Difference between revisions of "Griffin"

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* '''Health: 24'''
 
* '''Health: 24'''
 
* '''Mana: 17'''
 
* '''Mana: 17'''
* '''Defense: 11'''
+
* '''Defense: 12'''
 
* '''Speed: 14'''
 
* '''Speed: 14'''
 
===Abilities===
 
===Abilities===

Revision as of 17:02, 22 February 2014

Griffin
Griffin.jpg

Class

Elven Apostate

Stats

  • Health: 24
  • Mana: 17
  • Defense: 12
  • Speed: 14

Abilities

Communication +2, Constitution +1, Cunning +2 (Cultural Lore), Dexterity +2 (Stealth), Magic +3, Perception +2, Strength +0, Willpower +4 (Self-Discipline)

Languages

  • Trade Tongue
  • Elven

Mage Traits

  • Weapon Groups: Brawling, Staves
  • Arcane Lance: Ranged magical attack with Magic (Arcane Lance). Range: 16 yds. Damage: 1d6 + Magic.
  • Magic Training: Understand and know how to cast spells.
    • Arcane Bolt: (Spirit, Attack, 2MP • Major Action, TN 10) Range 30 yds. Inflicts 2d6 damage on visible target, with bonus damage equal to Dragon Die. If target makes a successful Dexterity (Acrobatics) test vs. Spellpower, bolt only inflicts 1d6 damage.
    • Rock Armor: (Primal, Defense, 3-8MP • 1 Minute, TN 10) Skin becomes like stone. Gain Armor Rating equal to Magic. Lasts for 1 hour (+1 hour per point of Mana spent above 3)
    • Mind Blast: (Spirit, Attack, 3MP • Major Action, TN 12) Creates a circular blast of telekinetic force with a 2 yd radius centered anywhere within 50 yards that you can see. Those caught in the blast are knocked prone and cannot take a Major Action on their next turn.

Targets that make a successful Strength (Might) test vs. Spellpower are only knocked prone. In either case, any prepared actions are lost.

Talents

  • Lore: You have an inquisitive mind and absorb facts easily.
    • Novice: When you make a successful Cunning test with a lore focus, the GM should give you an extra piece of information on the topic.