Difference between revisions of "Bad Moon Research"

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==Mechanics==
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==Academics==
===Topics===
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===Werewolf Lore===
<div style="float: right; width: 295px; border: 1px black solid; margin: 3px; padding: 3px;">
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* '''Unlocked Topics (Researched):''' None
{| class="wikitable" style="margin: 1em auto 1em auto"
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* '''Unlocked Topics (Unresearched):''' Pre-Christian European Werewolf Legends (•); Post-Christian European Werewolf Legends (•); Non-European Werewolf Legends (•)  
| style="background:lightblue; color:black" | <div style="text-align: center; font-size: 110%">Topic Milestone Benchmarks</div>
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==Medicine==
|-
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===Werewolf Lore===
|A good scale for these is to rank the Topic (the Rank system here is based on Spirit Ranks):
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* '''Unlocked Topics (Researched):''' None
|-
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* '''Unlocked Topics (Unresearched):''' Lycanthropy Medical Condition (•)
| style="background: color:black" | <div style="text-align: center; font-size: 100%">'''Rank 1:''' 5 successes<br>
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==Occult==
'''Rank 2:''' 7 successes<br>'''Rank 3:''' 10 successes<br>'''Rank 4:''' 14 successes<br>'''Rank 5:''' 20 successes</div>
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===[[BadMoon Atropopaics|Atropopaic Lore]]===
|}
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* '''Unlocked Topics (Researched):''' Atropopaic Warding (•)
</div>
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* '''Unlocked Topics (Unresearched):''' Atropopaic Abjuration (••)
Each topic governs some piece of information that isn't commonly known off the top of the head. Each Topic is defined by a number of traits
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===Shifters Lore===
* '''Skill:''' This is the Skill used to know about this topic. This determines what Skill is used in a Personal Knowledge Test (see below), and what Library is used in further Research on the topic.
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* '''Unlocked Topics (Researched):''' [[BadMoon Werewolf Lore Research|Werewolf Lore]] (0); [[BadMoon Wereraven Lore Research|Wereraven Lore]] (••)
* Obscurity: The rarity of the information, and the difficulty finding it. It determines the level of Library in that Skill necessary to research it. Obscurity 0 Topics can be started with Personal Knowledge Tests (see below).
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* '''Unlocked Topics (Unresearched):''' Werecoyotes (••); Werebears (••); Wererats (••); Werehyenas (•••); Werecats (•••); Werefoxes (•••); Wereowls (•••); Wereserpents (•••)
* '''Milestones:''' All Knowledge Topics are by default extended rolls. The Milestones indicates what is known at different success totals.
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===[[BadMoon Werewolf Lore Research|Werewolf Lore]]===
** Most Topics should have at least two Milestones, but can have as many as five. A good rule of thumb is to make sure it has a number of Milestones equal to (Obscurity +2).
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* '''Unlocked Topics (Researched):''' Werewolf Abilities (•); Werewolf Banes, Traditional (•); Werewolf Shapeshifting (•); Other Shapeshifters (••)
** Most Topics should likely "cap out" at 20 successes, and even then only if it's a particularly rare and grueling topic. To add additional depth to a Topic, it is best to unlock new successes, rather than load it up with too many milestones.
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* '''Unlocked Topics (Unresearched):''' Werewolf Bane: Silver (•); Werewolf Bane: Aconite (••); Werewolf Banes: Scientific (••, Occult + Medicine); Werewolf Bane: Mercury (••); Werewolf Bane: Belladonna (••); Werewolf Inner Beast (••); Werewolf Origins (••); Werewolf Senses (••);  
 
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===[[BadMoon Wereraven Lore Research|Wereraven Lore]]===
===System===
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* '''Unlocked Topics (Researched):''' Hoarding (••); The Rookery (••); Rookery Archetypes (••)
* '''Personal Knowledge Test:''' Any Knowledge Topic investigation with an Obscurity 0 should always begin with an appropriate Skill roll to determine what the researcher already knows. This is an Intelligence + appropriate Skill roll, with a penalty equal to the Obscurity of the Topic in question.
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* '''Unlocked Topics (Unresearched):''' Ephemeral Manifestation (••); The Rook-Craze (••); Visceral Manifestation (••); Wereraven Abilities (••); Wereraven Banes (••); Wereraven Occult Phenomena (•••); Wereraven & Werewolf Relations (•••); Wereravens: The Great Queen (•••)
** This is an instant action, but does count as the first roll of the research into a Knowledge Topic for the purpose of advancing Milestones, but not for the purpose of how many rolls may be made in Research. Teamwork may not be used in this roll.
 
