Difference between revisions of "Wizard of the Phoenix Tower"
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<div style="float: right; width: 350px; border: 1px black solid; margin: 20px; padding: 10px;"> | <div style="float: right; width: 350px; border: 1px black solid; margin: 20px; padding: 10px;"> | ||
− | <div style="text-align: center; font-size: 160%">Spells of the | + | <div style="text-align: center; font-size: 160%">Spells of the Phoenix Tower</div> |
− | The following spells are central to the occult philosophy of the | + | The following spells are central to the occult philosophy of the Phoenix Tower. |
− | * '''Cantrips:''' | + | * '''Cantrips:''' blade ward, message |
− | * '''First Level:''' | + | * '''First Level:''' comprehend languages, feather fall, find familiar, protection from good and evil |
− | * '''Second Level:''' | + | * '''Second Level:''' arcane lock, levitate, misty step, rope trick |
− | * '''Third Level:''' | + | * '''Third Level:''' glyph of warding, Leomund's tiny hut, magic circle, protection from energy |
− | * '''Fourth Level:''' | + | * '''Fourth Level:''' banishment, dimension door, Mordenkainen's private sanctum |
− | * '''Fifth Level:''' | + | * '''Fifth Level:''' contact other plane, planar binding, teleportation circle |
− | * '''Sixth Level:''' | + | * '''Sixth Level:''' arcane gate, Drawmij's instant summons, guards and wards |
− | * '''Seventh Level:''' | + | * '''Seventh Level:''' etherealness, plane shift, teleport |
− | * '''Eighth Level:''' | + | * '''Eighth Level:''' demiplane, maze, power word stun |
− | * '''Ninth Level:''' | + | * '''Ninth Level:''' astral projection, gate, imprisonment |
</div> | </div> | ||
In lonely Liminal stands the Phoenix Tower, a tall wonder of occult creation. Once it was the center for what was likely the largest active academy of wizardly sciences in Liminal and Rinhony alike. The Phoenix Tower's liminaries went on to join the Order of the Rose, a cabal of planar explorers, and the Keepers of the Accord, the elite wizards responsible for tending to the protective magics that kept Liminal safe from planar dangers. While the Phoenix Tower is no more, its traditions are still some of the most widely-taught of any tradition of wizardry. | In lonely Liminal stands the Phoenix Tower, a tall wonder of occult creation. Once it was the center for what was likely the largest active academy of wizardly sciences in Liminal and Rinhony alike. The Phoenix Tower's liminaries went on to join the Order of the Rose, a cabal of planar explorers, and the Keepers of the Accord, the elite wizards responsible for tending to the protective magics that kept Liminal safe from planar dangers. While the Phoenix Tower is no more, its traditions are still some of the most widely-taught of any tradition of wizardry. | ||
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Graduates of the Phoenix Tower were not marked in any way, and never adopted specific iconography to identify them. | Graduates of the Phoenix Tower were not marked in any way, and never adopted specific iconography to identify them. | ||
− | == | + | ==Phoenix Philosopher== |
− | Beginning when you select this school at 2nd level, | + | Beginning when you select this school at 2nd level, the cost and time to scribe any of the spells listed in the Spells of the Phoenix Tower sidebar are halved. |
− | == | + | ==The Burning Eye== |
− | Starting at 2nd level when you choose this school, | + | Starting at 2nd level when you choose this school, add ''detect magic'' to your spellbook if you do not already have it. When casting ''detect magic'' you also detect the signature energy emanations of the many planes, sensing extraplanar creatures and objects as well as places where the planes have touched. |
− | == | + | ==Personal Shift== |
− | Beginning at 6th level, | + | Beginning at 6th level, you learn to find and navigate the folds in the space of the world around you. You can teleport up to 30 feet as a bonus action. You must take a short or a long rest before using this ability again. |
− | == | + | ==Master of Gates== |
− | Starting at 10th level, | + | Starting at 10th level, add the spell ''teleportation circle'' to your spellbook. When you learn this spell, you automatically gain knowledge of five (rather than two) sigil-sequences. Additionally, when creating a permanent circle with this spell, you need only cast it every day for six months. |
− | == | + | ==Planeswalker== |
− | Starting at 14th level, | + | Starting at 14th level, add the spell ''plane shift'' to your spellbook. You also gain resistance to all damaging effects that are natural environmental effects from myriad planar landscapes. |
Revision as of 02:34, 16 May 2015
The following spells are central to the occult philosophy of the Phoenix Tower.
- Cantrips: blade ward, message
- First Level: comprehend languages, feather fall, find familiar, protection from good and evil
- Second Level: arcane lock, levitate, misty step, rope trick
- Third Level: glyph of warding, Leomund's tiny hut, magic circle, protection from energy
- Fourth Level: banishment, dimension door, Mordenkainen's private sanctum
- Fifth Level: contact other plane, planar binding, teleportation circle
- Sixth Level: arcane gate, Drawmij's instant summons, guards and wards
- Seventh Level: etherealness, plane shift, teleport
- Eighth Level: demiplane, maze, power word stun
- Ninth Level: astral projection, gate, imprisonment
In lonely Liminal stands the Phoenix Tower, a tall wonder of occult creation. Once it was the center for what was likely the largest active academy of wizardly sciences in Liminal and Rinhony alike. The Phoenix Tower's liminaries went on to join the Order of the Rose, a cabal of planar explorers, and the Keepers of the Accord, the elite wizards responsible for tending to the protective magics that kept Liminal safe from planar dangers. While the Phoenix Tower is no more, its traditions are still some of the most widely-taught of any tradition of wizardry.
As a wizard of the Phoenix Tower (usually referred to as "phoenixes" or "phoenix mages" by other wizards), you study protective magics and planar secrets in abundance. As a phoenix mage, you see the planes as overlapping sources of tremendous power waiting for you to tap - although with respect and caution, for they will eat alive those who try to master them with hubris.
Graduates of the Phoenix Tower were not marked in any way, and never adopted specific iconography to identify them.
Phoenix Philosopher
Beginning when you select this school at 2nd level, the cost and time to scribe any of the spells listed in the Spells of the Phoenix Tower sidebar are halved.
The Burning Eye
Starting at 2nd level when you choose this school, add detect magic to your spellbook if you do not already have it. When casting detect magic you also detect the signature energy emanations of the many planes, sensing extraplanar creatures and objects as well as places where the planes have touched.
Personal Shift
Beginning at 6th level, you learn to find and navigate the folds in the space of the world around you. You can teleport up to 30 feet as a bonus action. You must take a short or a long rest before using this ability again.
Master of Gates
Starting at 10th level, add the spell teleportation circle to your spellbook. When you learn this spell, you automatically gain knowledge of five (rather than two) sigil-sequences. Additionally, when creating a permanent circle with this spell, you need only cast it every day for six months.
Planeswalker
Starting at 14th level, add the spell plane shift to your spellbook. You also gain resistance to all damaging effects that are natural environmental effects from myriad planar landscapes.