Difference between revisions of "Griffin"
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** ''Arcane Bolt:'' (Spirit, Attack, 2MP • Major Action, TN 10) Range 30 yds. Inflicts 2d6 damage on visible target, with bonus damage equal to Dragon Die. If target makes a successful Dexterity (Acrobatics) test vs. Spellpower, bolt only inflicts 1d6 damage. | ** ''Arcane Bolt:'' (Spirit, Attack, 2MP • Major Action, TN 10) Range 30 yds. Inflicts 2d6 damage on visible target, with bonus damage equal to Dragon Die. If target makes a successful Dexterity (Acrobatics) test vs. Spellpower, bolt only inflicts 1d6 damage. | ||
** ''Rock Armor:'' (Primal, Defense, 3-8MP • 1 Minute, TN 10) Skin becomes like stone. Gain Armor Rating equal to Magic. Lasts for 1 hour (+1 hour per point of Mana spent above 3) | ** ''Rock Armor:'' (Primal, Defense, 3-8MP • 1 Minute, TN 10) Skin becomes like stone. Gain Armor Rating equal to Magic. Lasts for 1 hour (+1 hour per point of Mana spent above 3) | ||
− | ** ''Mind Blast:'' (Spirit, Attack, 3MP • Major Action, TN 12) Creates a circular blast of telekinetic force with a 2 yd radius centered anywhere within 50 yards that you can see. Those caught in the blast are knocked prone and cannot take a Major Action on their next turn. | + | ** ''Mind Blast:'' (Spirit, Attack, 3MP • Major Action, TN 12) Creates a circular blast of telekinetic force with a 2 yd radius centered anywhere within 50 yards that you can see. Those caught in the blast are knocked prone and cannot take a Major Action on their next turn. Targets that make a successful Strength (Might) test vs. Spellpower are only knocked prone. In either case, any prepared actions are lost. |
− | Targets that make a successful Strength (Might) test vs. Spellpower are only knocked prone. In either case, any prepared actions are lost. | ||
===Talents=== | ===Talents=== | ||
* '''Lore:''' You have an inquisitive mind and absorb facts easily. | * '''Lore:''' You have an inquisitive mind and absorb facts easily. | ||
** ''Novice:'' When you make a successful Cunning test with a lore focus, the GM should give you an extra piece of information on the topic. | ** ''Novice:'' When you make a successful Cunning test with a lore focus, the GM should give you an extra piece of information on the topic. |
Revision as of 19:21, 8 March 2014
Class
Elven Apostate
Stats
- Health: 24
- Mana: 17
- Defense: 12
- Speed: 14
Abilities
Communication +2, Constitution +1, Cunning +2 (Cultural Lore), Dexterity +2 (Stealth), Magic +3, Perception +2, Strength +0, Willpower +4 (Self-Discipline)
Languages
- Trade Tongue
- Elven
Mage Traits
- Weapon Groups: Brawling, Staves
- Arcane Lance: Ranged magical attack with Magic (Arcane Lance). Range: 16 yds. Damage: 1d6 + Magic.
- Magic Training: Understand and know how to cast spells.
- Arcane Bolt: (Spirit, Attack, 2MP • Major Action, TN 10) Range 30 yds. Inflicts 2d6 damage on visible target, with bonus damage equal to Dragon Die. If target makes a successful Dexterity (Acrobatics) test vs. Spellpower, bolt only inflicts 1d6 damage.
- Rock Armor: (Primal, Defense, 3-8MP • 1 Minute, TN 10) Skin becomes like stone. Gain Armor Rating equal to Magic. Lasts for 1 hour (+1 hour per point of Mana spent above 3)
- Mind Blast: (Spirit, Attack, 3MP • Major Action, TN 12) Creates a circular blast of telekinetic force with a 2 yd radius centered anywhere within 50 yards that you can see. Those caught in the blast are knocked prone and cannot take a Major Action on their next turn. Targets that make a successful Strength (Might) test vs. Spellpower are only knocked prone. In either case, any prepared actions are lost.
Talents
- Lore: You have an inquisitive mind and absorb facts easily.
- Novice: When you make a successful Cunning test with a lore focus, the GM should give you an extra piece of information on the topic.