Difference between revisions of "Aldimar"
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===Frostmane (Familiar •••)=== | ===Frostmane (Familiar •••)=== | ||
− | [[Image:Frostmane.jpg| | + | [[Image:Frostmane.jpg|left|400px]] |
* In the icy Frostveldt Plain outside of Svartsten there is a herd of horses sacred to that god of that plain, Samehfadh, who appears as a great horse of frost and stone. | * In the icy Frostveldt Plain outside of Svartsten there is a herd of horses sacred to that god of that plain, Samehfadh, who appears as a great horse of frost and stone. | ||
* Because it is a tradition among the best riders and horsemen of Svartsten to stalk the herds and make off with one of their foals to train to take a mount, Aldimar decided to do likewise when he was not quite an adult, though was obviously a skilled horseman already. | * Because it is a tradition among the best riders and horsemen of Svartsten to stalk the herds and make off with one of their foals to train to take a mount, Aldimar decided to do likewise when he was not quite an adult, though was obviously a skilled horseman already. |
Revision as of 16:51, 22 January 2016
Aldimar
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Concept: The Melancholy Prince, Caste: None Anima: None |
Attributes
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Strength | ••• | Charisma | •• | Perception | •• | ||
Dexterity | ••• | Manipulation | •• | Intelligence | •• | ||
Stamina | ••• | Appearance | ••• | Wits | •• |
Other Traits
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Willpower: 3 |
Merits: Familiar •••, Influence •••, Language ••• (Old Realm, High Realm, Rivertongue), Martial Artist ••••, Mentor •• (Exigent Exalt), Resources •• |
Flaws: Derangement (Megrims - Defining) |
Exaltation Traits
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Essence: 1 • Personal Motes: 0 • Peripheral Motes: 0 • Invested Motes: 0 |
{{{CasteAnima}}} |
Limit: 0 • Limit Trigger: None |
Intimacies
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Minor (+2) • Major (+3) • Defining (+4)
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Principles
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{{{Principles}}} |
Ties
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{{{Ties}}} |
Combat Traits
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Health Levels: -0 • -1 • -1 • -2 • -2 • -4 • INC |
Soak: xxx Natural: xxx • Armored: xxx • Total: xxx • Hardness: xxx |
Defenses: Parry: xxx • Evasion: xxx • Resolve: xxx • Guile: xxx |
Weapons
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Weapon | Accuracy | Damage | Defense | Overw |
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Tags: | ||||
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Tags: | ||||
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Tags: | ||||
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Tags: |
Charms
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None |
Experience
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General
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Experience Total: x Experience Unspent: x |
Solar
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Experience Total: x Experience Unspent: x |
Crafting
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Experience Total: x Experience Unspent: x |
Important Figures
King Bjarn King of Svartsten • Father xxx | |
Soaring Hymn Exisgent Exalted • Mentor xxx |
Merits
Familiar •••, Influence •••, Language ••• (Old Realm, High Realm, Rivertongue), Martial Artist ••••, Mentor •• (Exigent Exalt), Resources ••
Frostmane (Familiar •••)
- In the icy Frostveldt Plain outside of Svartsten there is a herd of horses sacred to that god of that plain, Samehfadh, who appears as a great horse of frost and stone.
- Because it is a tradition among the best riders and horsemen of Svartsten to stalk the herds and make off with one of their foals to train to take a mount, Aldimar decided to do likewise when he was not quite an adult, though was obviously a skilled horseman already.
- After nearly a week of getting near the herd and making them accustomed to his presence, he saw the foal he wanted: a beautiful grey-blue foal with a white mane. Eventually, he made his move, roping the foal and then escaping back home, where he was lauded for his find.
- Several days later, when he was training with [MENTOR], a furious blizzard blew in on them, heralding the arrival of Samehfadh. He was angry at Aldimar's theft of what turned out to be a god-blooded son. The god of the Frostveldt apparently bred a god-blooded foal to grow into a strong stallion or mare to lead his herd every generation.
- Fortunately, Samehfadh was unsure of his ability to defeat [MENTOR], and so went away, grumbling.