Difference between revisions of "Mauwin"
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'''Combat Defense:''' | '''Combat Defense:''' | ||
− | * Base: ''' | + | * Base: '''8''' |
− | ** { | + | ** {2(Agility) +2(Athletics) +4(Awareness)} |
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− | '''Attack:''' | + | '''Attack:''' |
− | '''Damage:''' | + | '''Damage:''' |
− | '''Health:''' | + | '''Health:''' 6 |
'''Armor:''' | '''Armor:''' | ||
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'''Weapons:''' | '''Weapons:''' | ||
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==Benefits and Flaws== | ==Benefits and Flaws== |
Revision as of 19:10, 11 August 2014
Contents
Rumors
Personality
Abilities
Agility: 2
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Knowledge: 3 (Education: 2B) (Streetwise: 2B) |
- Destiny Points: 5
Intrigue
Intrigue Defense: 12 {4(Awareness)+4(Cunning)+4(Status)}
Composure: 9
Combat
Combat Defense:
- Base: 8
- {2(Agility) +2(Athletics) +4(Awareness)}
Attack:
Damage:
Health: 6
Armor: None
Weapons:
Benefits and Flaws
Benefits:
- Attractive: Whenever the Spearman rolls Perception, he may reroll 2 1's (1/2 of his Perception).
- Spear Fighter I: As a Greater Action, the Spearman may make a normal attack against a single opponent. If he misses, he may make a second attack at any other foe. If he hits he does Athletics -1 damage.
- Spear Fighter II: Spears in his hands can attack opponents 1 yard further than they normally could, at no penalty. In addition, then the Spearman makes a Knockdown test with his spear he gains +1D.
- Expertise: Spears: In his hands, a Spear becomes a deadly extension of his body. The Spearman adds +1D to all Spear tests.
- Shield Mastery: The Spearman adds 2 (his Bonus Dice in Shields) to the Defense bonus of any Shield he wields.
- Acrobatic Dodge: As a Lesser Action, the Spearman may add 4 (double his Bonus Dice in Acrobatics) to his Combat Defense.
Drawbacks and Flaws:
- Debt: Indebted to the Iron Bank, the Spearman has become their representative.
- Near Sighted: Reduced Marksmanship for 50xp The Spearman's vision is terrible past a few yards.
- Childhood Disease The Spearman suffered from, but survived, a terrible illness as a child. His constitution isn't what it should be.
- Afraid of Heights (Fear: Heights) Anything higher than the Spearman himself terrifies him. It takes a staircase wide enough for ten men abreast before he can climb them without issues, and even being on upper floors of a tower make him uneasy. The Spearman is at -1D to all tests. As a free action each round, Mauwin may roll one die and on a roll of a 6, this penalty is removed.
- City Bot (Flaw: Survival) Prior to leaving Braavos, the Spearman had never left the city's walls. He has little training in the wild.
Possessions
- Coin: 220ss + 25gd
- Notable Items:
Courtier Garb (75ss)
Superior Spear
Shield
- Garb:
Goals
Dispositions
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Advancement
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Spent: 20xp+0gl; Unspent: 34xp+0gl |