Difference between revisions of "WTAF Journal"

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|+ align="bottom" style="caption-side: bottom" | '''Group Experience'''
 
|+ align="bottom" style="caption-side: bottom" | '''Group Experience'''
 
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|'''Group Practical Experience:''' 5      
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|'''Group Practical Experience:''' 4      
 
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|'''Group Practical Beats:''' 2   
 
|'''Group Practical Beats:''' 2   

Revision as of 20:12, 4 October 2015

Group Experience
Group Practical Experience: 4
Group Practical Beats: 2


These are the notes accumulated by the Hunters of Danford House, regarding the monsters they have faced.

Group Tactics

  • Moral Support - Hunter Page 226,
  • Disappear - Hunter Page 221

Demons

  • Exorcism works against demons.
  • Hurting their Meatsuit does not necessarily impair the demon.
  • Hurting the body does hurt the host.
  • Demons have psychokinesis.
  • Black eyes are a sign of demonic possession.

Vampires

  • Vampires are real.
  • Vampires consume the blood of the living.
  • Guns are not particularly effective against Vampires.
  • Fire is extremely effective against vampires.
  • Vampires rot when they are dead.
  • Vampires can be supernaturally fast.
  • Silver is very effective against vampires.
  • Some vampires are more resistant to silver then others.
  • Vampires touch can bliss you out.
  • Holy Water can be effective against vampires.

Ghosts

  • Using Salt Shot against ghosts can cause them to disipate.
  • Salt will not stop environmental attacks from ghosts.
  • Ghosts can be destroyed by burning their bones.
  • There are ways to trap ghosts

Cryptids

  • Some Cryptids turn into "Stone" when they die - Sewer Beast
  • Some Cryptids can heal with fire - Sewer Beast
  • Some Cryptids are very territorial (seen via Strop marks) - Sewer Beast
  • SOme Cryptids have natural armor - Sewer beast