Difference between revisions of "Anzo"
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|OtherTraits='''Motivation:''' Wanderlust • '''Obligations:''' ''Deserter:'' 10<br>'''Credits:''' 50 | |OtherTraits='''Motivation:''' Wanderlust • '''Obligations:''' ''Deserter:'' 10<br>'''Credits:''' 50 | ||
|Brawn=2 | |Brawn=2 | ||
− | |Agility= | + | |Agility=4 |
|Intellect=3 | |Intellect=3 | ||
|Cunning=2 | |Cunning=2 | ||
Line 24: | Line 24: | ||
|Deception= - | |Deception= - | ||
|Discipline= - | |Discipline= - | ||
− | |Gunnery= | + | |Gunnery= 2 * |
|Kn-Core-Worlds= - | |Kn-Core-Worlds= - | ||
|Kn-Education= - | |Kn-Education= - | ||
Line 42: | Line 42: | ||
|Pilot-Space= - | |Pilot-Space= - | ||
|Ranged-Light= - * | |Ranged-Light= - * | ||
− | |Ranged-Heavy= | + | |Ranged-Heavy= 3* |
|Resilience= - * | |Resilience= - * | ||
|Skullduggery= - | |Skullduggery= - | ||
− | |Stealth= | + | |Stealth= 1* |
|Streetwise= - | |Streetwise= - | ||
|Survival= 1 * | |Survival= 1 * | ||
Line 76: | Line 76: | ||
* '''Toughened''' - 10 | * '''Toughened''' - 10 | ||
* '''Well Rounded''' - Gunner and Stealth are now Career Skills | * '''Well Rounded''' - Gunner and Stealth are now Career Skills | ||
− | + | * '''Dodge''' - | |
+ | |||
==Weapons & Gear== | ==Weapons & Gear== | ||
'''Encumbrance:''' ? ''' Money: ''' 725 | '''Encumbrance:''' ? ''' Money: ''' 725 | ||
Line 94: | Line 95: | ||
* Vigilence -> 2 (10xp) | * Vigilence -> 2 (10xp) | ||
* Gunnery -> 1 (10XP) | * Gunnery -> 1 (10XP) | ||
− | * Dedication (Agility) - 25 | + | * Dedication (Agility) - (25 XP) |
− | * Forager - 5 | + | * Forager - (5 XP) |
− | * Toughened - 10 | + | * Toughened - (10 XP) |
− | * Well Rounded - 15 | + | * Well Rounded - (15 XP) |
− | * Gunnery 2 - 10 | + | * Gunnery ->2 - 10 |
+ | * Stealth -> 1 5 XP | ||
+ | * Ranged(Heavy) -> 3 15 XP | ||
+ | * Dodge - 20 XP |
Revision as of 20:30, 25 January 2016
Anzo
|
Species: Human • Career: Soldier • Specializations: Medic Motivation: Wanderlust • Obligations: Deserter: 10 Credits: 50 |
Characteristics
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Brawn | 2 | Agility | 4 | Intellect | 3 |
Cunning | 2 | Willpower | 2 | Presence | 2 |
Skills
|
Talents
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xxx: Talents Go Here |
The Force
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Force Rating: - |
Force Powers: None |
Combat
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Soak: 2 • Armor: Ranged Defense: 0 • Melee Defense: 0 Wound Threshold: 12 • Strain Threshold: 12 |
Weapons
|
Experience Points
|
Earned: 295 (Racial 110 • Current Game 185) |
Spent Experience
|
190 (Remaining 105) |
Background
Talents
- Surgeon - When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.
- Bacta Speicalist - Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care.
- Stimpack Specialist - Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect.
- Stim Application - When performing the Stim Application action, you may make a Average (2) Medicine Check to increase an ally's Characterist by 1 but suffers 4 Strain.
- Improved Stim Application - Increase the Difficulty of Stim Application by 1 but reduce Strain inflicted to 1.
- Master Doctor - Once per Round, you may suffer 2 Strain to decrease Medicine Difficulties by 1.
- It's not that bad - Once per encounter, you may take an out of turn Medicine Action - Difficulty Hard (3) to prevent an ally from suffering 1 Critical Injury.
- Dedication- +1 Agility
- Forager - 5
- Toughened - 10
- Well Rounded - Gunner and Stealth are now Career Skills
- Dodge -
Weapons & Gear
Encumbrance: ? Money: 725
- Blaster Rifle (Dam 9, Crit 3, Long Range, Encum 4, Stun Setting, 4 Hard Points)
- E-11 Blaster Rifle (Dam 9, Crit 3, Long Range, Encum 4, Stun Setting, 4 Hard Points) - Stolen from Listening Post
- Heavy Clothing - (Def 0, Soak 1, Encum 1/0)
- Medpack
- Stimpack x4
- Backpack - +4 Encumbrance Capacity
- Commlink (Handheld)
Experience Expenditures
- Master Doctor (15xp)
- Improved Stim App (20xp)
- It's Not the Bad (25xp)
- Ranged (Heavy) -> 2 (10xp)
- Vigilence -> 2 (10xp)
- Gunnery -> 1 (10XP)
- Dedication (Agility) - (25 XP)
- Forager - (5 XP)
- Toughened - (10 XP)
- Well Rounded - (15 XP)
- Gunnery ->2 - 10
- Stealth -> 1 5 XP
- Ranged(Heavy) -> 3 15 XP
- Dodge - 20 XP