Difference between revisions of "Victoria Swiftstriker"

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Stone of Summon Earth Elemental (recharges at dawn)
 
Stone of Summon Earth Elemental (recharges at dawn)
  
Ring of Acid Resistance (from Novak, being attuned)
+
Ring of Acid Resistance (from Novak when his bracers arrive, needs attunement)
  
 
=====Gear=====
 
=====Gear=====

Revision as of 15:12, 19 December 2015

Victoria
Pictcha Here



Character Record

Proficiencies

Weapons

Hand Crossbow

Light Armor

Long Sword

Rapier

Short Sword

Simple Weapons


Skills

Acrobatics

History

Investigation

Persuasion

Sleight of Hand

Stealth (Expert)


Passives

passive insight 12

passive perception 12

Tools

Gaming Set

Thieves' Tools (Expert)

Traits & Languages

Traits

Cunning Action: Bonus Dash, Disengage, or Hide

Uncanny Dodge: When an attacker you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

Evasion: On Dexterity saves for half damage, instead take no damage if you succeed and half damage if you fail.

Sneak Attack 3d6

Second Story Work: Long Jump +10 feet (total 20), high jump 3 feet

Climb Full Speed

Fast Hands: Bonus Sleight of Hand, Thieves' Tools or Use Object


Feats

Crossbow Expert:

  • You ignore the loading quality of crossbows with which you are proficient.
  • Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
  • When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding.

Dungeon Delver:

Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:

  • You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
  • You have advantage on saving throws made to avoid or resist traps.
  • You have resistance to the damage dealt by traps.
  • You can search for traps while traveling at a normal pace, instead of only at a slow pace.

Languages

Darshinian

Grokel

Knox

Threxantran

Vardog

Interactions

Traits

No matter how bad things get, or whenever I can't make a decision, I will fall back on my training as the Striker. It is better to act in haste than to lose the opportunity to make a choice.

I have trouble reading people. Sometimes I am blunt without realizing it.

Ideal

I have a responsibility to my friends and to people under my protection.

Bond

I will advance the interests of my nation, my family, and the line of Strikers. I will give my family the benefit of the doubt whenever possible.

Combat

Attacks

  • Vanguard: Bonus: +8, Damage & Effects: 1d6+5 Piercing, Finesse, Weight: 2 lb
  • Dagger: Bonus: +7, Damage & Effects: 1d4 Piercing, Finesse, Light, Thrown, Weight: 1 lb
  • Hand Crossbow: Bonus: +7, Damage & Effects: 1d4+4 Piercing, Light, Loading, Range: 30/120, Weight: 3 lb


Resources

Coin

  • Platinum: 26 pp
  • Gold: 4704 gp
  • Electrum: 75 ep
  • Silver: 2214 sp
  • Copper: 683 cp

Gems

  • Ornamental (10 gp ea): 1
  • Semiprecious (50 gp ea) 4

Treasures

Two gold hoop Earrings Ancient rusty dagger

Mirage™ spinning top for recording and replaying messages. Energy almost spent. A product of Visionary Corporation

Equipment

Scythe blade trap parts

Magic Items

4 flasks of holy water

Glasses of Minute Seeing

Stone of Luck An agate +1 to saving throws and skill checks

Bag of Tricks: A soft, fuzzy bag. A small animal appears to obey you

1 Antitoxin (grants advantage on save vs. poison for 1 hour)

2 Healing Potions (2d4+2)

Slippers of Climbing

Thieves' Tools

2 sets of clothes

Stone of Summon Earth Elemental (recharges at dawn)

Ring of Acid Resistance (from Novak when his bracers arrive, needs attunement)

Gear

Adventurer's Kit

   Backpack
   Mess Kit
   Tinderbox
   10 Torches
   10 days rations
   waterskin
   50 feet of hempen rope

Mirror

Wax

Gaming Set

Bedroll

Parchment (9 sheets)

Pen

Weapons

Vanguard - heirloom sword

2 daggers

2 Hand Crossbows - Quiver and 30 bolts

6 tiny poisoned spears

Studded leather armor +1

Asra (Mount)

Dire Fennec


  • Armor Class: 13
  • Hit Points: 18
  • Speed: 50

Str 11 Dex 16 Con 10 Int 8 Wis 12 Cha -3


  • Perception +3
  • Stealth +5
  • Darkvision 60
  • Passive Perception 13

Actions

  • Bite: +5 to hit, reach 5ft, one target.
    • Hit: 1d4+3 piercing damage


Lifestyle

Other Important Individuals

Projects, Goals and/or Downtime