Difference between revisions of "WW Balance Test"
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Revision as of 10:25, 1 October 2015
Jason "Jace" Evans
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Attributes
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Intelligence 1, Wits 4, Resolve 2; Strength 3, Dexterity 4, Stamina 3; Presence 3, Manipulation 3, Composure 2 | ||||
Skills
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Mental: Academics 2, Computer 2 (Internet) Physical: Athletics 2, Brawl 3 (Boxing), Drive 1, Larceny 2, Weaponry 1 | ||||
Merits
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Mental: None Physical: None | ||||
Advantages
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Health: 7, Willpower: 4, Size: 5, Speed: 11, Defense: 6 (Armor: None), Initiative: 6 | ||||
Balance
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Man: 5 • Wolf: 0
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Werewolf Traits
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Harmony: 2, Primal Urge: 1, Essence: 6 (max) Refinements: Harmony: Leash the Beast (Fury Triggers) Pack Tactics: Can Opener Gifts: Gifts of Change: ??? Rites: None | ||||
Werewolf Abilities
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• Essence: 1E to increase Physical stat by +1 for one scene • Regeneration: 1B per turn, 1Ess to heal 1L; Lethal heals at 15min interval; +Primal Urge to all healing rolls • Senses: +Primal Urge to perception; low light, hearing sensitivity (factor of 10), scent, tracking | ||||
Feral Wolf
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The Aspiring Alpha: The alpha must be in control. He demands obedience from those who are weaker than he, and seeks to challenge anyone and everyone who is in any kind of authority over him, real or perceived, using violence if they will not submit. • Affinity Instinct: Territorial. The would-be Alpha has to demonstrate that he can defend his pack and their territory. | ||||
Current Conditions
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Balance
Breaking Points Against Man
- PERSONAL HERE
Breaking Points Against Wolf
- Taking orders from anyone.
Mechanics
- Gain Balanced Condition.