Difference between revisions of "Gwald"

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|Background=Outlander
 
|Background=Outlander
 
|Alignment=Chaotic Good
 
|Alignment=Chaotic Good
|Patron Deity=Uthgardt
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|Patron Deity=Uthgar
 
|Ability Scores=Strength 18 (+4), Dexterity 15 (+2), Constitution 16 (+3);<br> Intelligence 10 (+0), Wisdom 12 (+1), Charisma 9 (-1)
 
|Ability Scores=Strength 18 (+4), Dexterity 15 (+2), Constitution 16 (+3);<br> Intelligence 10 (+0), Wisdom 12 (+1), Charisma 9 (-1)
 
|Bonus=+2
 
|Bonus=+2

Revision as of 10:21, 2 October 2014

Gwald the Red Grizzly
Gwald.jpg
Race: Human, Class: Barbarian (Totem Warrior)
Background: Outlander, Alignment: Chaotic Good
Patron Deity: Uthgar
Factions: {{{Factions}}}
Ability Scores
Strength 18 (+4), Dexterity 15 (+2), Constitution 16 (+3);
Intelligence 10 (+0), Wisdom 12 (+1), Charisma 9 (-1)
Proficiencies
Bonus: +2
Saving Throws: Strength & Constitution
Skills: Athletics, Intimidation, Nature, Stealth, Survival
Tools: Hand drum (musical instrument)
Languages: Common, Bothii, Daraktan
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Traits
Wanderer • Rage, Unarmored Defense, Reckless Attack, Danger Sense, Primal Path (Totem Warrior), Spirit Seeker, Totem Spirit (Bear)
Feats
Athlete
Combat
Attacks: Battleaxe: +6 to hit, 1d12+4 dam or 1d12+6 dam when raging (Heavy, Two-handed) • Handaxe: +6 to hit, 1d6+4 to hit or 1d6+6 dam when raging (Light, Thrown 20/60)
Armor Class: 15 (Unarmored), Initiative: +2, Speed: 30 ft
Hit Points: 39, Hit Dice: 3d12
Social
Personality Traits: {{{Personality}}}
Ideals: Glory in battle • Personal honor over stifling laws • The places of the Uthgardt must remain for them alone • I protect those who cannot protect themselves
Bonds: The clan of the Blue Bear • My good name • My trophies of battle
Flaws: Violence is my first resort • I resent being made to feel stupid or lesser • I do not forgive slights quickly

Let us go forth with fear and courage and rage to save the world. -Grace Paley

Origin

xxx

Appearance

Gwald is a very tall, broad-shouldered Uthgardt barbarian, standing some six-and-a-half feet in height, with fiery red hair and beard. His garb consists of buckskins and furs he's tanned and stitched himself, and a set of good sturdy boots he bought in Everlund several seasons ago.

Traits

Outlander Traits

  • Wanderer: Excellent memory for maps and geography. Can always recall the general layout of terrain around me. Can find food and water for myself and up to five others per day, as long as the land offers such resources.

Barbarian Traits

  • Rage (3/day): Enter a rage as a bonus action; lasts for one minute or until knocked unconscious, or if haven't attacked or taken damage since last turn. May end as bonus action. Gain the following benefits:
    • Advantage on Strength checks and saves.
    • +2 bonus damage to Strength-based melee attacks.
    • Resistance to bludgeoning, piercing, slashing damage; gain resistance to all damage except psychic due to Totem Warrior Spirit Seeker (Bear) trait.
  • Unarmored Defense: When not wearing armor, AC equals 10 + Dexterity modifier + Constitution modifier. May still use shield.
  • Reckless Attack: Gain advantage on Strength-based melee attack roll, but attacks have advantage against you until your next turn.
  • Danger Sense: Advantage on Dexterity saving throws against effects that can be seen; must not be blinded, deafened or incapacitated.

Path of the Totem Warrior

  • Totem Animal: Blue Bear (Bear)
  • Spirit Seeker: Can cast beast sense and speak with animals as rituals.
  • Totem Spirit (Bear): When raging, gain resistance to all damage except psychic damage.

Feats

  • Athlete: +1 Dexterity • Stand from prone costs 5' movement • Claimbing doesn't halve speed • Running jumps after 5' of movement instead of 10'
  • Charger: May use a bonus action to attack with a melee weapon or Shove attack when using Dash • Gain +5 bonus to attack damage or Shove distance of 10' if moving at least 10' in a straight line before attack is made
  • Future: Mobile, Savage Attacker, Tavern Brawler

Resources

  • Moneys: 0 pp, 0 gp
  • Carried Equipment: Greataxe, 2 handaxes, explorer's pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days rations, waterskin, 50' hempen rope)
  • Stored Equipment: None
  • Lifestyle: Wretched. Though others consider his style of rough living to be the very definition of poverty, Gwald does not see it that way. He camps in the wilderness, hunting and foraging for his food. He bathes when finds a large source of water, and sleeps in caves and beneath large trees, beside a campfire.
  • Typical Downtime: Trapper. Gwald is a furrier, spending his time hunting and treating furs, and then bringing them back to civilization to trade. (Suggested Mechanic: Use the "Crime Spree" Additional Activity, reskinned for the life of a trapper. Results that lead to warrants might be his own normal trouble with the law.)

Important Individuals

  • x

Projects, Goals and/or Downtime

  • x

Experience Points

Total: 900 xp

  • 0.0.2014: x