
Text Goes Here

Rumors

Rumors about your character.

Personality

  • Virtue: Nurturing
  • Vice: Busybody
  • Aspirations: List three short-to-medium term goals for your character. These may be in any arena of his life she considers important.
    • Bring my failing business back to health.
    • Return to a place of importance in society.
    • Discover the true cause of Luther's death.
  • Integrity: 7
  • Breaking Points:
    • Striking a loved one: "I'm not one for guilt and recriminations, but I think the worst thing I've ever done was to strike my dear Becca. I was very angry with her, and she was in the midst of a full-blown teenage rebellion, and I suddenly struck her. I was immediately overcome - she simply stood there in shock, staring at me open-mouthed, while I was the one who fled the room. Simply terrible."
    • Not meeting responsibilities to those I'm responsible for: "Though there have been times when I'm tempted, I simply never could imagine simply fleeing my responsibilities. I think that's why I can't bear to judge poor Oz's mother for her own flight - who hasn't dreamt of such an escape? But no - there are too many who are counting on me, and I can't bear the thought of failing them all."
    • Seeing someone inflict deliberate physical injury: Though I know it is all around me, and I'm terribly sheltered for it, I cannot bear to thought of being in the same vicinity as someone striving to do someone else physical harm. God knows I've seen the after effects of such endeavors (and cleaned my Luther up more than once after his own such encounters), but to be near it? I simply shudder with revulsion."
    • Having my home invaded by the unknown: "Sometimes...sometimes when I walk by a window in the house, I experience a tiny terror. I know it's my imagination running wild with me, but it never fails to elicit the same reaction in me: I imagine what it would be like if something were to come crashing through the window. I can hear the shattering of frame and glass, and feel the tiny shards of glass against my face. In particular, I can't bear to look at the window in the dining room...the fancy that strikes me of this vision in there is more like a terrible memory than a wild imagining. It's why I keep it shrouded in drapes year round."
    • Being covered in blood: "My dear Luther came home one night, very late. He was breathing hard in the kitchen, and when I turned on the light, I saw he was covered in blood. He stopped me from phoning an ambulance, however. He made me help him extract a bullet from his hip, and then made me clean the wound and sew it up! It was horrible. I was covered in blood and shaking like a leaf by the time all was said and done."

Equipment

  • Possessions: Eloise keeps a small clutch purse with her most of the time, in which she stores her cigarettes, keys, medications and the myriad things that she needs on a day-to-day basis. She has quite an extensive wardrobe, though it is all nearly a full decade old (fortunately, she's always had something of a timeless sense of fashion, so it just looks classy rather than dated). She has managed to sell of the vast majority of her jewelry and immense collection of haut couture shoe collection over the years, however, leaving herself with her wedding ring and a few little pieces of silver jewelry, a single pair of heels, another set of wedges and several pairs of cheap but tasteful flats.
  • Weapons: Ha! Don't be absurd.
  • Other Notes: Eloise drives an economical sedan that Luther originally bought to give the staff something to run errands in.

Conditions

  • Alcoholic (Persistent): Facing her many worries, Eloise has turned to drink. It started as a way of remembering Luther, who loved his red wine and the occasional whiskey. She took the pain away from her mourning with her little "nights in with her grief" as she called it, just her and a bottle of something. Now, though, it's what lets her sleep at night, and that thing that others have always called "hangovers" she simply refers to as "morning". She is deeply ashamed of her vice, however, and does her best to hide it from everyone.
    • Mechanics: Being unable to get a drink can result in the Deprived Condition.
    • Beat: When Eloise chooses to get drunk instead of fulfilling her obligations, she gains a beat.
    • Resolution: Regain a dot of Integrity, lose a dot of Integrity or achieve an exceptional success on a breaking point.
  • Connected (Persistent): East Coast High Society. Though she has become something of a recluse, Eloise still has her connections. Her girlhood friends, the many friends she made while Luther was alive, captains of industry who regarded her husband fondly and loved the parties she threw. Though it has its benefits, she is still bound up in many of the expectations of those society, and she lives in mortal terror of them finding out the truth about her.
    • Mechanics: +2 dice bonus to all rolls relating to East Coast High Society. Alternately, she can shed this Condition to gain a one-time automatic exceptional success on the next roll to influence or otherwise take advantage of them.
    • Beat: The character is asked to perform a favor for someone in East Coast High Society.
    • Resolution: The character loses her membership or otherwise loses her standing with the group.

Merit Details

  • Merit: Details

Friends and Family

Family

  • Luther: Husband details
  • Rebecca: Daughter deceased
  • Robert: Son-in-Law details

Friends

  • Name: Relationship details
  • Name: Relationship details
  • Name: Relationship details

Boarders

  • Name: Relationship details
  • Name: Relationship details
  • Name: Relationship details

Lifestyle

A description of your characters day to day life.

  • Money: X
  • Clothing & Jewelry: X
  • Communication: X
  • Food: X
  • Housing:Though she used to own more, Eloise's waning fortune has left her with the first house she and Luther bought together: the decaying but sizeable stand-alone house on the other side of Danford Park (named for her husband, who donated a sizeable swathe of their land to the city for use as a park). Everyone's always called it the Danford House, and though it used to have a fair-sized staff, now it's just Eloise and Robert, who practically haunt the place like ghosts sometimes.
  • Days: X
  • Evenings: X

Experience

  • XP Earned: 0; XP Spent: 0; Current XP: 0
XP Purchases
  • Firearms 1 Cost: 4 experience Spent: 0 experience 0 beats

Mundane XP Purchases

  • Stamina 4: 20 XP
  • X: X XP
  • X: X XP