Difference between revisions of "New and Updated Qualities"
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''Requires Knowledge 3 (Streetwise 2B)'' | ''Requires Knowledge 3 (Streetwise 2B)'' | ||
Throughout the Galaxy there are worlds entirely covered by great cities. On many of these worlds, oceans have long since dried up, and skyscrapers rise hundreds if not thousands of meters into the sky. But underneath the towers of civilization are hundreds of sublevels that are forever shrouded in shadow and darkness. You've spent much of your life in the dark recesses of these great cities. <br> | Throughout the Galaxy there are worlds entirely covered by great cities. On many of these worlds, oceans have long since dried up, and skyscrapers rise hundreds if not thousands of meters into the sky. But underneath the towers of civilization are hundreds of sublevels that are forever shrouded in shadow and darkness. You've spent much of your life in the dark recesses of these great cities. <br> | ||
− | You may add a Modifier equal to | + | You may add a Modifier equal to 1/2 of your Cunning whenever you test Knowledge (Streetwise). In addition, you may substitute your Knowledge (Streetwise) for Survival (Orientation) when finding your way through dense urban environments. <br> |
'''Colony Kid''' <br> | '''Colony Kid''' <br> |
Revision as of 00:06, 13 October 2014
Benefits
Ability
Twilighter
Requires Knowledge 3 (Streetwise 2B)
Throughout the Galaxy there are worlds entirely covered by great cities. On many of these worlds, oceans have long since dried up, and skyscrapers rise hundreds if not thousands of meters into the sky. But underneath the towers of civilization are hundreds of sublevels that are forever shrouded in shadow and darkness. You've spent much of your life in the dark recesses of these great cities.
You may add a Modifier equal to 1/2 of your Cunning whenever you test Knowledge (Streetwise). In addition, you may substitute your Knowledge (Streetwise) for Survival (Orientation) when finding your way through dense urban environments.
Colony Kid
Requires: Survival 4, Mechanics 3 (Repair 1B)
While Galactic Civilization has existed for thousands of years, there are countless worlds that have yet to be fully settled. You have spent time surviving on the fringes of known space. Living in these harsh conditions has made you more stout and resourceful than your average citizen.
You may add a Modifier equal to 1/2 of your Survival when Testing Mechanics (Repair). In addition you add ½ of your Survival to your Stamina.
Technophile
Knowledge Focus
Fate
Animal Cohort
Droid Companion
Force Sensitive
Jedi Knight
Jedi Master
Force
Force Training
Strong in the Force
Convergence in the Force
Dark Acolyte
Obscure Power
Seer
Adept
Mystic
Heritage
Child of the Core Worlds
Child of the Inner Rim
Child of the Expansion Region
Child of the Mid Rim
Child of the Outer Rim
Martial
Corellian Drill
Double Tap
Gunslinger
Lightsaber Combat I
Lightsaber Combat II
Lightsaber Combat III
Lightsaber Form: Makashi
Lightsaber Form: Soresu
Lightsaber Form: Ataru
Lightsaber Form: Shien
Lightsaber Form: Djem So
Lightsaber Form: Niman
Lightsaber Form: Juyo
Saber Throw
Sniper
Social
Office
Drawbacks
Cybernetics
Fallen to Darkness
Ritualist
Untrained