Difference between revisions of "DD - Game Notes"
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'''Hyperspace Port''': -1 to an Items Rarity<br> | '''Hyperspace Port''': -1 to an Items Rarity<br> | ||
'''Recently Colonized World:''' +1 to an Items Rarity<br> | '''Recently Colonized World:''' +1 to an Items Rarity<br> | ||
+ | '''Backwater World''': +2 to an Items Rarity<br> | ||
'''Frontier World''': +3 to an items Rarity<br> | '''Frontier World''': +3 to an items Rarity<br> | ||
'''Uncivilized Planet:''' +4 to an Items Rarity<br> | '''Uncivilized Planet:''' +4 to an Items Rarity<br> | ||
<br> | <br> | ||
+ | '' '''Situational Modifiers''' ''<br> | ||
+ | '''Imperial Stronghold''': +2 Rarity to Weapons, Armor and all other Restricted Items | ||
+ | '''Shadowport''': -2 to Weapons, Armor and Restricted Items | ||
==Games== | ==Games== |
Revision as of 16:04, 4 September 2015
Durallian Deliquency Game Notes:
Contents
Rules Locations
Astromech Droids exclusive Starship Actions Stay On Target pg 72.
Ship Transponder Codes Fly Casual pg 75.
Expanded Hyperspace Astrogation Fly Casual pg 76.
Security Systems Fly Casual pg 83.
Quick Draw Shootouts Fly Casual pg 85.
Gambling and Games of Chance (Dice Games) Fly Casual pg 87.
Reputation Fly Casual pg 95.
Expanded Medical Far Horizons pg 66.
Sabacc Rules Sons of Fortune pg 119.
Provided Story Ideas
Setting up Shop (building up a facility) pg 85 Far Horizons.
- Major NPC's/Organizations
- Refugee Relief Movement
- Imperial Agent Galway - Young Idealist (Anti-Human Slavery)
Improving your position pg 86 Far Horizons.
- Major NPC's/Organizations
- Gandanta Station
- Flummot - the Toydarian Fence
- Raken - Trandoshian Black Sun Vigo
Going Native pg 90 Far Horizons.
- Major NPC's/Organizations
- Imperial Governor Danisher
- Imperial Grand Admiral Grant
Evaluate a Failed Colony. Far Horizons
- Major NPC's/Organizations
- Imperial Colonization Board
Dirty Work - Dangerous Covenant pg 86
- Major NPC's/Organizations
- Committee for Renewal (Secret group of Businessmen)
- Stalton Criminal Syndicate
Mercenaries for Hite - Dangerous Covenant pg 88
- Major NPC's/Organizations
- Reog's Regiment (Mercenary Company)
Hard Bargain - Sons of Fortune pg 124.
Screwed by the Duros Fence.
- Major NPC's/Organizations
- Gorn Vorrox - Duros Fence
- Kreeg - Lieutentant Constable of Security Forces.
Organizations
The Hutt Cartles
The Anjiliac Clan: The Anjiliac Clan's operations center around Dontal Station. Specifically, Zontus the Hutt relocated his interests in the Klatooine Trade Guild here several years ago when Popara the Hutt (head of the Clan) denounced slave-trading. Because of this Zontus lacks the full backing of his Clan and that makes him cautious when dealing with other organizations. He prefers to use his powerful social demeanor to forge lasting and mutually beneficial business relationships rather than the usual Hutt Tactics.
- Zontus the Hutt [Nemesis - Adversary 2]
- Tandernek, Exec VP of Klatooinian Trade Guild [Nemesis - Adversary 1].
- Warten Vek - Zontus' Gran Majordomo [Nemesis - Adversary 1]
- Lenn Jarberit - Human business representitive [STRONG Rival]
- Haarhurruk - Wookie Mercenary Coordinator [STRONG Rival]
The Besadii Clan: The Besadii Clan has assumed control of Nar Galla in an attempt to strengthen their influence on Ryloth and with hopes of undermining Jabba's influence in this area of space. Divato the Hutt is a top leuitenant to Durga and is extremely wealthy, powerful, and influential. In addition, Divato has at his command a sizable fleet of Hutt Ships and Black Sun enforcers, though he resents their presence.
- Divato the Hutt [Nemesis - Adversary 2]
- Yantal Get - Twi'lek Black Sun Vigo [Adversary 1]
- Q9-R4 - Droid Majordomo to Divato
- Festus the Hutt - Divato's top enforcer captain
- Gybin Reece - Gotal Smuggler Baron
- Tybin - Black Sun Enforcer
Black Sun Syndicate: The Black Sun has used its influence in the Besadii Hutt Clan to gain a foot hold in the Sector.
Other useful info
Location Qualities
Location: The Core:: -1 to an Items Rarity
Location: Inner Rim:: +0 to an Items Rarity
Location: Mid Rim: +1 to an Items Rarity
Location: Outer Rim: +2 to an Items Rarity
Location: Wildspace: +3 to an Items Rarity
Location Modifiers
Civilized World No Change to Item Rarity. Being visibly armed is Illegal and could result in the characters being arrested.
Center of Civilization: -1 to an Items Rarity
Hyperspace Port: -1 to an Items Rarity
Recently Colonized World: +1 to an Items Rarity
Backwater World: +2 to an Items Rarity
Frontier World: +3 to an items Rarity
Uncivilized Planet: +4 to an Items Rarity
Situational Modifiers
Imperial Stronghold: +2 Rarity to Weapons, Armor and all other Restricted Items
Shadowport: -2 to Weapons, Armor and Restricted Items
Games
Game One
- modified beginners box adventure
- Pursued by Geskat and Geskat's Gangsters - Devorian Minor Crime Boss of Skyfall on Looffin 3.
Game Two
- Obligation Check 04 - Bounty Triggered (Focused on M7)