Difference between revisions of "Template:Tilt-Knocked Down"
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| style="background:mediumpurple; color:white" | <div style="text-align: center; font-size: 110%">Knocked Down</div> | | style="background:mediumpurple; color:white" | <div style="text-align: center; font-size: 110%">Knocked Down</div> | ||
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− | |'''Effects:''' Prone. Lose action this turn if haven't already acted. Attack from prone at -2. Ranged attacks on you get -2, but close attacks get +2.<br>'''Cause:''' Knockdown weapons. Melee weapons of +2 damage or ranged of +3. Leg sweep (-2). In all instances, only half damage from the weapon is inflicted. <br>'''End:''' Take an action to stand. If you haven't acted yet, may roll Dexterity + Athletics - Weapon to avoid the Tilt. | + | |'''Effects:''' Prone. Lose action this turn if haven't already acted. Attack from prone at -2. Ranged attacks on you get -2, but close attacks get +2.<br>'''Cause:''' Knockdown weapons. Melee weapons of +2 damage or ranged of +3. Leg sweep (-2). In all instances, only half damage from the weapon is inflicted. <br>'''End:''' Take an action to stand. If you haven't acted yet, may roll Dexterity + Athletics - Weapon Bonus as a Defensive Action to avoid the Tilt. |
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Latest revision as of 10:48, 25 July 2018
Knocked Down
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Effects: Prone. Lose action this turn if haven't already acted. Attack from prone at -2. Ranged attacks on you get -2, but close attacks get +2. Cause: Knockdown weapons. Melee weapons of +2 damage or ranged of +3. Leg sweep (-2). In all instances, only half damage from the weapon is inflicted. End: Take an action to stand. If you haven't acted yet, may roll Dexterity + Athletics - Weapon Bonus as a Defensive Action to avoid the Tilt. |