* '''Delving Deeper:''' Once personal knowledge has been exhausted, further exploration into a Topic is handled through either interviews with individuals who might possess the knowledge, or through research.
 
* '''Interviews:''' Finding individuals who might know something can be handled through a Skill check, usually Wits + the Skill involved; Contacts and similar Merits may add to this roll. Getting them to agree to talk can be a Social test all on its own.
 
** Generally speaking, knowledgeable individuals possess  an "Obscurity Rating" and a certain number of successes of depth into the topic's knowledge.
 
** Thus, an amateur folklorist might have Werewolf Lore • (4 successes), while a grizzled werewolf hunter might have Werewolf Lore ••• (12 successes).
 
** These Traits are shorthand for Storyteller Characters only.
 
* '''Research:''' Use the Research Rules to further explore a topic through informational searching.
 
===Topics Structure===
 
* Topics should be built along a tree structure, with given milestones in the Topic giving information of some kind and unlocking additional Topics as they go.
 
* Basic information (aka "access" to the Topic) is usually rated Obscurity Rating 0 or •, and then the Topics that are unlocked with progress have higher Obscurity Ratings.
 
 
 
===Research Rules===
 
<div style="float: right; width: 295px; border: 1px black solid; margin: 3px; padding: 3px;">
 
{| class="wikitable" style="margin: 1em auto 1em auto"
 
| style="background:lightblue; color:black" | <div style="text-align: center; font-size: 110%">Research Roll Results</div>
 
|-
 
|A good scale for these is to rank the Topic (the Rank system here is based on Spirit Ranks):
 
|-
 
|'''Exceptional Success:''' Add successes gained to the total, and choose one of the following options:<br>
 
* Increase the limits on how many rolls can be made using that resource by one.
 
* Reduce Interval time by 25% for rest of extended test.
 
* Choose one of the following Conditions: [[Template:Condition-Inspired|Inspired]], [[Template:Condition-Informed|Informed]], [[Template:Condition-Steadfast|Steadfast]]<br>
 
'''Success:''' Add successes gained to the total.<br>
 
'''Failure:''' Choose between ending the Research roll or taking a Condition.
 
* If the roll is ended, then the character has reached the limits of their ability to perform the research on that topic using those resources.
 
* Alternately, choose from the following Conditions: [[Template:Condition-Frustrated|Frustrated]], [[Template:Condition-Misinformed|Misinformed]]. Research may continue, though this roll does count toward the maximum rolls allowed in an extended test.<br>
 
'''Dramatic Failure:''' Research ends immediately.
 
* Additionally, choose one of the following Conditions: [[Template:Condition-Misinformed|Misinformed]], [[Template:Condition-Obsession|Obsession]]
 
* If you undertake research again on the same Topic, you begin the extended test with the [[Template:Condition-Frustrated|Frustrated]] Condition.
 
|-
 
|}
 
</div>
 
* '''Extended Roll:''' Intelligence + Academics. Teamwork may be used in this test.
 
* '''Skill:''' This is the Skill that the topic falls under. A character needn't actually have the Skill to research information into it, but must have access to a Library of that Skill to do so.
 
* '''Equipment:''' Library Merit (+1-+3)
 
* '''Interval:''' The interval of each roll is based on the size of the Library being used for the research.
 
* '''Obscurity:''' This determines the rating of Library in the governing Skill necessary.
 
 
 
===Topic Searching===
 
* Sometimes, a researcher does not know the Topic he is searching for information for. An occult investigator that has seen strange phenomena or a medical researcher looking at a series of symptoms both qualify.
 
* Topic Searching is a standard Research roll, at a dice penalty of 2 + Obscurity of the Topic they are seeking.
 
** If the Obscurity of the Topic in question is two or more points of Obscurity higher than the Library being used, the roll automatically fails.
 
* This penalty is reduced by one per tangible clue the researcher possesses.
 
** If something is taken as a clue that is not in fact a clue, however, it causes the research to automatically fail the check (though the Storyteller should not announce this to the player making the check, of course.)
 
* On a ''dramatic failure'', the researcher makes too many assumptions and guesses, and is given a Topic that is not the correct one.
 
* On a ''failure'', the researcher discovers nothing.
 
* On a ''success'', the researcher discovers the name of the Topic, and can begin digging appropriately.
 
* On an ''exceptional success'', the researcher not only discovers the Topic, but the results of the Topic Searching test are counted as successes towards researching the Topic itself.
 
