Difference between revisions of "WTAF Journal"
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|+ align="bottom" style="caption-side: bottom" | '''Group Experience''' | |+ align="bottom" style="caption-side: bottom" | '''Group Experience''' | ||
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− | |'''Group Practical Experience:''' | + | |'''Group Practical Experience:''' 4 |
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|'''Group Practical Beats:''' 2 | |'''Group Practical Beats:''' 2 |
Revision as of 20:12, 4 October 2015
Group Practical Experience: 4 |
Group Practical Beats: 2 |
These are the notes accumulated by the Hunters of Danford House, regarding the monsters they have faced.
Contents
Group Tactics
- Moral Support - Hunter Page 226,
- Disappear - Hunter Page 221
Demons
- Exorcism works against demons.
- Hurting their Meatsuit does not necessarily impair the demon.
- Hurting the body does hurt the host.
- Demons have psychokinesis.
- Black eyes are a sign of demonic possession.
Vampires
- Vampires are real.
- Vampires consume the blood of the living.
- Guns are not particularly effective against Vampires.
- Fire is extremely effective against vampires.
- Vampires rot when they are dead.
- Vampires can be supernaturally fast.
- Silver is very effective against vampires.
- Some vampires are more resistant to silver then others.
- Vampires touch can bliss you out.
- Holy Water can be effective against vampires.
Ghosts
- Using Salt Shot against ghosts can cause them to disipate.
- Salt will not stop environmental attacks from ghosts.
- Ghosts can be destroyed by burning their bones.
- There are ways to trap ghosts
Cryptids
- Some Cryptids turn into "Stone" when they die - Sewer Beast
- Some Cryptids can heal with fire - Sewer Beast
- Some Cryptids are very territorial (seen via Strop marks) - Sewer Beast
- SOme Cryptids have natural armor - Sewer beast