Difference between revisions of "Kaz Cragar"
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{{DND5CharacterSheet | {{DND5CharacterSheet | ||
|Image=[[Image:Kazcragarmain.jpg|center|250 px]] | |Image=[[Image:Kazcragarmain.jpg|center|250 px]] |
Revision as of 21:26, 8 July 2015
Kaz Cragar
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Race: Half Orc/Human, Class: Barbarian Background: Tribal Marauder, Alignment: Chaotic Neutral Patron Deity: Factions: {{{Factions}}} |
Ability Scores
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Strength 20 (+5), Dexterity 18 (+4), Constitution 16 (+3); Intelligence 19 (+4), Wisdom 12 (+1), Charisma 16 (+3) |
Proficiencies
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Bonus: {{{Bonus}}} Saving Throws: Constitution & Strength Skills: Athletics, Intimidation, Survival Tools: Languages: Common, Orc Armor: Cloth Weapons: Lng & Sht Bow, Lng & Sht Sword, Daggers, Darts, Slings, Quarterstaffs, Lgt Crossbows |
Traits
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Feats
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Combat
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Attacks: Armor Class: 21, Initiative: +3, Speed: 40 ft Hit Points: 144, Hit Dice: 12d12 |
Social
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Personality Traits: Kaz watches over his friends as if they were a litter of newborn pups. Ideals: Life is like the seasons, in constant change, and we must change with it. Bonds: My family, clan, and tribe are the most important things in my life; even when they are far away. Flaws: Violence is my answer to almost any challenge. |
Something, Something, Quote. -Unknown
ORIGIN
APPEARANCE
TRAITS
RACIAL TRAITS
- Dark vision: 60ft
CLASS TRAITS
- FrenzyExtra Attack
- RageFive Rages;Can't be charmed or frightened while raging, and can frighten someone during turn as action, choose one creature you can see within 30 feet, creature must make a wisdom saving throw.
- If surprised at beginning of combat and aren't incapacitated, can act normally on first turn, but only if I enter rage before I do anything else.
- When I roll a crit on an attack I get double dice +1.
- Excellent memory for for maps and geography, can always recall general layout of terrain.
- When a creature within 5 feet cast a spell I can use reaction to make a melee weapon attack against that creature.
SPECIALTY TRAITS
- When I damage a creature that is concentrating on a spell that creature has disadvantage on the saving throw to keep concentration.
- Advantage on saving throws against spells from creatures 5 feet away from me.
BACKGROUND TRAITS
- Can find find food, and fresh water for yourself and up to five other people provided that the land provides small game, berries, water and so forth.
Feats
Name of Feat:Feat Details
Resources
- Moneys: silver; gold
- Carried Equipment:
- Stored Equipment:
- Lifestyle:
Other Important Individuals
Current Projects
Projects, Goals and/or Downtime
Experience Points
Total: 100,000
- Updated Last: 07.08.2015