Difference between revisions of "Ardrynn"
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|Armor=xxx | |Armor=xxx | ||
|Weapons=xxx | |Weapons=xxx | ||
− | |Traits= | + | |Traits=Longest Learned, Spiritual Intervention, Authority of the Firstborn • Discovery • |
|Armor Class=x | |Armor Class=x | ||
|Initiative=x | |Initiative=x | ||
Line 32: | Line 32: | ||
==Traits== | ==Traits== | ||
===Racial Traits=== | ===Racial Traits=== | ||
− | * '''The Longest Learned: '''You have proficiency in religion and one other skill of your choice. | + | * '''The Longest Learned:''' You have proficiency in religion and one other skill of your choice. |
− | * '''Spiritual Intervention: '''The spirits surround you, ready to act on your behalf. Their intervention grants you advantage on one ability check, saving throw, or attack roll. Once you call upon the spirits, you may not again until you have completed a short or long rest. | + | * '''Spiritual Intervention:''' The spirits surround you, ready to act on your behalf. Their intervention grants you advantage on one ability check, saving throw, or attack roll. Once you call upon the spirits, you may not again until you have completed a short or long rest. |
− | * '''Authority of the Firstborn: '''You may cast the command spell once per day. The DC to resist your command is 8 + your Wisdom modifier + your proficiency bonus. | + | * '''Authority of the Firstborn:''' You may cast the ''command'' spell once per day. The DC to resist your ''command'' is 11 (8 + your Wisdom modifier + your proficiency bonus). |
===Class Traits=== | ===Class Traits=== | ||
* '''xxx:''' x | * '''xxx:''' x | ||
===Specialization Traits=== | ===Specialization Traits=== | ||
− | * ''' | + | * '''Spellcasting:''' x |
+ | * '''Arcane Recovery:''' x | ||
===Background Traits=== | ===Background Traits=== | ||
* '''Discovery:''' Aware of a strange mystery | * '''Discovery:''' Aware of a strange mystery |
Revision as of 20:18, 30 September 2015
Ardrynn
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Race: Erephim, Class: Wizard 1st Background: Hermit, Alignment: Neutral Patron Deity: TBA Factions: {{{Factions}}} |
Ability Scores
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Strength 13 (+1), Dexterity 14 (+2), Constitution 13 (+1); Intelligence 18 (+4), Wisdom 15 (+2), Charisma 12 (+1) |
Proficiencies
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Bonus: +1 Saving Throws: Intelligence, Wisdom Skills: Arcana, History, Insight, Medicine, Religion, Stealth Tools: Herbalism Kit Languages: x Armor: xxx Weapons: xxx |
Traits
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Longest Learned, Spiritual Intervention, Authority of the Firstborn • Discovery • |
Feats
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x |
Combat
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Attacks: XXX Armor Class: x, Initiative: x, Speed: x Hit Points: x, Hit Dice: xd8 |
Social
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Personality Traits: x Ideals: x Bonds: x Flaws: x |
"xxx" - xxx
Traits
Racial Traits
- The Longest Learned: You have proficiency in religion and one other skill of your choice.
- Spiritual Intervention: The spirits surround you, ready to act on your behalf. Their intervention grants you advantage on one ability check, saving throw, or attack roll. Once you call upon the spirits, you may not again until you have completed a short or long rest.
- Authority of the Firstborn: You may cast the command spell once per day. The DC to resist your command is 11 (8 + your Wisdom modifier + your proficiency bonus).
Class Traits
- xxx: x
Specialization Traits
- Spellcasting: x
- Arcane Recovery: x
Background Traits
- Discovery: Aware of a strange mystery
Feats
- xxx: x
Resources
Magic Items
- xxx: x
Worn Possessions
- xxx: x
Winter blanket, set of common clothes, herbalism kit
Lifestyle
- xxx: x
Other Important Individuals
- xxx: x
Origin
- xxx: x
Projects, Goals and/or Downtime
- x
Experience Points
Total: x
- 0.0.2014: x