Difference between revisions of "WoD Conditions"
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==Social Conditions== | ==Social Conditions== | ||
[[Template:Condition-Bonded|Bonded]] • [[Template:Condition-Charmed|Charmed]] • [[Template:Condition-Connected|Connected]] • [[Template:Condition-Dominated|Dominated]] • [[Template:Condition-Embarrassing Secret|Embarrassing Secret]] • [[Template:Condition-Enthralled|Enthralled]] • [[Template:Condition-Leveraged|Leveraged]] • [[Template:Condition-Mesmerized|Mesmerized]] • [[Template:Condition-Notoriety|Notoriety]] • [[Template:Condition-Subservient|Subservient]] • [[Template:Condition-Swooning|Swooning]] • [[Template:Condition-Wanton|Wanton]] | [[Template:Condition-Bonded|Bonded]] • [[Template:Condition-Charmed|Charmed]] • [[Template:Condition-Connected|Connected]] • [[Template:Condition-Dominated|Dominated]] • [[Template:Condition-Embarrassing Secret|Embarrassing Secret]] • [[Template:Condition-Enthralled|Enthralled]] • [[Template:Condition-Leveraged|Leveraged]] • [[Template:Condition-Mesmerized|Mesmerized]] • [[Template:Condition-Notoriety|Notoriety]] • [[Template:Condition-Subservient|Subservient]] • [[Template:Condition-Swooning|Swooning]] • [[Template:Condition-Wanton|Wanton]] | ||
− | + | ||
+ | ==Setting Conditions== | ||
+ | [[Template:Condition-xxx|xxx]] • [[Template:Condition-xxx|xxx]] • [[Template:Condition-xxx|xxx]] • [[Template:Condition-xxx|xxx]] • [[Template:Condition-xxx|xxx]] • [[Template:Condition-xxx|xxx]] • [[Template:Condition-xxx|xxx]] • [[Template:Condition-xxx|xxx]] • [[Template:Condition-xxx|xxx]] • [[Template:Condition-xxx|xxx]] | ||
+ | |||
+ | * Close-Knit Community: Residents engaging in a Social Maneuver against another resident may make one additional roll per Interval, as long as the roll is made while interacting within the fraternity house. | ||
+ | * Meat Market: Gain one additional roll on any Social Maneuver involving sex, seduction or excess per Interval when the roll is made at the Crossroads. | ||
+ | * Exceptional successes on seduction-based Persuasion and Subterfuge rolls require three successes rather than the normal five. | ||
+ | * After a night of at least four hours duration in which Warner has at least two others over for video games, hanging out and junk food, everyone involved gains a point of Willpower as though fulfilling a Vice. | ||
+ | * Gain an extra roll, regardless of Interval, in an ongoing Social Maneuver. This can only be used once per Maneuver | ||
+ | |||
+ | * Grant an additional Social Maneuver with a given Skill, target or goal (choose one) during an interval, as long as it occurs within the area. | ||
+ | * Reduce exceptional successes of a given Skill from 5 to 3 while in the place. | ||
+ | * Restorative or relaxation locale, granting recovery of Willpower as though fulfilling a Vice. | ||
+ | * Exceptional successes grant specific Conditions. | ||
+ | |||
==Stages of Grief Conditions== | ==Stages of Grief Conditions== | ||
[[Template:Condition-Denial|Denial]] => [[Template:Condition-Anger|Anger]] => [[Template:Condition-Bargaining|Bargaining]] => [[Template:Condition-Depression|Depression]] => [[Template:Condition-Acceptance|Acceptance]] | [[Template:Condition-Denial|Denial]] => [[Template:Condition-Anger|Anger]] => [[Template:Condition-Bargaining|Bargaining]] => [[Template:Condition-Depression|Depression]] => [[Template:Condition-Acceptance|Acceptance]] |
Revision as of 11:13, 7 August 2014
Contents
Mental Conditions
Addicted • Amnesia • Bestial • Broken • Competitive • Confused • Delusional • Deprived • Distracted • Fale Memories • Frightened • Fugue • Guilty • Humbled • Informed • Inspired • Lost • Madness • Obsession • Shaken • Spooked • Steadfast
Physical Conditions
Blind • Disabled • Intoxicated • Lethargic • Mute • Narcolepsy
Social Conditions
Bonded • Charmed • Connected • Dominated • Embarrassing Secret • Enthralled • Leveraged • Mesmerized • Notoriety • Subservient • Swooning • Wanton
Setting Conditions
xxx • xxx • xxx • xxx • xxx • xxx • xxx • xxx • xxx • xxx
- Close-Knit Community: Residents engaging in a Social Maneuver against another resident may make one additional roll per Interval, as long as the roll is made while interacting within the fraternity house.
- Meat Market: Gain one additional roll on any Social Maneuver involving sex, seduction or excess per Interval when the roll is made at the Crossroads.
- Exceptional successes on seduction-based Persuasion and Subterfuge rolls require three successes rather than the normal five.
- After a night of at least four hours duration in which Warner has at least two others over for video games, hanging out and junk food, everyone involved gains a point of Willpower as though fulfilling a Vice.
- Gain an extra roll, regardless of Interval, in an ongoing Social Maneuver. This can only be used once per Maneuver
- Grant an additional Social Maneuver with a given Skill, target or goal (choose one) during an interval, as long as it occurs within the area.
- Reduce exceptional successes of a given Skill from 5 to 3 while in the place.
- Restorative or relaxation locale, granting recovery of Willpower as though fulfilling a Vice.
- Exceptional successes grant specific Conditions.
Stages of Grief Conditions
Denial => Anger => Bargaining => Depression => Acceptance
Soulless Conditions
Soulless => Enervated => Thrall
Blank Template
xxx
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xxx Possible Sources: xxx Resolution: xxx Beats: xxx |