Difference between revisions of "Shadow Pack Rites"
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Jump to navigationJump to search (New page: ==Rank • Pack Rites== ===Harness the Cycle (•)=== The powers of the changing seasons bear immense power. This rite compels spirits of the seasons to give up a tithe of the burgeoning E...) |
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* '''Symbols:''' The seasons, consumption, circles, blood, earth, sky | * '''Symbols:''' The seasons, consumption, circles, blood, earth, sky | ||
* '''Action:''' Extended (target=10; 1 roll per half hour) | * '''Action:''' Extended (target=10; 1 roll per half hour) | ||
− | * '''Success:''' This rite draws Essence from the changing of the seasons. It can only be performed on the seasonal equinoxes and solstices or, in the tropics, during the two days that mark the turnings between dry and wet seasons. All | + | * '''Success:''' This rite draws Essence from the changing of the seasons. It can only be performed on the seasonal equinoxes and solstices or, in the tropics, during the two days that mark the turnings between dry and wet seasons. All those participating in the rite gain a bounty of Essence equal to half their maximum Essence pool, or their entire Essence pool for the turning between wet and dry seasons. Those without Essence have their Willpower refilled and heal at twice the normal rate for a full month. |
===Taste of the Ancestors (•)=== | ===Taste of the Ancestors (•)=== | ||
The ritemaster can determine if someone's lineage includes werewolf blood, and how far back that might go. | The ritemaster can determine if someone's lineage includes werewolf blood, and how far back that might go. | ||
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** They gain +5 to their Essence pool. If they do not normally have an Essence pool, they gain a pool of 5 Essence. This Essence comes from the totem’s own pool. | ** They gain +5 to their Essence pool. If they do not normally have an Essence pool, they gain a pool of 5 Essence. This Essence comes from the totem’s own pool. | ||
** They gain the totem’s Influences and Numina. | ** They gain the totem’s Influences and Numina. | ||
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* This is a breaking point towards Spirit for an werewolf with Balance, and an Integrity breaking point for those who use that system. | * This is a breaking point towards Spirit for an werewolf with Balance, and an Integrity breaking point for those who use that system. |
Revision as of 16:17, 28 September 2015
Contents
Rank • Pack Rites
Harness the Cycle (•)
The powers of the changing seasons bear immense power. This rite compels spirits of the seasons to give up a tithe of the burgeoning Essence that they glut themselves on.
- Symbols: The seasons, consumption, circles, blood, earth, sky
- Action: Extended (target=10; 1 roll per half hour)
- Success: This rite draws Essence from the changing of the seasons. It can only be performed on the seasonal equinoxes and solstices or, in the tropics, during the two days that mark the turnings between dry and wet seasons. All those participating in the rite gain a bounty of Essence equal to half their maximum Essence pool, or their entire Essence pool for the turning between wet and dry seasons. Those without Essence have their Willpower refilled and heal at twice the normal rate for a full month.
Taste of the Ancestors (•)
The ritemaster can determine if someone's lineage includes werewolf blood, and how far back that might go.
- Symbols: Blood, family trees, smoke
- Action: Extended (target = 5, 1 roll per minute)
- Success: Successful application of the rite reveals whether or not the target of the rite has werewolf lineage, back to three generations ago.
Totemic Empowerment (•)
Drawing deep on the pack-bond’s power, this rite turns a pack member into a vessel for the totem.
- Symbols: The totem, the pack, welcome, blood, strength
- Action: Extended (target = 10; 1 roll per minute)
- Duration: Until the next sunrise
- Success: The rite causes something akin to a temporary – and voluntary – Claiming by the totem. The totem must be present on the side of the Gauntlet that the rite takes place. This has the following effects on the empowered pack member:
- They gain both the totem’s Ban and Bane.
- They gain +1 to their Strength, Dexterity and Stamina, and a +2 to Perception rolls. They can perceive spirits in Twilight clearly.
- They gain +5 to their Essence pool. If they do not normally have an Essence pool, they gain a pool of 5 Essence. This Essence comes from the totem’s own pool.
- They gain the totem’s Influences and Numina.
- This is a breaking point towards Spirit for an werewolf with Balance, and an Integrity breaking point for those who use that system.