Difference between revisions of "WoD Conditions"

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==Social Conditions==
 
==Social Conditions==
 
[[Template:Condition-Bonded|Bonded]] •  [[Template:Condition-Charmed|Charmed]] •  [[Template:Condition-Connected|Connected]] •  [[Template:Condition-Dominated|Dominated]] • [[Template:Condition-Embarrassing Secret|Embarrassing Secret]] •  [[Template:Condition-Enthralled|Enthralled]] •  [[Template:Condition-Leveraged|Leveraged]] •  [[Template:Condition-Mesmerized|Mesmerized]] • [[Template:Condition-Notoriety|Notoriety]] •  [[Template:Condition-Subservient|Subservient]] •  [[Template:Condition-Swooning|Swooning]] •  [[Template:Condition-Wanton|Wanton]]  
 
[[Template:Condition-Bonded|Bonded]] •  [[Template:Condition-Charmed|Charmed]] •  [[Template:Condition-Connected|Connected]] •  [[Template:Condition-Dominated|Dominated]] • [[Template:Condition-Embarrassing Secret|Embarrassing Secret]] •  [[Template:Condition-Enthralled|Enthralled]] •  [[Template:Condition-Leveraged|Leveraged]] •  [[Template:Condition-Mesmerized|Mesmerized]] • [[Template:Condition-Notoriety|Notoriety]] •  [[Template:Condition-Subservient|Subservient]] •  [[Template:Condition-Swooning|Swooning]] •  [[Template:Condition-Wanton|Wanton]]  
   
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==Setting Conditions==
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[[Template:Condition-xxx|xxx]] • [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]]
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* Close-Knit Community: Residents engaging in a Social Maneuver against another resident may make one additional roll per Interval, as long as the roll is made while interacting within the fraternity house.
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* Meat Market: Gain one additional roll on any Social Maneuver involving sex, seduction or excess per Interval when the roll is made at the Crossroads.
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* Exceptional successes on seduction-based Persuasion and Subterfuge rolls require three successes rather than the normal five.
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* After a night of at least four hours duration in which Warner has at least two others over for video games, hanging out and junk food, everyone involved gains a point of Willpower as though fulfilling a Vice.
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* Gain an extra roll, regardless of Interval, in an ongoing Social Maneuver. This can only be used once per Maneuver
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* Grant an additional Social Maneuver with a given Skill, target or goal (choose one) during an interval, as long as it occurs within the area.
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* Reduce exceptional successes of a given Skill from 5 to 3 while in the place.
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* Restorative or relaxation locale, granting recovery of Willpower as though fulfilling a Vice.
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* Exceptional successes grant specific Conditions.
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==Stages of Grief Conditions==
 
==Stages of Grief Conditions==
 
[[Template:Condition-Denial|Denial]] =>  [[Template:Condition-Anger|Anger]] =>  [[Template:Condition-Bargaining|Bargaining]] =>  [[Template:Condition-Depression|Depression]] =>  [[Template:Condition-Acceptance|Acceptance]]
 
[[Template:Condition-Denial|Denial]] =>  [[Template:Condition-Anger|Anger]] =>  [[Template:Condition-Bargaining|Bargaining]] =>  [[Template:Condition-Depression|Depression]] =>  [[Template:Condition-Acceptance|Acceptance]]

Revision as of 11:13, 7 August 2014

Mental Conditions

AddictedAmnesiaBestialBrokenCompetitiveConfusedDelusionalDeprivedDistractedFale MemoriesFrightenedFugueGuiltyHumbledInformedInspiredLostMadnessObsessionShakenSpookedSteadfast

Physical Conditions

BlindDisabledIntoxicatedLethargicMuteNarcolepsy

Social Conditions

BondedCharmedConnectedDominatedEmbarrassing SecretEnthralledLeveragedMesmerizedNotorietySubservientSwooningWanton

Setting Conditions

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

  • Close-Knit Community: Residents engaging in a Social Maneuver against another resident may make one additional roll per Interval, as long as the roll is made while interacting within the fraternity house.
  • Meat Market: Gain one additional roll on any Social Maneuver involving sex, seduction or excess per Interval when the roll is made at the Crossroads.
  • Exceptional successes on seduction-based Persuasion and Subterfuge rolls require three successes rather than the normal five.
  • After a night of at least four hours duration in which Warner has at least two others over for video games, hanging out and junk food, everyone involved gains a point of Willpower as though fulfilling a Vice.
  • Gain an extra roll, regardless of Interval, in an ongoing Social Maneuver. This can only be used once per Maneuver
  • Grant an additional Social Maneuver with a given Skill, target or goal (choose one) during an interval, as long as it occurs within the area.
  • Reduce exceptional successes of a given Skill from 5 to 3 while in the place.
  • Restorative or relaxation locale, granting recovery of Willpower as though fulfilling a Vice.
  • Exceptional successes grant specific Conditions.

Stages of Grief Conditions

Denial => Anger => Bargaining => Depression => Acceptance

Soulless Conditions

Soulless => Enervated => Thrall

Blank Template

xxx
xxx
Possible Sources: xxx
Resolution: xxx
Beats: xxx