Difference between revisions of "Aldimar"
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|Athletics= •• | |Athletics= •• | ||
|Awareness= • | |Awareness= • | ||
− | |Brawl= | + | |Brawl= •• |
|Bureaucracy= • | |Bureaucracy= • | ||
|Craft= | |Craft= | ||
|Dodge= | |Dodge= | ||
− | |Integrity= | + | |Integrity= •• |
|Investigation= • | |Investigation= • | ||
|Larceny= | |Larceny= | ||
|Linguistics= •• | |Linguistics= •• | ||
|Lore= ••• | |Lore= ••• | ||
− | |MartialArts= | + | |MartialArts= ••• |
|Medicine= | |Medicine= | ||
− | |Melee= | + | |Melee= |
− | |Occult= | + | |Occult= •• |
|Performance= | |Performance= | ||
|Presence= •• | |Presence= •• | ||
|Resistance= | |Resistance= | ||
− | |Ride= ••• | + | |Ride= ••• |
|Sail= | |Sail= | ||
|Socialize= •• | |Socialize= •• |
Revision as of 14:01, 4 November 2015
Aldimar
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Concept: The Melancholy Prince, Caste: None Anima: None |
Attributes
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Strength | ••• | Charisma | •• | Perception | •• | ||
Dexterity | ••• | Manipulation | •• | Intelligence | •• | ||
Stamina | ••• | Appearance | ••• | Wits | •• |
Other Traits
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Willpower: 3 |
Merits: {{{Merits}}} |
Flaws: {{{Flaws}}} |
Exaltation Traits
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Essence: 1 • Personal Motes: 0 • Peripheral Motes: 0 • Invested Motes: 0 |
{{{CasteAnima}}} |
Limit: 0 • Limit Trigger: None |
Intimacies
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Minor (+2) • Major (+3) • Defining (+4)
|
Principles
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{{{Principles}}} |
Ties
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{{{Ties}}} |
Combat Traits
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Health Levels: -0 • -1 • -1 • -2 • -2 • -4 • INC |
Soak: xxx Natural: xxx • Armored: xxx • Total: xxx • Hardness: xxx |
Defenses: Parry: xxx • Evasion: xxx • Resolve: xxx • Guile: xxx |
Weapons
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Weapon | Accuracy | Damage | Defense | Overw |
' | ||||
Tags: | ||||
' | ||||
Tags: | ||||
' | ||||
Tags: | ||||
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Tags: |
Charms
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{{{Charms}}} |
Experience
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General
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Experience Total: {{{ExperienceTotal}}} Experience Unspent: {{{UnspentExperience}}} |
Solar
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Experience Total: {{{SolarExperienceTotal}}} Experience Unspent: {{{UnspentSolarExperience}}} |
Crafting
|
Experience Total: {{{CraftingExperienceTotal}}} Experience Unspent: {{{UnspentCraftingExperience}}} |