 
 
==Chronicle Research==
 
===Academics===
 
* '''Werewolf Lore'''
 
** '''Unlocked Topics (Researched):''' None
 
** '''Unlocked Topics (Unresearched):''' Pre-Christian European Werewolf Legends (•); Post-Christian European Werewolf Legends (•); Non-European Werewolf Legends (•)  
 
===Medicine===
 
* '''Werewolf Lore'''
 
** '''Unlocked Topics (Researched):''' None
 
** '''Unlocked Topics (Unresearched):''' Lycanthropy Medical Condition (•)
 
===Occult===
 
* '''[[BadMoon Atropopaics|Atropopaic Lore]]:'''
 
** '''Unlocked Topics (Researched):''' Atropopaic Warding (•)
 
** '''Unlocked Topics (Unresearched):''' Atropopaic Abjuration (••)
 
* '''Shifters Lore'''
 
** '''Unlocked Topics (Researched):''' [[BadMoon Werewolf Lore Research|Werewolf Lore]] (0); [[BadMoon Wereraven Lore Research|Wereraven Lore]] (••)
 
** '''Unlocked Topics (Unresearched):''' Werecoyotes (••); Werebears (••); Wererats (••); Werehyenas (•••); Werecats (•••); Werefoxes (•••); Wereowls (•••); Wereserpents (•••)
 
* '''[[BadMoon Werewolf Lore Research|Werewolf Lore]]'''
 
** '''Unlocked Topics (Researched):''' Werewolf Abilities (•); Werewolf Banes, Traditional (•); Werewolf Shapeshifting (•); Other Shapeshifters (••)
 
** '''Unlocked Topics (Unresearched):''' Werewolf Bane: Silver (•); Werewolf Bane: Aconite (••); Werewolf Banes: Scientific (••, Occult + Medicine); Werewolf Bane: Mercury (••); Werewolf Bane: Belladonna (••); Werewolf Inner Beast (••); Werewolf Origins (••); Werewolf Senses (••);  
 
* '''[[BadMoon Wereraven Lore Research|Wereraven Lore]]'''
 
** '''Unlocked Topics (Researched):''' Hoarding (••); The Rookery (••); Rookery Archetypes (••)
 
** '''Unlocked Topics (Unresearched):''' Ephemeral Manifestation (••); The Rook-Craze (••); Visceral Manifestation (••); Wereraven Abilities (••); Wereraven Banes (••); Wereraven Occult Phenomena (•••); Wereraven & Werewolf Relations (•••); Wereravens: The Great Queen (•••)
 

Revision as of 10:08, 11 May 2015

Academics

Werewolf Lore

  • Unlocked Topics (Researched): None
  • Unlocked Topics (Unresearched): Pre-Christian European Werewolf Legends (•); Post-Christian European Werewolf Legends (•); Non-European Werewolf Legends (•)

Medicine

Werewolf Lore

  • Unlocked Topics (Researched): None
  • Unlocked Topics (Unresearched): Lycanthropy Medical Condition (•)

Occult

Atropopaic Lore

  • Unlocked Topics (Researched): Atropopaic Warding (•)
  • Unlocked Topics (Unresearched): Atropopaic Abjuration (••)

Shifters Lore

  • Unlocked Topics (Researched): Werewolf Lore (0); Wereraven Lore (••)
  • Unlocked Topics (Unresearched): Werecoyotes (••); Werebears (••); Wererats (••); Werehyenas (•••); Werecats (•••); Werefoxes (•••); Wereowls (•••); Wereserpents (•••)

Werewolf Lore

  • Unlocked Topics (Researched): Werewolf Abilities (•); Werewolf Banes, Traditional (•); Werewolf Shapeshifting (•); Other Shapeshifters (••)
  • Unlocked Topics (Unresearched): Werewolf Bane: Silver (•); Werewolf Bane: Aconite (••); Werewolf Banes: Scientific (••, Occult + Medicine); Werewolf Bane: Mercury (••); Werewolf Bane: Belladonna (••); Werewolf Inner Beast (••); Werewolf Origins (••); Werewolf Senses (••);

Wereraven Lore

  • Unlocked Topics (Researched): Hoarding (••); The Rookery (••); Rookery Archetypes (••)
  • Unlocked Topics (Unresearched): Ephemeral Manifestation (••); The Rook-Craze (••); Visceral Manifestation (••); Wereraven Abilities (••); Wereraven Banes (••); Wereraven Occult Phenomena (•••); Wereraven & Werewolf Relations (•••); Wereravens: The Great Queen (•••)